Player Matchup

Rama
Rama
FiFouY17
Rama
Level 125
God Stats
3W - 1L
1,305 SR
Queue Stats
52W - 46L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
IronJase
Kuzenbo
Level 200
God Stats
14W - 17L
1,476 SR
Queue Stats
811W - 819L
1,459 Elo+
Solo
Jormungandr
Jormungandr
TOWAKK-
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 72L
1,461 Elo+
Party 1
Anubis
Anubis
kcazmodo
Anubis
Level 106
God Stats
151W - 131L
1,558 SR
Queue Stats
343W - 318L
1,551 Elo+
Solo
Mercury
Mercury
vinssey103
Mercury
Level 103
God Stats
2W - 0L
1,744 SR
Queue Stats
56W - 56L
1,462 Elo+
Party 1
Team Averages
Level 132
1,517 SR
1,481 Elo+

VS

Team Averages
Level 88
1,511 SR
1,504 Elo+
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Arangoaat
Nemesis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 84L
1,483 Elo+
Solo
Hades
Hades
IBarnZ
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 103L
1,574 Elo+
Party 2
Shiva
Shiva
IPandev
Shiva
Level 108
God Stats
10W - 6L
1,625 SR
Queue Stats
175W - 166L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
SuLLy_sTePzz
Baron Samedi
Level 134
God Stats
4W - 7L
1,430 SR
Queue Stats
326W - 313L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
1 / 3 / 3
8,221
514
4,601
11,928
4,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
IronJase
Kuzenbo
13
1 / 1 / 5
7,648
478
8,049
11,377
12,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
TOWAKK-
Jormungandr
15
3 / 0 / 1
8,907
557
8,317
11,166
5,738
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
kcazmodo
Anubis
15
4 / 6 / 3
9,120
570
13,078
13,558
6,075
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
vinssey103
Mercury
15
5 / 1 / 8
8,570
536
6,195
10,677
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 0 / 2
10,044
628
14,974
11,948
4,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Arangoaat
Nemesis
13
0 / 2 / 4
7,518
470
6,686
12,629
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
IBarnZ
Hades
13
4 / 4 / 1
8,150
509
7,040
13,674
5,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
IPandev
Shiva
13
1 / 4 / 1
7,890
493
8,579
14,439
7,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
SuLLy_sTePzz
Baron Samedi
11
0 / 4 / 5
7,319
457
2,932
13,143
7,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
14
Kills
11
11
Deaths
14
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
0
2
7
L
Nemesis
Arangoaat
Nemesis
0
2
4
1
W
Rama
1
3
3
0.83
L
Hades
IBarnZ
Hades
4
4
1
1.13
L
Shiva
IPandev
Shiva
1
4
1
0.38
W
Kuzenbo
IronJase
Kuzenbo
1
1
5
3.5
L
Baron Samedi
SuLLy_sTePzz
Baron Samedi
0
4
5
0.63
W
Jormungandr
TOWAKK-
Jormungandr
3
0
1
3.5
W
Anubis
kcazmodo
Anubis
4
6
3
0.92
W
Mercury
vinssey103
Mercury
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,240
Damage
40,211
58,706
Taken
65,833
32,500
Mitigated
29,372
18,408
Healing
25,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,974
5,197
0
5,830
11,948
4,200
1,315
4,688
7,260
0
97,179
L
Nemesis
Arangoaat
Nemesis
6,686
1,977
0
3,126
12,629
5,260
0
4,202
8,427
0
53,302
W
Rama
4,601
3,568
0
3,687
11,928
4,096
0
1,136
10,792
0
67,564
L
Hades
IBarnZ
Hades
7,040
494
245
5,770
13,674
5,675
0
6,230
7,444
47,567
117
L
Shiva
IPandev
Shiva
8,579
1,540
110
5,314
14,439
7,043
0
7,136
7,303
0
47,202
W
Kuzenbo
IronJase
Kuzenbo
8,049
2,874
0
3,599
11,377
12,420
0
3,243
8,102
25,274
0
L
Baron Samedi
SuLLy_sTePzz
Baron Samedi
2,932
338
2,727
2,169
13,143
7,194
78
6,568
6,575
19,621
0
W
Jormungandr
TOWAKK-
Jormungandr
8,317
1,367
0
4,438
11,166
5,738
0
0
10,518
60,524
1,700
W
Anubis
kcazmodo
Anubis
13,078
1,805
0
5,279
13,558
6,075
0
4,061
9,374
79,750
831
W
Mercury
vinssey103
Mercury
6,195
1,180
0
1,405
10,677
4,171
0
1,459
9,139
0
59,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,466
Gold Earned
40,921
502
Minions Killed
475
0
Camps Cleared
0
1,620,583
Distance Traveled
1,564,204
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,044
628
179
11
0
302,062
0
L
Nemesis
7,518
470
88
6
0
347,224
0
W
Rama
8,221
514
123
8
0
301,751
1
L
Hades
8,150
509
107
7
0
314,196
4
L
Shiva
7,890
493
75
5
0
307,378
2
W
Kuzenbo
7,648
478
25
2
0
331,712
4
L
Baron Samedi
7,319
457
26
2
0
293,344
2
W
Jormungandr
8,907
557
118
7
0
301,310
1
W
Anubis
9,120
570
151
9
0
279,088
8
W
Mercury
8,570
536
85
5
0
406,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role