Player Matchup

Danzaburou
Danzaburou
BlackWings279
Danzaburou
Level 138
God Stats
18W - 12L
1,619 SR
Queue Stats
527W - 501L
1,482 Elo+
Solo
Bacchus
Bacchus
Dusbobdylann
Bacchus
Level 106
God Stats
7W - 4L
1,500 SR
Queue Stats
178W - 175L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Jspurge04
Nu Wa
Level 124
God Stats
10W - 6L
1,739 SR
Queue Stats
130W - 126L
1,504 Elo+
Solo
Arachne
Arachne
SlowWalrus
Arachne
Level 144
God Stats
3W - 5L
1,331 SR
Queue Stats
42W - 31L
1,554 Elo+
Party 2
Nike
Nike
snowbloom1
Nike
Level 121
God Stats
1W - 0L
1,753 SR
Queue Stats
34W - 15L
1,796 Elo+
Party 2
Team Averages
Level 127
1,588 SR
1,566 Elo+

VS

Team Averages
Level 98
1,493 SR
1,474 Elo+
Ao Kuang
Ao Kuang
Aniemosity
Ao Kuang
Level 157
God Stats
1W - 3L
1,496 SR
Queue Stats
28W - 29L
1,460 Elo+
Solo
Surtr
Surtr
Hoaxmission
Surtr
Level 45
God Stats
2W - 3L
1,652 SR
Queue Stats
159W - 154L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
MegaLaDawng
Danzaburou
Level 89
God Stats
106W - 56L
1,631 SR
Queue Stats
346W - 306L
1,467 Elo+
Party 1
Fenrir
Fenrir
SlipperyMo2
Fenrir
Level 74
God Stats
0W - 2L
1,240 SR
Queue Stats
147W - 142L
1,477 Elo+
Party 1
Bacchus
Bacchus
ThiccLegendTahm
Bacchus
Level 123
God Stats
21W - 37L
1,447 SR
Queue Stats
519W - 482L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackWings279
Danzaburou
10
3 / 1 / 3
6,701
558
7,475
7,463
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Dusbobdylann
Bacchus
11
3 / 3 / 4
7,353
613
4,449
13,103
10,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Jspurge04
Nu Wa
13
4 / 2 / 5
8,062
672
6,069
5,657
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
SlowWalrus
Arachne
14
10 / 1 / 4
8,453
704
8,247
8,936
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 3
7,490
624
7,139
9,149
4,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aniemosity
Ao Kuang
13
5 / 4 / 0
7,800
650
5,193
10,545
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 0
6,514
543
6,228
11,468
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MegaLaDawng
Danzaburou
12
1 / 4 / 3
6,781
565
9,507
8,496
2,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fenrir
10
0 / 8 / 1
5,583
465
4,161
10,998
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 3 / 3
6,220
518
4,979
9,152
8,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
22
Kills
9
9
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Aniemosity
Ao Kuang
5
4
0
1.25
W
Danzaburou
BlackWings279
Danzaburou
3
1
3
4.5
W
Bacchus
Dusbobdylann
Bacchus
3
3
4
1.67
L
1
3
0
0.33
W
Nu Wa
Jspurge04
Nu Wa
4
2
5
3.25
L
Danzaburou
MegaLaDawng
Danzaburou
1
4
3
0.63
L
Fenrir
0
8
1
0.06
W
Arachne
SlowWalrus
Arachne
10
1
4
12
L
2
3
3
1.17
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,379
Damage
30,068
44,308
Taken
50,659
23,052
Mitigated
29,259
16,047
Healing
16,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Aniemosity
Ao Kuang
5,193
727
0
4,599
10,545
2,686
0
5,163
5,382
39,348
2,043
W
Danzaburou
BlackWings279
Danzaburou
7,475
2,849
0
2,708
7,463
2,408
702
2,821
4,642
0
43,493
W
Bacchus
Dusbobdylann
Bacchus
4,449
541
2,031
5,091
13,103
10,206
158
2,637
10,355
16,339
0
L
6,228
2,036
0
4,635
11,468
10,066
0
798
10,045
1,389
37,985
W
Nu Wa
Jspurge04
Nu Wa
6,069
2,076
0
1,214
5,657
1,764
246
3,198
2,459
51,485
858
L
Danzaburou
MegaLaDawng
Danzaburou
9,507
5,488
0
3,263
8,496
2,948
0
1,083
7,413
0
49,715
L
Fenrir
4,161
896
0
1,442
10,998
4,935
0
1,214
9,621
0
35,390
W
Arachne
SlowWalrus
Arachne
8,247
6,492
0
2,055
8,936
3,728
0
804
8,095
0
56,940
L
4,979
998
0
2,283
9,152
8,624
0
2,238
6,914
17,352
622
W
7,139
1,206
0
2,948
9,149
4,946
0
820
7,666
0
50,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,059
Gold Earned
32,898
377
Minions Killed
296
0
Camps Cleared
0
1,189,253
Distance Traveled
1,153,162
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,800
650
65
5
0
206,174
4
W
Danzaburou
6,701
558
75
6
0
222,911
3
W
Bacchus
7,353
613
21
2
0
263,007
4
L
Surtr
6,514
543
67
6
0
237,260
0
W
Nu Wa
8,062
672
84
7
0
212,777
0
L
Danzaburou
6,781
565
78
7
0
205,881
0
L
Fenrir
5,583
465
60
5
0
253,505
0
W
Arachne
8,453
704
89
7
0
269,688
0
L
Bacchus
6,220
518
26
2
0
250,342
3
W
Nike
7,490
624
108
9
0
220,870
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role