Player Matchup

Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
NeonMysery
Anubis
Gold III
Level 108
God Stats
19W - 14L
1,675 SR
Queue Stats
203W - 198L
1,529 MMR
Solo
Ravana
Ravana
Gold II
OverlordJones
Ravana
Gold II
Level 112
God Stats
2W - 4L
1,608 SR
Queue Stats
126W - 124L
1,510 MMR
Solo
Sylvanus
Sylvanus
Gold I
SolrakX
Sylvanus
Gold I
Level 145
God Stats
6W - 9L
1,535 SR
Queue Stats
489W - 488L
1,501 MMR
Solo
Ishtar
Ishtar
Gold I
chacblocked
Ishtar
Gold I
Level 148
God Stats
9W - 14L
1,517 SR
Queue Stats
436W - 428L
1,684 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,567 SR
1,545 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,499 SR
1,702 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond V
King Motzies
Maui
Diamond V
Level 206
God Stats
4W - 3L
1,563 SR
Queue Stats
136W - 117L
1,978 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Ranager
Nu Wa
Diamond II
Level 129
God Stats
1W - 3L
1,455 SR
Queue Stats
126W - 94L
2,068 MMR
Solo
Nike
Nike
Gold V
YoungMcLovin941
Nike
Gold V
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,484 MMR
Solo
Poseidon
Poseidon
Gold II
lClhino_antrax
Poseidon
Gold II
Level 182
God Stats
10W - 9L
1,478 SR
Queue Stats
218W - 224L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 0 / 1
7,261
726
5,554
6,387
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
NeonMysery
Anubis
11
2 / 2 / 1
6,347
635
3,798
5,511
2,246
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 0 / 6
6,028
603
4,675
2,102
865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
SolrakX
Sylvanus
10
3 / 1 / 4
6,299
630
3,697
6,898
4,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ishtar
13
5 / 3 / 2
7,040
704
5,905
7,969
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BellonaChironAo KuangHera

VS

Bans
KumbhakarnaThanatosAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 5 / 3
4,900
490
2,004
6,918
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
2 / 2 / 2
5,398
540
3,565
8,363
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Ranager
Nu Wa
10
2 / 2 / 1
5,739
574
4,796
4,902
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 0
4,303
430
2,424
8,110
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
11
2 / 2 / 3
5,550
555
2,723
5,721
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
6
6
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
1
4.5
L
Neith
 
Neith
0
5
3
0.3
L
2
2
2
1.5
W
Anubis
NeonMysery
Anubis
2
2
1
1.25
W
2
0
6
5
L
Nu Wa
Ranager
Nu Wa
2
2
1
1.25
W
Sylvanus
SolrakX
Sylvanus
3
1
4
5
L
0
5
0
0
W
Ishtar
5
3
2
2
L
Poseidon
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,629
Damage
15,512
28,867
Taken
34,014
12,941
Mitigated
13,569
13,834
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,554
605
0
2,936
6,387
2,389
98
168
5,917
45,071
1,160
L
Neith
 
Neith
2,004
566
0
996
6,918
1,906
0
1,215
5,703
0
22,419
L
3,565
1,000
0
1,818
8,363
4,798
0
2,965
5,398
15,971
1,732
W
Anubis
NeonMysery
Anubis
3,798
250
0
2,728
5,511
2,246
51
3,266
2,245
49,980
0
W
4,675
401
0
635
2,102
865
0
307
1,795
0
46,236
L
Nu Wa
Ranager
Nu Wa
4,796
905
0
500
4,902
1,077
0
2,612
2,290
37,950
0
W
Sylvanus
SolrakX
Sylvanus
3,697
540
1,041
3,286
6,898
4,863
27
3,314
3,584
12,599
576
L
2,424
381
0
1,694
8,110
4,237
0
4,936
2,608
0
19,051
W
Ishtar
5,905
3,537
0
3,208
7,969
2,578
0
3,581
4,388
0
57,207
L
Poseidon
2,723
708
0
262
5,721
1,551
0
542
5,179
35,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,975
Gold Earned
25,890
408
Minions Killed
259
0
Camps Cleared
0
990,966
Distance Traveled
917,261
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,261
726
110
11
0
176,246
2
L
Neith
4,900
490
50
5
0
183,824
0
L
Maui
5,398
540
26
3
0
170,450
0
W
Anubis
6,347
635
105
11
0
186,814
1
W
Ravana
6,028
603
79
8
0
261,736
0
L
Nu Wa
5,739
574
85
9
0
189,448
0
W
Sylvanus
6,299
630
15
2
0
205,948
7
L
Nike
4,303
430
34
3
0
169,461
0
W
Ishtar
7,040
704
99
10
0
160,222
0
L
Poseidon
5,550
555
64
6
0
204,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role