Player Matchup

Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond I
Kyydon
Anhur
Diamond I
Level 169
God Stats
2W - 3L
1,926 SR
Queue Stats
137W - 75L
2,509 MMR
Solo
Thoth
Thoth
Gold II
Oh Dabi
Thoth
Gold II
Level 109
God Stats
13W - 15L
1,625 SR
Queue Stats
168W - 167L
1,686 MMR
Party 1
Hades
Hades
Platinum IV
Some-Stoner_0717
Hades
Platinum IV
Level 192
God Stats
27W - 25L
1,605 SR
Queue Stats
173W - 174L
1,786 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,631 SR
1,796 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,555 SR
1,862 MMR
Chang'e
Chang'e
Platinum III
AGiantDog
Chang'e
Platinum III
Level 157
God Stats
34W - 29L
1,593 SR
Queue Stats
111W - 107L
1,870 MMR
Party 2
Apollo
Apollo
Platinum III
AlexPereira
Apollo
Platinum III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,984 MMR
Solo
Nu Wa
Nu Wa
Gold II
Barbatos8612
Nu Wa
Gold II
Level 62
God Stats
7W - 4L
1,615 SR
Queue Stats
123W - 136L
1,664 MMR
Solo
Horus
Horus
Diamond IV
CLWoke
Horus
Diamond IV
Level 142
God Stats
4W - 4L
1,581 SR
Queue Stats
76W - 59L
2,053 MMR
Party 2
Cerberus
Cerberus
Platinum IV
RiiveerOo
Cerberus
Platinum IV
Level 157
God Stats
14W - 19L
1,488 SR
Queue Stats
559W - 562L
1,741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 8 / 0
7,768
486
3,509
17,659
5,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
 
Zeus
10
0 / 7 / 1
6,541
409
5,267
8,138
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
Kyydon
Anhur
12
1 / 2 / 1
7,834
490
4,007
9,149
2,571
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Oh Dabi
Thoth
9
0 / 7 / 1
5,986
374
5,822
7,173
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 6 / 1
7,064
442
5,384
16,712
6,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bans
KumbhakarnaLancelotAthenaKali

VS

Bans
Da JiCthulhuMauiLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AGiantDog
Chang'e
17
2 / 1 / 7
10,841
678
8,657
7,066
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
19
16 / 0 / 6
12,222
764
14,026
11,076
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 0 / 14
10,397
650
7,190
11,159
3,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Horus
CLWoke
Horus
16
5 / 1 / 10
10,748
672
7,919
15,872
13,245
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cerberus
RiiveerOo
Cerberus
16
3 / 1 / 3
10,589
662
5,338
10,353
8,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
70
2
Kills
30
30
Deaths
3
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
8
0
0.13
L
Zeus
 
Zeus
0
7
1
0.07
W
Chang'e
AGiantDog
Chang'e
2
1
7
5.5
W
Apollo
16
0
6
19
W
4
0
14
11
W
Horus
CLWoke
Horus
5
1
10
10
L
Anhur
Kyydon
Anhur
1
2
1
0.75
L
Thoth
Oh Dabi
Thoth
0
7
1
0.07
W
Cerberus
RiiveerOo
Cerberus
3
1
3
4.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,989
Damage
43,130
58,831
Taken
55,526
17,312
Mitigated
32,527
13,133
Healing
28,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,509
2,002
0
4,780
17,659
5,125
0
4,968
12,427
0
55,560
L
Zeus
 
Zeus
5,267
1,183
0
782
8,138
1,688
0
1,973
6,165
43,687
0
W
Chang'e
AGiantDog
Chang'e
8,657
741
2,474
3,653
7,066
1,951
3,245
838
6,228
66,438
803
W
Apollo
14,026
5,670
0
5,065
11,076
4,709
5,191
1,448
9,424
0
114,147
W
7,190
1,887
0
4,409
11,159
3,674
4,352
4,223
6,402
65,913
1,435
W
Horus
CLWoke
Horus
7,919
2,649
1,650
7,211
15,872
13,245
747
5,884
8,591
0
32,674
L
Anhur
Kyydon
Anhur
4,007
2,247
0
3,727
9,149
2,571
0
3,375
5,514
0
55,358
L
Thoth
Oh Dabi
Thoth
5,822
234
0
287
7,173
1,471
0
2,257
4,916
24,211
0
W
Cerberus
RiiveerOo
Cerberus
5,338
637
0
4,237
10,353
8,948
599
2,965
7,388
64,356
3,267
L
5,384
905
0
3,557
16,712
6,457
0
7,924
8,616
42,981
150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,193
Gold Earned
54,797
407
Minions Killed
584
0
Camps Cleared
0
1,261,537
Distance Traveled
1,709,816
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,768
486
94
6
0
353,526
0
L
Zeus
6,541
409
82
5
0
212,908
0
W
Chang'e
10,841
678
141
9
0
393,376
6
W
Apollo
12,222
764
179
11
0
363,816
0
W
Nu Wa
10,397
650
93
6
0
297,091
4
W
Horus
10,748
672
39
2
0
360,947
0
L
Anhur
7,834
490
111
7
0
182,291
0
L
Thoth
5,986
374
42
3
0
242,529
0
W
Cerberus
10,589
662
132
8
0
294,586
7
L
Hades
7,064
442
78
5
0
270,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role