Player Matchup

Zhong Kui
Zhong Kui
Maghaus
Zhong Kui
Level 127
God Stats
8W - 12L
1,462 SR
Queue Stats
951W - 985L
1,509 Elo+
Solo
Cerberus
Cerberus
RoboKirsche
Cerberus
Level 193
God Stats
2W - 2L
1,720 SR
Queue Stats
292W - 312L
1,534 Elo+
Solo
Terra
Terra
Zitzabitz
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,568 Elo+
Solo
Da Ji
Da Ji
hannibal-MD93
Da Ji
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 253L
1,468 Elo+
Solo
Anubis
Anubis
moralesrdrgz
Anubis
Level 104
God Stats
7W - 9L
1,432 SR
Queue Stats
220W - 216L
1,506 Elo+
Solo
Team Averages
Level 120
1,523 SR
1,517 Elo+

VS

Team Averages
Level 152
1,478 SR
1,454 Elo+
Sol
Sol
KantaurisMom
Sol
Level 69
God Stats
5W - 2L
1,623 SR
Queue Stats
143W - 142L
1,492 Elo+
Party 1
Guan Yu
Guan Yu
PapaFritaPF
Guan Yu
Level 158
God Stats
4W - 2L
1,563 SR
Queue Stats
397W - 430L
1,489 Elo+
Solo
Yu Huang
Yu Huang
ShuraTheDemon
Yu Huang
Level 199
God Stats
5W - 6L
1,314 SR
Queue Stats
170W - 191L
1,413 Elo+
Party 1
Hou Yi
Hou Yi
iishigo
Hou Yi
Level 158
God Stats
5W - 3L
1,500 SR
Queue Stats
166W - 149L
1,437 Elo+
Solo
Cabrakan
Cabrakan
mind4uckedAngel_
Cabrakan
Level 175
God Stats
3W - 3L
1,389 SR
Queue Stats
167W - 187L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Maghaus
Zhong Kui
13
3 / 4 / 5
7,591
759
6,007
10,570
12,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
RoboKirsche
Cerberus
13
1 / 5 / 9
7,096
710
9,010
15,966
16,592
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
Zitzabitz
Terra
8
0 / 2 / 2
6,017
602
1,380
3,455
2,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
1 / 5 / 4
6,451
645
4,368
6,743
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anubis
17
5 / 5 / 4
8,978
898
11,104
12,281
6,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 9
8,425
843
6,870
6,205
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
PapaFritaPF
Guan Yu
15
4 / 3 / 13
9,631
963
4,702
13,509
5,992
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
ShuraTheDemon
Yu Huang
15
4 / 1 / 16
9,280
928
10,891
6,645
2,750
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
iishigo
Hou Yi
16
9 / 2 / 10
9,998
1,000
16,451
9,060
3,234
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 15
8,899
890
5,359
12,294
14,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
84
10
Kills
21
21
Deaths
11
24
Assists
63
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
L
Zhong Kui
Maghaus
Zhong Kui
3
4
5
1.38
W
Guan Yu
PapaFritaPF
Guan Yu
4
3
13
3.5
L
Cerberus
RoboKirsche
Cerberus
1
5
9
1.1
W
Yu Huang
ShuraTheDemon
Yu Huang
4
1
16
12
L
Terra
Zitzabitz
Terra
0
2
2
0.5
L
1
5
4
0.6
W
Hou Yi
iishigo
Hou Yi
9
2
10
7
W
1
2
15
4.25
L
Anubis
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,869
Damage
44,273
49,015
Taken
47,713
41,107
Mitigated
28,755
15,228
Healing
22,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,870
1,228
739
666
6,205
2,117
1,490
4,710
1,495
19,459
675
L
Zhong Kui
Maghaus
Zhong Kui
6,007
727
1,028
2,887
10,570
12,066
0
4,928
5,642
12,826
198
W
Guan Yu
PapaFritaPF
Guan Yu
4,702
800
7,924
6,631
13,509
5,992
630
7,605
5,904
0
9,383
L
Cerberus
RoboKirsche
Cerberus
9,010
176
521
4,066
15,966
16,592
0
5,984
9,982
16,716
0
W
Yu Huang
ShuraTheDemon
Yu Huang
10,891
1,110
918
1,174
6,645
2,750
377
2,932
3,713
24,825
0
L
Terra
Zitzabitz
Terra
1,380
212
787
348
3,455
2,749
0
1,256
2,199
2,997
0
L
4,368
531
102
454
6,743
3,327
0
3,525
3,218
0
5,719
W
Hou Yi
iishigo
Hou Yi
16,451
7,662
876
1,905
9,060
3,234
1,338
5,291
3,769
0
31,398
W
5,359
593
0
1,656
12,294
14,662
0
6,849
5,445
8,619
1,597
L
Anubis
11,104
417
280
4,755
12,281
6,373
0
5,854
6,427
33,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,133
Gold Earned
46,233
87
Minions Killed
128
0
Camps Cleared
0
656,631
Distance Traveled
933,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,425
843
31
3
0
174,695
0
L
Zhong Kui
7,591
759
13
1
0
129,838
0
W
Guan Yu
9,631
963
8
1
0
205,387
0
L
Cerberus
7,096
710
23
2
0
183,765
0
W
Yu Huang
9,280
928
33
3
0
200,687
0
L
Terra
6,017
602
1
0
0
57,782
0
L
Da Ji
6,451
645
6
1
0
112,006
0
W
Hou Yi
9,998
1,000
46
5
0
153,808
0
W
Cabrakan
8,899
890
10
1
0
199,406
0
L
Anubis
8,978
898
44
4
0
173,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role