Player Matchup

Kali
Kali
 
Kali
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AlexTheGrower420
Skadi
Level 87
God Stats
3W - 5L
1,585 SR
Queue Stats
472W - 482L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Eyasae Flia
Cthulhu
Level 220
God Stats
6W - 7L
1,559 SR
Queue Stats
274W - 269L
1,541 Elo+
Solo
Mulan
Mulan
alwayzlove11
Mulan
Level 65
God Stats
1W - 2L
1,409 SR
Queue Stats
109W - 95L
1,562 Elo+
Solo
Ra
Ra
boujeebigfoot
Ra
Level 48
God Stats
6W - 5L
1,573 SR
Queue Stats
54W - 46L
1,571 Elo+
Solo
Team Averages
Level 108
1,525 SR
1,533 Elo+

VS

Team Averages
Level 113
1,593 SR
1,576 Elo+
Artemis
Artemis
 
Artemis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Karate7777pop
Janus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 77L
1,601 Elo+
Party 1
Cliodhna
Cliodhna
Leoorchid
Cliodhna
Level 107
God Stats
1W - 1L
1,602 SR
Queue Stats
45W - 35L
1,614 Elo+
Solo
Terra
Terra
g_o_o_p_0_0_0_0
Terra
Level 117
God Stats
35W - 36L
1,548 SR
Queue Stats
344W - 331L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
lvl16ebarbs
Zhong Kui
Level 48
God Stats
5W - 1L
1,814 SR
Queue Stats
48W - 25L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
5 / 2 / 2
8,174
545
10,924
14,606
5,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
0 / 4 / 3
5,990
399
3,809
9,888
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Eyasae Flia
Cthulhu
15
2 / 1 / 0
8,222
548
6,874
13,791
6,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 6 / 2
6,861
457
9,421
14,403
8,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
0 / 3 / 4
8,502
567
4,736
9,537
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
3 / 2 / 8
8,007
534
10,762
12,503
4,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 1 / 2
8,145
543
5,414
8,512
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Leoorchid
Cliodhna
15
4 / 4 / 3
8,522
568
9,276
11,256
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
4 / 0 / 6
7,957
530
7,742
10,800
7,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
lvl16ebarbs
Zhong Kui
15
1 / 2 / 0
9,415
628
11,250
13,632
8,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
16
16
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
2
2
3
W
Artemis
 
Artemis
3
2
8
3.5
L
0
4
3
0.38
L
Cthulhu
Eyasae Flia
Cthulhu
2
1
0
2
W
4
1
2
5
W
Cliodhna
Leoorchid
Cliodhna
4
4
3
1.38
L
2
6
2
0.5
L
0
3
4
0.67
W
4
0
6
7
W
Zhong Kui
lvl16ebarbs
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,764
Damage
44,444
62,225
Taken
56,703
27,490
Mitigated
28,277
20,810
Healing
22,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
10,924
4,731
0
6,387
14,606
5,318
0
3,832
10,687
0
61,896
W
Artemis
 
Artemis
10,762
3,308
0
2,905
12,503
4,866
521
382
12,062
0
45,029
L
3,809
900
0
2,088
9,888
3,141
0
3,504
5,988
0
33,060
L
Cthulhu
Eyasae Flia
Cthulhu
6,874
169
0
6,015
13,791
6,986
0
10,128
3,625
65,127
0
W
5,414
297
0
4,724
8,512
2,801
0
1,145
7,367
72,190
0
W
Cliodhna
Leoorchid
Cliodhna
9,276
1,144
0
1,447
11,256
4,093
0
2,920
8,258
0
59,621
L
9,421
2,417
0
1,458
14,403
8,729
65
3,195
10,749
0
28,797
L
4,736
296
992
3,870
9,537
3,316
0
2,250
7,227
64,373
988
W
7,742
298
590
3,300
10,800
7,551
309
593
10,207
32,133
356
W
Zhong Kui
lvl16ebarbs
Zhong Kui
11,250
2,617
0
9,299
13,632
8,966
168
6,365
7,267
76,502
3,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,749
Gold Earned
42,046
404
Minions Killed
496
0
Camps Cleared
0
1,500,126
Distance Traveled
1,522,670
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,174
545
90
6
0
384,500
0
W
Artemis
8,007
534
74
5
0
258,058
2
L
Skadi
5,990
399
48
3
0
231,196
0
L
Cthulhu
8,222
548
102
7
0
320,407
5
W
Janus
8,145
543
110
7
0
350,856
0
W
Cliodhna
8,522
568
110
7
0
327,410
0
L
Mulan
6,861
457
35
2
0
262,344
0
L
Ra
8,502
567
129
9
0
301,679
6
W
Terra
7,957
530
51
3
0
340,973
0
W
Zhong Kui
9,415
628
151
10
0
245,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role