Player Matchup

Ra
Ra
 
Ra
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CinnaBunni0
Neith
Level 126
God Stats
7W - 7L
1,440 SR
Queue Stats
81W - 102L
1,362 Elo+
Solo
Ganesha
Ganesha
Sigma4Ligma
Ganesha
Level 101
God Stats
3W - 1L
1,583 SR
Queue Stats
40W - 28L
1,568 Elo+
Party 1
Vamana
Vamana
Tsupachi
Vamana
Level 243
God Stats
325W - 232L
1,576 SR
Queue Stats
1,384W - 832L
1,611 Elo+
Party 1
Raijin
Raijin
Vregrate
Raijin
Level 66
God Stats
3W - 4L
1,410 SR
Queue Stats
123W - 120L
1,497 Elo+
Solo
Team Averages
Level 143
1,502 SR
1,508 Elo+

VS

Team Averages
Level 114
1,620 SR
1,498 Elo+
Ah Puch
Ah Puch
Daimon88
Ah Puch
Level 117
God Stats
11W - 21L
1,500 SR
Queue Stats
84W - 102L
1,500 Elo+
Solo
Nemesis
Nemesis
Explicit pleb
Nemesis
Level 88
God Stats
129W - 125L
1,513 SR
Queue Stats
507W - 558L
1,482 Elo+
Solo
Rama
Rama
Lucasle
Rama
Level 141
God Stats
11W - 1L
2,079 SR
Queue Stats
232W - 227L
1,540 Elo+
Solo
Ra
Ra
Nastyboiii
Ra
Level 146
God Stats
1W - 3L
1,377 SR
Queue Stats
166W - 159L
1,517 Elo+
Solo
Horus
Horus
quacker5
Horus
Level 77
God Stats
2W - 2L
1,629 SR
Queue Stats
24W - 29L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 0 / 3
6,095
1,219
2,262
2,130
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 4
5,924
1,185
3,206
1,711
618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Sigma4Ligma
Ganesha
11
0 / 0 / 4
6,778
1,356
4,014
5,635
3,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
Tsupachi
Vamana
11
3 / 1 / 1
6,423
1,285
2,527
4,933
4,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Raijin
Vregrate
Raijin
11
0 / 0 / 4
5,798
1,160
5,401
2,660
836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

379

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Daimon88
Ah Puch
10
0 / 0 / 0
5,174
1,035
0
0
0
Nemesis
10
0 / 1 / 1
5,667
1,133
3,407
7,446
6,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Rama
Lucasle
Rama
11
1 / 0 / 0
6,145
1,229
3,483
2,267
759
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 1
6,191
1,238
6,180
1,529
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
quacker5
Horus
10
0 / 3 / 1
5,675
1,135
2,391
8,954
6,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
4
Kills
1
1
Deaths
4
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
3
2.5
W
0
0
4
2
L
Ah Puch
Daimon88
Ah Puch
0
0
0
0
L
Nemesis
0
1
1
0.5
L
Rama
Lucasle
Rama
1
0
0
1
L
0
0
1
0.5
W
Ganesha
Sigma4Ligma
Ganesha
0
0
4
2
W
Vamana
Tsupachi
Vamana
3
1
1
3.5
W
Raijin
Vregrate
Raijin
0
0
4
2
L
Horus
quacker5
Horus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,410
Damage
15,461
17,069
Taken
20,196
9,951
Mitigated
15,184
4,687
Healing
3,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,262
0
1,279
682
2,130
804
0
842
1,288
22,097
0
W
3,206
1,445
0
665
1,711
618
0
1,060
651
0
11,546
L
Ah Puch
Daimon88
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
3,407
1,064
0
884
7,446
6,897
0
4,325
2,886
0
7,825
L
Rama
Lucasle
Rama
3,483
3,077
0
247
2,267
759
0
1,340
897
0
12,717
L
6,180
241
384
276
1,529
598
0
923
566
30,224
0
W
Ganesha
Sigma4Ligma
Ganesha
4,014
216
0
1,680
5,635
3,457
0
1,362
4,003
7,633
1,929
W
Vamana
Tsupachi
Vamana
2,527
949
0
187
4,933
4,236
0
1,378
3,519
0
5,859
W
Raijin
Vregrate
Raijin
5,401
289
0
194
2,660
836
0
1,395
1,142
13,758
0
L
Horus
quacker5
Horus
2,391
1,128
330
1,148
8,954
6,930
0
3,774
4,685
0
10,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,018
Gold Earned
28,852
120
Minions Killed
112
6
Camps Cleared
5
616,672
Distance Traveled
429,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,095
1,219
57
11
1
141,514
0
W
Neith
5,924
1,185
17
3
2
107,565
0
L
Ah Puch
5,174
1,035
0
0
0
0
0
L
Nemesis
5,667
1,133
9
2
2
111,754
0
L
Rama
6,145
1,229
17
3
3
104,261
0
L
Ra
6,191
1,238
70
14
0
117,550
0
W
Ganesha
6,778
1,356
2
0
0
127,074
0
W
Vamana
6,423
1,285
12
2
2
119,294
0
W
Raijin
5,798
1,160
32
6
1
121,225
0
L
Horus
5,675
1,135
16
3
0
96,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role