Player Matchup

Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DrGrizz6770
Achilles
Level 59
God Stats
4W - 2L
1,736 SR
Queue Stats
70W - 73L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
QuaddyAmpted
Sun Wukong
Level 82
God Stats
4W - 0L
1,398 SR
Queue Stats
108W - 87L
1,498 Elo+
Solo
Kukulkan
Kukulkan
jaspionbuster
Kukulkan
Level 126
God Stats
292W - 295L
1,452 SR
Queue Stats
328W - 352L
1,403 Elo+
Solo
Jing Wei
Jing Wei
wumangsan
Jing Wei
Level 52
God Stats
6W - 3L
1,631 SR
Queue Stats
90W - 51L
1,551 Elo+
Solo
Team Averages
Level 85
1,544 SR
1,481 Elo+

VS

Team Averages
Level 88
1,605 SR
1,505 Elo+
Bacchus
Bacchus
Ambrose32
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 208L
1,484 Elo+
Solo
Horus
Horus
Ethan288
Horus
Level 67
God Stats
5W - 5L
1,482 SR
Queue Stats
98W - 93L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
Taz3118
Zhong Kui
Level 99
God Stats
8W - 3L
1,950 SR
Queue Stats
55W - 40L
1,560 Elo+
Solo
Hou Yi
Hou Yi
a true weedhead
Hou Yi
Level 97
God Stats
3W - 5L
1,512 SR
Queue Stats
288W - 293L
1,489 Elo+
Party 1
Awilix
Awilix
baccodaddy
Awilix
Level 89
God Stats
3W - 4L
1,584 SR
Queue Stats
164W - 137L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
5 / 0 / 9
10,401
1,156
14,072
10,810
7,084
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
DrGrizz6770
Achilles
15
3 / 1 / 7
9,028
1,003
7,929
8,994
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
QuaddyAmpted
Sun Wukong
15
2 / 3 / 9
9,145
1,016
10,592
13,090
8,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
jaspionbuster
Kukulkan
15
3 / 0 / 7
9,944
1,105
10,460
1,681
529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
wumangsan
Jing Wei
15
2 / 3 / 10
9,461
1,051
12,854
7,415
2,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

307

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ambrose32
Bacchus
14
2 / 3 / 3
9,740
1,082
8,398
16,473
20,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Ethan288
Horus
14
0 / 4 / 6
8,735
971
5,625
15,586
18,808
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
Taz3118
Zhong Kui
14
0 / 2 / 4
9,006
1,001
13,624
12,233
10,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
0 / 3 / 3
8,273
919
2,861
8,503
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Awilix
baccodaddy
Awilix
14
5 / 3 / 1
9,348
1,039
6,612
8,950
3,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
15
Kills
7
7
Deaths
15
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
0
9
9.5
L
Bacchus
Ambrose32
Bacchus
2
3
3
1.17
W
Achilles
DrGrizz6770
Achilles
3
1
7
6.5
L
Horus
Ethan288
Horus
0
4
6
0.75
W
Sun Wukong
QuaddyAmpted
Sun Wukong
2
3
9
2.17
L
Zhong Kui
Taz3118
Zhong Kui
0
2
4
1
L
0
3
3
0.5
L
Awilix
baccodaddy
Awilix
5
3
1
1.83
W
Kukulkan
jaspionbuster
Kukulkan
3
0
7
6.5
W
Jing Wei
wumangsan
Jing Wei
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,907
Damage
37,120
41,990
Taken
61,745
28,608
Mitigated
56,727
3,197
Healing
10,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
14,072
7,307
0
179
10,810
7,084
0
4,380
6,430
0
29,421
L
Bacchus
Ambrose32
Bacchus
8,398
977
634
2,342
16,473
20,473
0
2,941
13,135
16,914
0
W
Achilles
DrGrizz6770
Achilles
7,929
2,063
0
1,337
8,994
10,290
0
4,893
4,101
60
9,189
L
Horus
Ethan288
Horus
5,625
2,355
2,110
2,833
15,586
18,808
0
3,418
12,043
0
12,237
W
Sun Wukong
QuaddyAmpted
Sun Wukong
10,592
2,181
0
1,681
13,090
8,330
0
7,092
5,747
0
22,127
L
Zhong Kui
Taz3118
Zhong Kui
13,624
1,687
0
1,569
12,233
10,072
0
1,700
10,359
39,074
2,729
L
2,861
1,020
0
929
8,503
3,672
0
1,409
7,048
0
17,053
L
Awilix
baccodaddy
Awilix
6,612
1,648
0
150
8,950
3,702
0
1,052
7,828
0
13,613
W
Kukulkan
jaspionbuster
Kukulkan
10,460
777
0
0
1,681
529
0
799
882
33,378
0
W
Jing Wei
wumangsan
Jing Wei
12,854
9,897
0
0
7,415
2,375
0
4,050
3,365
0
24,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,979
Gold Earned
45,102
163
Minions Killed
157
5
Camps Cleared
7
832,283
Distance Traveled
786,475
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,401
1,156
30
3
0
181,672
0
L
Bacchus
9,740
1,082
18
2
0
162,344
0
W
Achilles
9,028
1,003
4
0
0
147,255
0
L
Horus
8,735
971
17
2
0
164,993
0
W
Sun Wukong
9,145
1,016
33
4
2
182,061
0
L
Zhong Kui
9,006
1,001
76
8
5
156,470
0
L
Hou Yi
8,273
919
31
3
2
143,105
0
L
Awilix
9,348
1,039
15
2
0
159,563
0
W
Kukulkan
9,944
1,105
66
7
2
152,313
1
W
Jing Wei
9,461
1,051
30
3
1
168,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role