Player Matchup

Horus
Horus
Gold IV
TheDaleWeiser
Horus
Gold IV
Level 109
God Stats
104W - 71L
1,647 SR
Queue Stats
338W - 332L
1,224 MMR
Party 1
Anubis
Anubis
Gold V
charleybeat
Anubis
Gold V
Level 129
God Stats
2W - 1L
1,493 SR
Queue Stats
209W - 190L
1,291 MMR
Party 1
Arachne
Arachne
Platinum V
marc_moes
Arachne
Platinum V
Level 123
God Stats
129W - 95L
1,630 SR
Queue Stats
337W - 317L
1,709 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,590 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,619 SR
1,450 MMR
Vulcan
Vulcan
Gold III
Bboy_Quest_9
Vulcan
Gold III
Level 167
God Stats
229W - 179L
1,614 SR
Queue Stats
445W - 443L
1,491 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
DaddyTheKing
Danzaburou
Gold IV
Level 83
God Stats
159W - 146L
1,599 SR
Queue Stats
184W - 192L
1,527 MMR
Party 2
Geb
Geb
Gold V
NCzMoZtWantD
Geb
Gold V
Level 158
God Stats
367W - 302L
1,644 SR
Queue Stats
1,155W - 1,127L
1,331 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 7
9,154
763
4,170
12,803
11,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
16
2 / 0 / 6
9,982
832
7,144
7,530
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
marc_moes
Arachne
17
6 / 0 / 2
11,583
965
6,340
10,748
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
KumbhakarnaCthulhuSerqetChaacKuzenbo

VS

Bans
Ne ZhaAthenaBacchusAchillesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
0 / 2 / 0
7,822
652
10,168
2,733
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
DaddyTheKing
Danzaburou
14
0 / 3 / 0
8,334
695
4,704
5,639
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 0
7,897
658
4,538
11,852
10,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
2
0
0
L
Danzaburou
DaddyTheKing
Danzaburou
0
3
0
0
L
0
3
0
0
W
0
0
7
3.5
W
Anubis
2
0
6
5
W
Arachne
marc_moes
Arachne
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,654
Damage
19,410
31,081
Taken
20,224
23,824
Mitigated
12,461
15,681
Healing
4,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
10,168
123
0
220
2,733
690
0
1,411
1,202
36,054
0
L
Danzaburou
DaddyTheKing
Danzaburou
4,704
1,453
0
1,319
5,639
1,086
0
2,883
2,451
0
24,803
L
4,538
229
0
2,471
11,852
10,685
0
2,855
8,191
18,898
0
W
4,170
1,621
1,478
6,283
12,803
11,163
558
6,154
6,649
0
14,660
W
Anubis
7,144
194
0
2,911
7,530
3,497
1,387
2,867
4,663
52,377
0
W
Arachne
marc_moes
Arachne
6,340
4,820
0
5,009
10,748
9,164
1,602
6,124
4,624
0
49,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,719
Gold Earned
24,053
187
Minions Killed
134
0
Camps Cleared
0
717,094
Distance Traveled
699,487
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,822
652
57
5
0
223,356
6
L
Danzaburou
8,334
695
57
5
0
240,372
5
L
Geb
7,897
658
20
2
0
235,759
4
W
Horus
9,154
763
26
2
0
245,540
0
W
Anubis
9,982
832
90
8
0
227,861
2
W
Arachne
11,583
965
71
6
0
243,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role