Player Matchup

Serqet
Serqet
Ziyg
Serqet
Level 123
God Stats
12W - 2L
1,672 SR
Queue Stats
32W - 15L
1,712 Elo+
Party 1
Geb
Geb
aceer1223
Geb
Level 157
God Stats
18W - 9L
1,601 SR
Queue Stats
173W - 175L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
newuser12345
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,679 Elo+
Party 1
Team Averages
Level 102
1,591 SR
1,638 Elo+

VS

Team Averages
Level 118
1,606 SR
1,554 Elo+
Kuzenbo
Kuzenbo
Busch Light8709
Kuzenbo
Level 88
God Stats
47W - 54L
1,545 SR
Queue Stats
47W - 55L
1,559 Elo+
Party 2
Zhong Kui
Zhong Kui
DadMaster
Zhong Kui
Level 121
God Stats
4W - 5L
1,556 SR
Queue Stats
54W - 59L
1,559 Elo+
Party 2
Medusa
Medusa
H3ad8usta
Medusa
Level 146
God Stats
17W - 11L
1,717 SR
Queue Stats
328W - 325L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ziyg
Serqet
16
4 / 1 / 3
9,663
878
12,465
9,666
9,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 5 / 4
8,046
731
6,210
11,236
7,225
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
newuser12345
Zhong Kui
17
3 / 1 / 3
9,783
889
13,114
9,921
7,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
9,427
857
7,339
13,664
8,824
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
DadMaster
Zhong Kui
15
2 / 2 / 4
8,846
804
7,201
9,862
5,747
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
H3ad8usta
Medusa
15
1 / 4 / 5
8,845
804
8,763
10,803
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
7
7
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
1
3
5.5
L
Zhong Kui
DadMaster
Zhong Kui
2
2
4
2
L
Medusa
H3ad8usta
Medusa
1
4
5
0.88
W
Serqet
Ziyg
Serqet
4
1
3
5.5
W
0
5
4
0.4
W
Zhong Kui
newuser12345
Zhong Kui
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,789
Damage
23,303
30,823
Taken
34,329
24,567
Mitigated
17,460
8,660
Healing
10,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,339
1,764
0
4,478
13,664
8,824
0
7,874
4,243
17,389
1,970
L
Zhong Kui
DadMaster
Zhong Kui
7,201
1,231
0
4,262
9,862
5,747
0
5,312
3,818
23,141
739
L
Medusa
H3ad8usta
Medusa
8,763
4,909
0
1,894
10,803
2,889
0
4,882
5,004
0
43,182
W
Serqet
Ziyg
Serqet
12,465
2,128
0
1,798
9,666
9,871
0
5,378
4,288
540
38,161
W
6,210
0
247
1,989
11,236
7,225
0
2,320
8,900
12,542
1,859
W
Zhong Kui
newuser12345
Zhong Kui
13,114
1,361
0
4,626
9,921
7,471
0
5,618
4,303
39,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,492
Gold Earned
27,118
147
Minions Killed
138
0
Camps Cleared
0
668,571
Distance Traveled
650,860
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,427
857
30
3
0
234,155
0
L
Zhong Kui
8,846
804
50
5
0
212,830
0
L
Medusa
8,845
804
58
5
0
203,875
0
W
Serqet
9,663
878
38
3
0
262,757
0
W
Geb
8,046
731
19
2
0
193,124
5
W
Zhong Kui
9,783
889
90
8
0
212,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role