Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Amposis
Baron Samedi
Level 102
God Stats
1W - 2L
1,130 SR
Queue Stats
87W - 101L
1,440 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LENIE1
Cu Chulainn
Level 125
God Stats
2W - 0L
1,699 SR
Queue Stats
53W - 61L
1,419 Elo+
Party 1
Yu Huang
Yu Huang
Soootily
Yu Huang
Level 29
God Stats
2W - 0L
1,799 SR
Queue Stats
39W - 34L
1,546 Elo+
Solo
Mulan
Mulan
ferisais13
Mulan
Level 28
God Stats
5W - 1L
1,554 SR
Queue Stats
52W - 57L
1,435 Elo+
Party 1
Team Averages
Level 78
1,536 SR
1,468 Elo+

VS

Team Averages
Level 139
1,598 SR
1,520 Elo+
Jormungandr
Jormungandr
EGGsKairos
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,445 Elo+
Solo
Ares
Ares
Fishbait1
Ares
Level 187
God Stats
7W - 2L
1,760 SR
Queue Stats
387W - 392L
1,563 Elo+
Solo
Athena
Athena
NEWDEL
Athena
Level 148
God Stats
4W - 8L
1,382 SR
Queue Stats
342W - 342L
1,473 Elo+
Solo
Ne Zha
Ne Zha
WithoutScape
Ne Zha
Level 85
God Stats
6W - 1L
1,593 SR
Queue Stats
289W - 283L
1,524 Elo+
Solo
Olorun
Olorun
itzWolf204
Olorun
Level 148
God Stats
1W - 1L
1,756 SR
Queue Stats
13W - 11L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 3 / 8
8,570
857
10,466
7,986
3,223
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Amposis
Baron Samedi
15
4 / 2 / 10
8,431
843
10,771
9,241
3,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
LENIE1
Cu Chulainn
14
3 / 2 / 9
8,220
822
6,045
10,522
8,036
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yu Huang
Soootily
Yu Huang
17
3 / 1 / 10
9,415
942
10,478
4,597
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mulan
14
1 / 1 / 15
8,020
802
3,942
7,516
4,913
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EGGsKairos
Jormungandr
13
3 / 6 / 4
8,232
823
7,502
11,425
4,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ares
9
0 / 2 / 2
6,867
687
1,644
5,232
5,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
NEWDEL
Athena
14
4 / 3 / 4
8,953
895
4,541
18,620
9,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
15
2 / 3 / 7
8,664
866
11,612
8,138
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
itzWolf204
Olorun
17
0 / 2 / 8
9,112
911
7,094
6,264
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
16
Kills
9
9
Deaths
16
52
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
3
8
3
W
Baron Samedi
Amposis
Baron Samedi
4
2
10
4.5
L
Jormungandr
EGGsKairos
Jormungandr
3
6
4
0.83
L
Ares
0
2
2
0.5
W
Cu Chulainn
LENIE1
Cu Chulainn
3
2
9
3.75
L
Athena
NEWDEL
Athena
4
3
4
2
W
Yu Huang
Soootily
Yu Huang
3
1
10
8
L
Ne Zha
2
3
7
1.83
W
Mulan
1
1
15
8.5
L
Olorun
itzWolf204
Olorun
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,702
Damage
32,393
39,862
Taken
49,679
21,752
Mitigated
26,205
15,886
Healing
14,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,466
533
590
2,249
7,986
3,223
289
4,413
3,573
23,192
0
W
Baron Samedi
Amposis
Baron Samedi
10,771
963
1,461
3,097
9,241
3,932
276
5,077
4,164
21,214
0
L
Jormungandr
EGGsKairos
Jormungandr
7,502
2,032
0
420
11,425
4,922
569
7,412
3,717
15,352
734
L
Ares
1,644
0
120
1,054
5,232
5,138
0
2,281
2,805
2,193
0
W
Cu Chulainn
LENIE1
Cu Chulainn
6,045
847
360
1,409
10,522
8,036
264
4,394
6,128
1,677
8,722
L
Athena
NEWDEL
Athena
4,541
254
3,508
6,677
18,620
9,825
38
13,908
4,480
5,349
397
W
Yu Huang
Soootily
Yu Huang
10,478
505
3,750
1,370
4,597
1,648
611
1,009
3,588
29,144
0
L
Ne Zha
11,612
553
25
325
8,138
3,872
507
5,075
2,835
0
23,718
W
Mulan
3,942
364
548
1,052
7,516
4,913
72
4,822
2,694
13
6,005
L
Olorun
itzWolf204
Olorun
7,094
2,831
888
1,461
6,264
2,448
602
3,061
3,099
35,300
1,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,656
Gold Earned
41,828
120
Minions Killed
116
0
Camps Cleared
0
949,452
Distance Traveled
876,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,570
857
27
3
0
179,876
0
W
Baron Samedi
8,431
843
23
2
0
209,919
0
L
Jormungandr
8,232
823
15
2
0
183,794
0
L
Ares
6,867
687
3
0
0
101,281
0
W
Cu Chulainn
8,220
822
5
1
0
160,797
0
L
Athena
8,953
895
2
0
0
176,775
0
W
Yu Huang
9,415
942
57
6
0
182,796
0
L
Ne Zha
8,664
866
24
2
0
213,291
0
W
Mulan
8,020
802
8
1
0
216,064
0
L
Olorun
9,112
911
72
7
0
201,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role