Player Matchup

Cerberus
Cerberus
Silver I
Jzillaaaaa
Cerberus
Silver I
Level 120
God Stats
7W - 10L
1,600 SR
Queue Stats
623W - 654L
1,021 MMR
Solo
Bellona
Bellona
Bronze III
NUT_Chainsterrr
Bellona
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 31L
915 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
NUT_Savvas
Nu Wa
Silver IV
Level 89
God Stats
3W - 3L
1,699 SR
Queue Stats
7W - 17L
1,237 MMR
Party 1
Xbalanque
Xbalanque
Silver I
Yuppx
Xbalanque
Silver I
Level 127
God Stats
18W - 21L
1,442 SR
Queue Stats
528W - 537L
1,070 MMR
Solo
Thor
Thor
Gold V
max_tiger59
Thor
Gold V
Level 126
God Stats
2W - 2L
1,622 SR
Queue Stats
167W - 173L
1,215 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,573 SR
1,091 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,458 SR
1,093 MMR
Geb
Geb
Silver III
BabyVozDoce
Geb
Silver III
Level 64
God Stats
0W - 3L
1,223 SR
Queue Stats
80W - 97L
831 MMR
Solo
Hercules
Hercules
Silver III
Golum_89
Hercules
Silver III
Level 123
God Stats
6W - 6L
1,502 SR
Queue Stats
172W - 206L
1,022 MMR
Party 2
Poseidon
Poseidon
Silver III
XxPapiXuloxX16
Poseidon
Silver III
Level 107
God Stats
1W - 2L
1,428 SR
Queue Stats
240W - 250L
980 MMR
Party 2
Susano
Susano
Gold V
imRikz-_
Susano
Gold V
Level 158
God Stats
6W - 6L
1,627 SR
Queue Stats
146W - 149L
1,313 MMR
Solo
Hou Yi
Hou Yi
Silver IV
koneko80111
Hou Yi
Silver IV
Level 67
God Stats
7W - 23L
1,512 SR
Queue Stats
23W - 35L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jzillaaaaa
Cerberus
13
2 / 2 / 6
8,002
572
7,002
12,533
6,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 5 / 3
8,375
598
9,161
15,412
12,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
14
4 / 2 / 7
8,470
605
10,031
5,482
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Yuppx
Xbalanque
10
2 / 2 / 4
6,516
465
5,341
6,034
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 1 / 2
9,118
651
5,940
11,438
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
AgniSurtrAo KuangLoki

VS

Bans
AnubisBacchusMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
5,833
417
5,434
13,991
8,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Golum_89
Hercules
12
3 / 4 / 2
7,798
557
8,169
15,870
10,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
13
2 / 5 / 3
7,371
527
7,411
10,585
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
imRikz-_
Susano
13
5 / 2 / 0
7,384
527
5,204
10,162
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hou Yi
12
2 / 3 / 0
7,008
501
4,647
7,994
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
12
12
Deaths
22
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
Hercules
Golum_89
Hercules
3
4
2
1
W
Cerberus
Jzillaaaaa
Cerberus
2
2
6
2.5
W
5
5
3
1.3
W
Nu Wa
4
2
7
3.75
L
Poseidon
2
5
3
0.7
W
Xbalanque
Yuppx
Xbalanque
2
2
4
2
L
Susano
imRikz-_
Susano
5
2
0
2.5
L
Hou Yi
2
3
0
0.67
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,475
Damage
30,865
50,899
Taken
58,602
25,953
Mitigated
26,192
17,732
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,434
1,027
0
2,977
13,991
8,356
0
2,613
11,124
34,109
0
L
Hercules
Golum_89
Hercules
8,169
2,916
0
5,694
15,870
10,206
0
3,308
12,322
0
46,016
W
Cerberus
Jzillaaaaa
Cerberus
7,002
866
0
4,686
12,533
6,820
852
2,969
9,480
47,477
300
W
9,161
4,240
0
3,601
15,412
12,503
491
3,054
11,679
0
45,862
W
Nu Wa
10,031
1,697
0
662
5,482
1,273
310
3,090
2,392
52,089
0
L
Poseidon
7,411
880
0
2,297
10,585
2,596
0
4,088
6,111
59,258
2,451
W
Xbalanque
Yuppx
Xbalanque
5,341
2,798
0
2,836
6,034
1,336
710
2,009
4,025
0
24,102
L
Susano
imRikz-_
Susano
5,204
1,054
0
2,876
10,162
2,886
0
2,852
7,009
0
38,217
L
Hou Yi
4,647
2,360
0
2,556
7,994
2,148
455
2,581
5,093
0
38,966
W
5,940
1,648
0
5,947
11,438
4,021
0
1,648
9,790
0
77,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,481
Gold Earned
35,394
445
Minions Killed
360
0
Camps Cleared
0
1,324,654
Distance Traveled
1,314,796
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,833
417
30
2
0
248,375
6
L
Hercules
7,798
557
92
7
0
257,363
0
W
Cerberus
8,002
572
87
6
0
285,271
0
W
Bellona
8,375
598
88
6
0
257,840
3
W
Nu Wa
8,470
605
103
7
0
304,004
4
L
Poseidon
7,371
527
95
7
0
277,488
5
W
Xbalanque
6,516
465
37
3
0
152,499
2
L
Susano
7,384
527
77
6
0
317,030
0
L
Hou Yi
7,008
501
66
5
0
214,540
0
W
Thor
9,118
651
130
9
0
325,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role