Player Matchup

Shiva
Shiva
Silver III
 
Shiva
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
IMaDriller
Izanami
Silver III
Level 123
God Stats
1W - 1L
1,496 SR
Queue Stats
25W - 41L
949 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Nastiaaa
Ne Zha
Silver IV
Level 146
God Stats
1W - 1L
1,419 SR
Queue Stats
42W - 60L
842 MMR
Solo
Hera
Hera
Bronze I
cskaan
Hera
Bronze I
Level 115
God Stats
1W - 2L
1,458 SR
Queue Stats
541W - 648L
307 MMR
Solo
Fafnir
Fafnir
Bronze V
sely9090
Fafnir
Bronze V
Level 71
God Stats
0W - 4L
1,069 SR
Queue Stats
16W - 53L
947 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,388 SR
909 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,457 SR
1,190 MMR
Ravana
Ravana
Silver V
 
Ravana
Silver V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver V
 
Heimdallr
Silver V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
KainOz
Sun Wukong
Silver II
Level 142
God Stats
2W - 4L
1,226 SR
Queue Stats
51W - 64L
982 MMR
Solo
Nu Wa
Nu Wa
Silver II
gankedbyMUC
Nu Wa
Silver II
Level 116
God Stats
27W - 17L
1,609 SR
Queue Stats
520W - 549L
999 MMR
Solo
Athena
Athena
Silver III
schulzdaniel2
Athena
Silver III
Level 126
God Stats
6W - 5L
1,450 SR
Queue Stats
93W - 114L
972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 2 / 0
7,654
547
7,300
12,502
13,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
IMaDriller
Izanami
13
1 / 3 / 3
7,605
543
7,038
6,994
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ne Zha
Nastiaaa
Ne Zha
12
2 / 3 / 2
7,288
521
4,531
12,998
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hera
cskaan
Hera
8
1 / 7 / 2
5,496
393
3,170
8,293
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
sely9090
Fafnir
8
1 / 2 / 4
6,525
466
3,490
11,959
10,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
NeithBacchusFenrir

VS

Bans
MedusaBellonaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 0 / 2
8,268
591
6,300
9,102
5,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
 
Heimdallr
13
3 / 2 / 3
7,527
538
7,849
8,055
2,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
KainOz
Sun Wukong
14
3 / 0 / 5
7,743
553
5,027
11,670
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 1 / 3
8,771
627
11,377
6,493
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
3 / 3 / 3
7,321
523
4,387
10,222
7,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
6
Kills
17
17
Deaths
6
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
0
0.5
W
Ravana
 
Ravana
2
0
2
3
W
Heimdallr
 
Heimdallr
3
2
3
2.25
L
Izanami
IMaDriller
Izanami
1
3
3
0.83
W
Sun Wukong
KainOz
Sun Wukong
3
0
5
5.5
L
Ne Zha
Nastiaaa
Ne Zha
2
3
2
1
L
Hera
cskaan
Hera
1
7
2
0.29
W
6
1
3
7.5
W
3
3
3
1.5
L
Fafnir
sely9090
Fafnir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,529
Damage
34,940
52,746
Taken
45,542
32,339
Mitigated
24,167
14,231
Healing
19,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,300
1,357
0
2,155
12,502
13,608
0
1,654
9,774
2,283
53,362
W
Ravana
 
Ravana
6,300
1,629
0
4,850
9,102
5,989
0
444
8,658
0
56,828
W
Heimdallr
 
Heimdallr
7,849
3,642
0
4,084
8,055
2,874
557
1,971
6,084
0
56,508
L
Izanami
IMaDriller
Izanami
7,038
4,941
0
1,756
6,994
1,921
0
2,100
4,631
0
65,376
W
Sun Wukong
KainOz
Sun Wukong
5,027
836
0
8,337
11,670
5,863
0
1,120
10,550
0
61,517
L
Ne Zha
Nastiaaa
Ne Zha
4,531
1,485
0
3,691
12,998
4,821
0
2,058
10,618
0
48,601
L
Hera
cskaan
Hera
3,170
1,049
0
1,720
8,293
1,834
0
3,486
4,512
13,328
696
W
11,377
2,436
0
963
6,493
2,146
182
1,382
5,111
58,308
1,431
W
4,387
1,264
0
1,314
10,222
7,295
21
2,314
7,908
19,301
1,460
L
Fafnir
sely9090
Fafnir
3,490
953
0
4,909
11,959
10,155
0
4,803
6,773
12,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,568
Gold Earned
39,630
323
Minions Killed
435
0
Camps Cleared
0
1,410,144
Distance Traveled
1,498,939
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,654
547
93
7
0
254,759
0
W
Ravana
8,268
591
97
7
0
303,268
1
W
Heimdallr
7,527
538
90
6
0
287,947
4
L
Izanami
7,605
543
126
9
0
286,528
0
W
Sun Wukong
7,743
553
110
8
0
311,550
3
L
Ne Zha
7,288
521
68
5
0
281,379
1
L
Hera
5,496
393
22
2
0
297,778
9
W
Nu Wa
8,771
627
110
8
0
287,081
1
W
Athena
7,321
523
28
2
0
309,093
2
L
Fafnir
6,525
466
14
1
0
289,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role