Player Matchup

Bastet
Bastet
EmpressBelial
Bastet
Level 159
God Stats
16W - 4L
1,707 SR
Queue Stats
336W - 330L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
HaughtNGro0o0vy
Guan Yu
Level 154
God Stats
6W - 4L
1,666 SR
Queue Stats
477W - 485L
1,550 Elo+
Solo
Surtr
Surtr
RiskyD00mslay3r
Surtr
Level 89
God Stats
5W - 1L
1,688 SR
Queue Stats
188W - 150L
1,496 Elo+
Solo
Anubis
Anubis
SntCheeksMcClap
Anubis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 267L
1,495 Elo+
Party 1
Ah Puch
Ah Puch
SoloAlbatraoz
Ah Puch
Level 82
God Stats
5W - 1L
1,713 SR
Queue Stats
280W - 288L
1,501 Elo+
Solo
Team Averages
Level 128
1,655 SR
1,508 Elo+

VS

Team Averages
Level 120
1,503 SR
1,527 Elo+
Sol
Sol
 
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
PątientZero
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,584 Elo+
Party 2
Awilix
Awilix
Spray Station
Awilix
Level 104
God Stats
0W - 5L
1,288 SR
Queue Stats
218W - 244L
1,459 Elo+
Solo
Chang'e
Chang'e
YourStepDad3450
Chang'e
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 53L
1,543 Elo+
Party 2
Ao Kuang
Ao Kuang
blazingwolf9472
Ao Kuang
Level 82
God Stats
1W - 1L
1,726 SR
Queue Stats
99W - 94L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 9
6,272
1,254
5,224
2,783
958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 1 / 11
6,479
1,296
1,270
6,075
6,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
4 / 1 / 8
6,530
1,306
2,001
4,606
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 1 / 9
6,550
1,310
5,238
3,534
1,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
11
3 / 2 / 11
6,369
1,274
4,658
2,627
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 1
5,411
1,082
4,226
3,902
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
10
1 / 4 / 0
5,157
1,031
3,308
4,878
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

1
0 / 0 / 0
1,216
243
0
0
0
10
1 / 4 / 3
5,668
1,134
1,879
4,944
632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ao Kuang
9
2 / 4 / 2
5,767
1,153
2,380
6,135
3,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
15
Kills
5
6
Deaths
15
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
1
0.5
W
3
1
9
7.5
W
2
1
11
7.5
L
Scylla
1
4
0
0.25
W
4
1
8
8
W
3
1
9
7.5
W
Ah Puch
3
2
11
4.25
L
0
0
0
0
L
1
4
3
0.63
L
Ao Kuang
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,391
Damage
11,793
19,625
Taken
19,859
13,898
Mitigated
5,682
7,945
Healing
3,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,226
825
202
364
3,902
794
0
2,372
1,530
9,331
0
W
5,224
1,126
335
556
2,783
958
400
783
2,000
0
6,196
W
1,270
64
2,423
2,694
6,075
6,396
90
4,442
1,522
0
3,737
L
Scylla
3,308
178
180
714
4,878
1,051
0
2,607
2,271
10,028
0
W
2,001
388
25
601
4,606
3,696
351
2,486
2,120
296
7,274
W
5,238
216
0
972
3,534
1,919
1,124
2,271
1,227
13,265
0
W
Ah Puch
4,658
216
249
90
2,627
929
1,539
1,433
1,158
11,009
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,879
315
600
556
4,944
632
0
2,078
2,866
7,526
451
L
Ao Kuang
2,380
745
274
911
6,135
3,205
0
2,879
3,256
3,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
23,219
51
Minions Killed
52
0
Camps Cleared
0
479,088
Distance Traveled
358,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,411
1,082
26
5
0
72,079
0
W
Bastet
6,272
1,254
5
1
0
104,791
0
W
Guan Yu
6,479
1,296
5
1
0
104,507
0
L
Scylla
5,157
1,031
9
2
0
97,997
0
W
Surtr
6,530
1,306
12
2
0
100,883
0
W
Anubis
6,550
1,310
21
4
0
85,880
0
W
Ah Puch
6,369
1,274
8
2
0
83,027
0
L
Awilix
1,216
243
0
0
0
0
0
L
Chang'e
5,668
1,134
12
2
0
94,813
0
L
Ao Kuang
5,767
1,153
5
1
0
93,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role