Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
DuhBear
Arachne
Level 63
God Stats
1W - 1L
1,545 SR
Queue Stats
35W - 34L
1,455 Elo+
Party 1
Artio
Artio
LilMafkaa
Artio
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,441 Elo+
Party 3
Neith
Neith
MarioooMeza
Neith
Level 79
God Stats
9W - 6L
1,565 SR
Queue Stats
203W - 202L
1,523 Elo+
Solo
Bellona
Bellona
hagganLL
Bellona
Level 45
God Stats
3W - 3L
1,197 SR
Queue Stats
48W - 56L
1,446 Elo+
Party 1
Team Averages
Level 63
1,461 SR
1,473 Elo+

VS

Team Averages
Level 65
1,512 SR
1,378 Elo+
Mulan
Mulan
ChiloeChan
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,245 Elo+
Party 2
Shiva
Shiva
Minshuku
Shiva
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 13L
1,226 Elo+
Party 2
Izanami
Izanami
TARLOCK_PT
Izanami
Level 58
God Stats
0W - 3L
1,192 SR
Queue Stats
2W - 3L
1,422 Elo+
Solo
Hun Batz
Hun Batz
camilosua13
Hun Batz
Level 109
God Stats
1W - 1L
1,717 SR
Queue Stats
46W - 40L
1,516 Elo+
Party 4
Vulcan
Vulcan
camsua13
Vulcan
Level 99
God Stats
3W - 4L
1,651 SR
Queue Stats
103W - 94L
1,480 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 1
6,050
605
1,822
2,961
582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DuhBear
Arachne
10
2 / 1 / 0
5,634
563
2,391
8,026
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artio
LilMafkaa
Artio
12
6 / 1 / 2
7,504
750
5,345
10,285
7,083
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 2 / 3
5,559
556
5,470
5,498
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
hagganLL
Bellona
9
3 / 1 / 4
5,542
554
4,394
8,910
7,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
8
1 / 6 / 0
4,727
473
4,351
8,196
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Minshuku
Shiva
8
2 / 1 / 1
4,914
491
5,597
8,964
6,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
TARLOCK_PT
Izanami
5
0 / 5 / 0
4,073
407
1,745
5,403
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
camilosua13
Hun Batz
10
1 / 2 / 2
5,340
534
2,870
8,515
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
camsua13
Vulcan
10
1 / 0 / 1
5,982
598
3,007
2,564
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
5
6
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Mulan
1
6
0
0.17
W
Arachne
DuhBear
Arachne
2
1
0
2
W
Artio
LilMafkaa
Artio
6
1
2
7
W
2
2
3
1.75
L
Shiva
Minshuku
Shiva
2
1
1
2.5
L
Izanami
TARLOCK_PT
Izanami
0
5
0
0
L
Hun Batz
camilosua13
Hun Batz
1
2
2
1
L
Vulcan
camsua13
Vulcan
1
0
1
1.5
W
Bellona
hagganLL
Bellona
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,422
Damage
17,570
35,680
Taken
33,642
19,187
Mitigated
14,432
15,525
Healing
8,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
1,822
165
0
810
2,961
582
0
1,426
1,444
35,950
162
L
Mulan
4,351
813
0
911
8,196
3,547
0
3,443
4,753
1,523
16,595
W
Arachne
DuhBear
Arachne
2,391
1,504
0
5,275
8,026
2,380
393
270
7,703
0
39,092
W
Artio
LilMafkaa
Artio
5,345
855
599
6,454
10,285
7,083
0
439
9,846
44,825
1,924
W
5,470
1,879
0
1,077
5,498
1,616
531
943
4,535
0
34,839
L
Shiva
Minshuku
Shiva
5,597
798
0
3,439
8,964
6,119
0
1,812
7,152
65
20,438
L
Izanami
TARLOCK_PT
Izanami
1,745
1,321
103
672
5,403
1,303
142
149
5,254
0
16,891
L
Hun Batz
camilosua13
Hun Batz
2,870
885
0
3,330
8,515
2,701
0
780
7,735
0
32,096
L
Vulcan
camsua13
Vulcan
3,007
0
0
513
2,564
762
0
928
1,636
40,897
1,656
W
Bellona
hagganLL
Bellona
4,394
674
0
1,310
8,910
7,526
410
205
8,705
0
20,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,289
Gold Earned
25,036
300
Minions Killed
252
0
Camps Cleared
0
944,060
Distance Traveled
892,713
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,050
605
74
7
0
184,678
0
L
Mulan
4,727
473
26
3
0
175,841
0
W
Arachne
5,634
563
65
7
0
205,843
0
W
Artio
7,504
750
83
8
0
204,516
0
W
Neith
5,559
556
48
5
0
148,040
0
L
Shiva
4,914
491
28
3
0
215,003
0
L
Izanami
4,073
407
33
3
0
114,710
1
L
Hun Batz
5,340
534
64
6
0
214,290
0
L
Vulcan
5,982
598
101
10
0
172,869
0
W
Bellona
5,542
554
30
3
0
200,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role