Player Matchup

Jormungandr
Jormungandr
Fixer Rogue
Jormungandr
Level 121
God Stats
5W - 2L
1,386 SR
Queue Stats
36W - 34L
1,434 Elo+
Solo
Cthulhu
Cthulhu
GolDen GhoSt165
Cthulhu
Level 128
God Stats
23W - 10L
1,827 SR
Queue Stats
294W - 293L
1,526 Elo+
Solo
Neith
Neith
Krpton_warrior
Neith
Level 67
God Stats
6W - 7L
1,433 SR
Queue Stats
53W - 54L
1,373 Elo+
Party 1
Arachne
Arachne
Marcusi069
Arachne
Level 42
God Stats
55W - 38L
1,534 SR
Queue Stats
73W - 65L
1,394 Elo+
Party 1
Persephone
Persephone
sergioHz28
Persephone
Level 67
God Stats
6W - 4L
1,418 SR
Queue Stats
32W - 21L
1,293 Elo+
Solo
Team Averages
Level 85
1,520 SR
1,404 Elo+

VS

Team Averages
Level 127
1,602 SR
1,500 Elo+
Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dgarciap
Anubis
Level 116
God Stats
38W - 30L
1,588 SR
Queue Stats
132W - 128L
1,483 Elo+
Solo
Nemesis
Nemesis
Hortensya
Nemesis
Level 181
God Stats
23W - 27L
1,524 SR
Queue Stats
161W - 143L
1,565 Elo+
Solo
Bastet
Bastet
Nihil79
Bastet
Level 105
God Stats
1W - 1L
1,721 SR
Queue Stats
372W - 400L
1,436 Elo+
Solo
Jormungandr
Jormungandr
SpiritualHarpy6
Jormungandr
Level 94
God Stats
1W - 2L
1,678 SR
Queue Stats
107W - 104L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fixer Rogue
Jormungandr
12
5 / 0 / 0
7,709
771
4,965
6,800
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 1 / 4
6,517
652
2,322
6,111
3,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 1 / 5
5,616
562
2,460
4,435
1,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Marcusi069
Arachne
11
7 / 0 / 2
6,533
653
4,311
4,954
1,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Persephone
sergioHz28
Persephone
11
3 / 0 / 3
7,156
716
4,174
3,031
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 3 / 0
5,388
539
2,915
6,280
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Dgarciap
Anubis
7
0 / 5 / 0
4,349
435
1,223
5,207
2,233
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nemesis
Hortensya
Nemesis
2
0 / 0 / 0
3,671
367
155
636
146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bastet
Nihil79
Bastet
8
0 / 6 / 0
4,367
437
2,400
8,009
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SpiritualHarpy6
Jormungandr
7
0 / 4 / 0
4,352
435
2,346
5,231
3,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
18
Kills
2
2
Deaths
18
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
0
0.67
L
Anubis
Dgarciap
Anubis
0
5
0
0
W
Jormungandr
Fixer Rogue
Jormungandr
5
0
0
5
W
2
1
4
4
L
Nemesis
Hortensya
Nemesis
0
0
0
0
W
1
1
5
3.5
W
Arachne
Marcusi069
Arachne
7
0
2
8
L
Bastet
Nihil79
Bastet
0
6
0
0
L
Jormungandr
SpiritualHarpy6
Jormungandr
0
4
0
0
W
Persephone
sergioHz28
Persephone
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,232
Damage
9,039
25,331
Taken
25,363
10,365
Mitigated
10,241
7,859
Healing
5,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,915
1,265
0
1,409
6,280
1,948
0
1,989
4,291
0
27,805
L
Anubis
Dgarciap
Anubis
1,223
40
0
750
5,207
2,233
0
3,055
2,152
20,837
0
W
Jormungandr
Fixer Rogue
Jormungandr
4,965
2,181
0
2,663
6,800
3,162
153
2,346
4,454
46,122
6,171
W
2,322
279
86
942
6,111
3,651
0
74
6,037
24,844
1,591
L
Nemesis
Hortensya
Nemesis
155
0
0
258
636
146
0
0
636
0
3,317
W
2,460
793
0
685
4,435
1,296
1,056
209
4,226
0
25,406
W
Arachne
Marcusi069
Arachne
4,311
3,118
0
2,250
4,954
1,484
0
803
4,151
0
43,475
L
Bastet
Nihil79
Bastet
2,400
488
0
2,655
8,009
2,230
212
3,195
4,814
0
17,107
L
Jormungandr
SpiritualHarpy6
Jormungandr
2,346
339
0
507
5,231
3,684
0
2,829
2,402
19,781
0
W
Persephone
sergioHz28
Persephone
4,174
141
0
1,233
3,031
772
219
137
2,894
45,095
1,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
22,127
348
Minions Killed
154
0
Camps Cleared
0
1,037,793
Distance Traveled
666,803
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,388
539
52
5
0
181,270
3
L
Anubis
4,349
435
35
4
0
119,482
0
W
Jormungandr
7,709
771
92
9
0
190,629
0
W
Cthulhu
6,517
652
40
4
0
218,386
4
L
Nemesis
3,671
367
10
1
0
35,769
0
W
Neith
5,616
562
57
6
0
180,606
0
W
Arachne
6,533
653
73
7
0
241,916
0
L
Bastet
4,367
437
24
2
0
189,561
0
L
Jormungandr
4,352
435
33
3
0
140,721
0
W
Persephone
7,156
716
86
9
0
206,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role