Player Matchup

Anubis
Anubis
Gold V
Dawidkier
Anubis
Gold V
Level 123
God Stats
6W - 4L
1,665 SR
Queue Stats
11W - 7L
1,592 MMR
Party 2
Hel
Hel
Silver III
MICHU00
Hel
Silver III
Level 103
God Stats
3W - 3L
1,548 SR
Queue Stats
14W - 13L
1,435 MMR
Party 2
Horus
Horus
Gold V
TheTension
Horus
Gold V
Level 102
God Stats
3W - 2L
1,608 SR
Queue Stats
16W - 15L
1,570 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,607 SR
1,533 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 173
1,547 SR
1,646 MMR
Ix Chel
Ix Chel
Gold II
DrZ-Mkn
Ix Chel
Gold II
Level 194
God Stats
13W - 16L
1,536 SR
Queue Stats
45W - 48L
1,457 MMR
Party 1
Fafnir
Fafnir
Platinum I
MbAZAP
Fafnir
Platinum I
Level 146
God Stats
64W - 73L
1,596 SR
Queue Stats
343W - 424L
2,014 MMR
Solo
Odin
Odin
Gold III
Rmx88
Odin
Gold III
Level 180
God Stats
3W - 3L
1,511 SR
Queue Stats
71W - 81L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dawidkier
Anubis
15
0 / 4 / 3
9,155
763
7,963
10,906
5,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
14
0 / 3 / 3
8,394
700
5,306
7,525
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
14
3 / 3 / 0
9,075
756
6,113
15,677
16,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MulanSerqetNe ZhaCthulhuScylla

VS

Bans
AchillesAphroditeCerberusNoxKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DrZ-Mkn
Ix Chel
16
2 / 1 / 8
9,664
805
9,891
7,800
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fafnir
MbAZAP
Fafnir
17
4 / 1 / 6
10,447
871
9,119
10,559
10,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Odin
Rmx88
Odin
16
4 / 1 / 6
10,024
835
7,555
10,399
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
10
10
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
Dawidkier
Anubis
0
4
3
0.38
W
Ix Chel
DrZ-Mkn
Ix Chel
2
1
8
6
L
Hel
0
3
3
0.5
W
Fafnir
MbAZAP
Fafnir
4
1
6
7
W
Odin
Rmx88
Odin
4
1
6
7
L
Horus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,382
Damage
26,565
34,108
Taken
28,758
25,303
Mitigated
20,731
14,978
Healing
11,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Dawidkier
Anubis
7,963
439
0
3,342
10,906
5,793
0
6,466
4,014
52,040
1,262
W
Ix Chel
DrZ-Mkn
Ix Chel
9,891
1,383
2,051
3,971
7,800
2,325
1,182
4,181
3,304
47,193
595
L
Hel
5,306
111
4,749
2,797
7,525
3,440
0
5,053
2,380
23,681
688
W
Fafnir
MbAZAP
Fafnir
9,119
3,657
0
3,997
10,559
10,637
1,493
3,324
7,017
22,891
526
W
Odin
Rmx88
Odin
7,555
750
0
1,952
10,399
7,769
788
4,324
5,636
793
26,333
L
Horus
6,113
2,446
790
3,300
15,677
16,070
0
7,815
6,849
0
12,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
30,135
138
Minions Killed
135
0
Camps Cleared
0
602,617
Distance Traveled
672,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,155
763
88
7
0
196,077
0
W
Ix Chel
9,664
805
79
7
0
213,518
0
L
Hel
8,394
700
36
3
0
203,620
0
W
Fafnir
10,447
871
20
2
0
231,048
0
W
Odin
10,024
835
36
3
0
228,176
0
L
Horus
9,075
756
14
1
0
202,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role