Player Matchup

Ganesha
Ganesha
Fjordviking
Ganesha
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,513 Elo+
Solo
Nut
Nut
GimliG375
Nut
Level 107
God Stats
2W - 3L
1,414 SR
Queue Stats
199W - 170L
1,539 Elo+
Solo
Bakasura
Bakasura
KorKi73
Bakasura
Level 143
God Stats
3W - 1L
1,657 SR
Queue Stats
150W - 143L
1,510 Elo+
Solo
Surtr
Surtr
despoil1230
Surtr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,536 Elo+
Solo
Ne Zha
Ne Zha
ohheck1
Ne Zha
Level 108
God Stats
2W - 0L
1,766 SR
Queue Stats
82W - 82L
1,482 Elo+
Solo
Team Averages
Level 101
1,567 SR
1,516 Elo+

VS

Team Averages
Level 127
1,418 SR
1,456 Elo+
Merlin
Merlin
BetoRamone1910
Merlin
Level 122
God Stats
8W - 17L
1,352 SR
Queue Stats
569W - 584L
1,412 Elo+
Solo
Ullr
Ullr
DazZdiLLusION
Ullr
Level 128
God Stats
0W - 4L
1,081 SR
Queue Stats
420W - 425L
1,556 Elo+
Solo
Ao Kuang
Ao Kuang
Nico_Chill-E
Ao Kuang
Level 129
God Stats
3W - 5L
1,405 SR
Queue Stats
95W - 99L
1,467 Elo+
Solo
Tyr
Tyr
Psyco Ivy
Tyr
Level 102
God Stats
4W - 2L
1,750 SR
Queue Stats
358W - 502L
1,381 Elo+
Solo
Loki
Loki
littledynamite
Loki
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fjordviking
Ganesha
15
0 / 1 / 12
9,333
933
5,900
9,615
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 1 / 6
9,260
926
4,137
6,576
2,792
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
KorKi73
Bakasura
14
2 / 2 / 3
8,602
860
2,183
8,317
3,981
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 3 / 5
9,477
948
6,880
9,574
7,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
ohheck1
Ne Zha
16
5 / 1 / 6
9,389
939
13,384
9,073
4,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,053
805
7,809
6,543
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 4 / 3
7,395
740
7,182
9,052
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Nico_Chill-E
Ao Kuang
15
2 / 4 / 4
7,711
771
6,329
11,501
9,559
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 1
5,825
583
1,607
2,400
1,822
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
0 / 2 / 1
7,778
778
2,606
5,542
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
15
Kills
6
8
Deaths
15
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
1
4
3
0.63
W
Ganesha
Fjordviking
Ganesha
0
1
12
6
W
2
1
6
5
W
Bakasura
KorKi73
Bakasura
2
2
3
1.75
L
Ao Kuang
Nico_Chill-E
Ao Kuang
2
4
4
1
L
0
2
1
0.25
W
6
3
5
2.83
L
0
2
1
0.25
W
Ne Zha
ohheck1
Ne Zha
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,484
Damage
25,533
43,155
Taken
35,038
29,590
Mitigated
18,063
17,304
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,809
81
232
1,313
6,543
2,291
0
613
5,930
18,623
457
L
7,182
2,605
170
810
9,052
2,725
0
2,050
7,002
0
15,284
W
Ganesha
Fjordviking
Ganesha
5,900
362
634
1,840
9,615
10,609
465
2,711
6,514
8,813
588
W
4,137
1,623
849
1,261
6,576
2,792
2,451
1,327
5,169
0
20,392
W
Bakasura
KorKi73
Bakasura
2,183
1,634
996
3,014
8,317
3,981
669
2,577
5,408
0
6,451
L
Ao Kuang
Nico_Chill-E
Ao Kuang
6,329
715
286
2,547
11,501
9,559
0
2,555
8,805
15,526
0
L
1,607
162
0
175
2,400
1,822
0
216
2,039
0
1,607
W
6,880
1,614
1,189
1,385
9,574
7,515
645
3,714
5,494
406
11,530
L
2,606
0
447
862
5,542
1,666
0
704
4,838
0
21,430
W
Ne Zha
ohheck1
Ne Zha
13,384
608
3,267
2,869
9,073
4,693
0
2,162
6,695
0
35,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,061
Gold Earned
36,762
132
Minions Killed
119
0
Camps Cleared
0
1,101,794
Distance Traveled
876,523
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,053
805
29
3
0
189,584
0
L
Ullr
7,395
740
20
2
0
164,193
0
W
Ganesha
9,333
933
0
0
0
228,104
0
W
Nut
9,260
926
51
5
0
191,264
0
W
Bakasura
8,602
860
34
3
0
232,328
0
L
Ao Kuang
7,711
771
33
3
0
196,309
0
L
Tyr
5,825
583
0
0
0
117,284
0
W
Surtr
9,477
948
18
2
0
246,386
0
L
Loki
7,778
778
37
4
0
209,153
0
W
Ne Zha
9,389
939
29
3
0
203,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role