Player Matchup

Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dreadford
Nu Wa
Level 160
God Stats
5W - 4L
1,620 SR
Queue Stats
373W - 377L
1,506 Elo+
Solo
Hou Yi
Hou Yi
Koneshev13
Hou Yi
Level 29
God Stats
1W - 1L
1,594 SR
Queue Stats
99W - 94L
1,531 Elo+
Party 1
Horus
Horus
Ruslan13rus
Horus
Level 129
God Stats
7W - 3L
1,613 SR
Queue Stats
289W - 299L
1,494 Elo+
Party 1
Chaac
Chaac
xYekun
Chaac
Level 170
God Stats
6W - 4L
1,707 SR
Queue Stats
476W - 476L
1,529 Elo+
Solo
Team Averages
Level 129
1,607 SR
1,512 Elo+

VS

Team Averages
Level 117
1,528 SR
1,501 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Ashyar
Geb
Level 124
God Stats
1W - 1L
1,749 SR
Queue Stats
79W - 79L
1,528 Elo+
Party 2
Agni
Agni
Assaultmainxd
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,477 Elo+
Party 2
Horus
Horus
Kxbrah
Horus
Level 135
God Stats
6W - 8L
1,390 SR
Queue Stats
808W - 876L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 2
5,462
1,092
841
3,988
3,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nu Wa
Dreadford
Nu Wa
11
1 / 1 / 1
6,158
1,232
4,965
4,227
1,427
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Koneshev13
Hou Yi
12
0 / 0 / 4
6,243
1,249
3,184
3,022
1,170
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
0 / 2 / 4
6,183
1,237
2,241
8,251
4,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
xYekun
Chaac
11
3 / 1 / 0
6,673
1,335
5,088
8,497
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 3 / 0
6,128
1,226
5,646
4,900
1,458
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
 
Danzaburou
11
0 / 1 / 4
5,196
1,039
5,965
5,248
4,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
Ashyar
Geb
5
0 / 0 / 0
4,404
881
0
261
52
5
0 / 0 / 0
4,404
881
0
267
46
Horus
Kxbrah
Horus
12
1 / 0 / 2
5,892
1,178
2,926
7,001
5,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
4
Kills
4
5
Deaths
4
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
2
1
L
Nu Wa
 
Nu Wa
3
3
0
1
L
Danzaburou
 
Danzaburou
0
1
4
2
L
Geb
Ashyar
Geb
0
0
0
0
L
0
0
0
0
W
Nu Wa
Dreadford
Nu Wa
1
1
1
1.5
W
Hou Yi
Koneshev13
Hou Yi
0
0
4
2
L
Horus
Kxbrah
Horus
1
0
2
2
W
0
2
4
1
W
Chaac
xYekun
Chaac
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,319
Damage
14,537
27,985
Taken
17,677
16,140
Mitigated
11,655
13,799
Healing
7,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
841
0
725
440
3,988
3,057
56
912
3,076
1,785
0
L
Nu Wa
 
Nu Wa
5,646
1,261
149
179
4,900
1,458
0
1,494
3,406
14,996
0
L
Danzaburou
 
Danzaburou
5,965
440
583
1,183
5,248
4,291
0
1,364
3,884
0
11,540
L
Geb
Ashyar
Geb
0
0
0
0
261
52
0
261
0
0
0
L
0
0
0
0
267
46
0
267
0
0
0
W
Nu Wa
Dreadford
Nu Wa
4,965
755
946
671
4,227
1,427
1,340
908
3,319
13,721
539
W
Hou Yi
Koneshev13
Hou Yi
3,184
628
79
603
3,022
1,170
1,599
526
2,496
0
13,596
L
Horus
Kxbrah
Horus
2,926
744
1,536
3,874
7,001
5,808
0
2,762
4,239
2,748
7,779
W
2,241
613
4,785
3,017
8,251
4,726
275
2,441
5,810
1,232
6,136
W
Chaac
xYekun
Chaac
5,088
199
304
2,229
8,497
5,760
0
2,322
6,175
0
15,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,719
Gold Earned
26,024
87
Minions Killed
42
0
Camps Cleared
0
502,407
Distance Traveled
322,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,462
1,092
3
1
0
82,849
0
L
Nu Wa
6,128
1,226
21
4
0
96,434
0
L
Danzaburou
5,196
1,039
7
1
0
88,916
0
L
Geb
4,404
881
0
0
0
811
0
L
Agni
4,404
881
0
0
0
3,169
0
W
Nu Wa
6,158
1,232
18
4
0
99,386
0
W
Hou Yi
6,243
1,249
29
6
0
96,178
0
L
Horus
5,892
1,178
14
3
0
133,257
0
W
Horus
6,183
1,237
13
3
0
110,694
0
W
Chaac
6,673
1,335
24
5
0
113,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role