Player Matchup

Shiva
Shiva
 
Shiva
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Baatmaaaan
Kukulkan
Level 156
God Stats
7W - 9L
1,430 SR
Queue Stats
680W - 702L
1,499 Elo+
Solo
Anhur
Anhur
Lechinoire
Anhur
Level 128
God Stats
16W - 20L
1,508 SR
Queue Stats
611W - 660L
1,531 Elo+
Solo
Guan Yu
Guan Yu
uCkr
Guan Yu
Level 129
God Stats
3W - 0L
1,809 SR
Queue Stats
350W - 380L
1,554 Elo+
Solo
Team Averages
Level 133
1,549 SR
1,517 Elo+

VS

Team Averages
Level 121
1,538 SR
1,505 Elo+
Geb
Geb
Kraeton
Geb
Level 130
God Stats
4W - 3L
1,485 SR
Queue Stats
139W - 177L
1,543 Elo+
Solo
Awilix
Awilix
Prince_Petrikov
Awilix
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 69L
1,517 Elo+
Solo
Ra
Ra
UnluckyTank
Ra
Level 157
God Stats
0W - 1L
1,547 SR
Queue Stats
25W - 42L
1,422 Elo+
Solo
Bastet
Bastet
ZesuZ
Bastet
Level 66
God Stats
2W - 2L
1,706 SR
Queue Stats
67W - 69L
1,506 Elo+
Solo
Anhur
Anhur
我的腿毛很长你忍一下丶
Anhur
Level 158
God Stats
1W - 4L
1,451 SR
Queue Stats
235W - 192L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 4 / 6
8,791
799
11,870
15,707
18,161
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fafnir
 
Fafnir
14
1 / 3 / 9
8,482
771
8,821
12,840
15,851
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Baatmaaaan
Kukulkan
16
3 / 1 / 7
9,139
831
9,207
7,437
3,541
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
15
3 / 1 / 5
8,437
767
10,595
7,920
4,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
uCkr
Guan Yu
13
0 / 3 / 10
8,448
768
4,990
18,170
11,311
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 4 / 8
8,308
755
13,242
17,383
17,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 10
7,753
705
9,268
15,126
15,627
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 0 / 10
8,409
764
9,650
3,654
1,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ZesuZ
Bastet
16
7 / 1 / 5
9,017
820
13,827
7,008
3,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
4 / 2 / 3
7,992
727
7,481
7,291
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
10
Kills
12
12
Deaths
10
37
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
4
6
1.5
W
Fafnir
 
Fafnir
1
3
9
1.83
W
Kukulkan
Baatmaaaan
Kukulkan
3
1
7
6.5
L
Geb
0
4
8
1
W
Anhur
3
1
5
5.5
L
0
3
10
1.67
L
1
0
10
6
L
Bastet
ZesuZ
Bastet
7
1
5
9.5
W
Guan Yu
uCkr
Guan Yu
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,483
Damage
53,468
62,074
Taken
50,462
52,873
Mitigated
41,387
34,161
Healing
23,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,870
2,585
1,327
2,554
15,707
18,161
187
4,358
11,275
0
21,689
W
Fafnir
 
Fafnir
8,821
1,286
1,307
1,742
12,840
15,851
178
5,416
7,357
12,185
1,174
W
Kukulkan
Baatmaaaan
Kukulkan
9,207
1,408
90
560
7,437
3,541
833
3,580
3,808
38,490
0
L
Geb
13,242
258
2,274
3,037
17,383
17,996
0
5,465
11,527
19,344
0
W
Anhur
10,595
7,521
259
2,523
7,920
4,009
245
3,720
4,056
0
22,935
L
9,268
1,585
551
2,382
15,126
15,627
0
3,772
10,943
3,973
12,303
L
9,650
551
9,279
2,231
3,654
1,712
0
2,026
1,558
36,962
0
L
Bastet
ZesuZ
Bastet
13,827
1,724
563
1,602
7,008
3,088
0
2,610
4,225
0
20,462
W
Guan Yu
uCkr
Guan Yu
4,990
637
14,386
9,413
18,170
11,311
380
7,996
10,105
0
7,906
L
7,481
4,067
226
1,412
7,291
2,964
704
3,348
3,792
0
16,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,297
Gold Earned
41,479
149
Minions Killed
123
0
Camps Cleared
0
999,365
Distance Traveled
1,025,508
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,791
799
23
2
0
217,922
0
W
Fafnir
8,482
771
20
2
0
222,411
0
W
Kukulkan
9,139
831
66
6
0
202,841
0
L
Geb
8,308
755
20
2
0
220,424
0
W
Anhur
8,437
767
35
3
0
147,002
0
L
Awilix
7,753
705
13
1
0
199,204
1
L
Ra
8,409
764
47
4
0
258,375
0
L
Bastet
9,017
820
19
2
0
226,414
0
W
Guan Yu
8,448
768
5
0
0
209,189
0
L
Anhur
7,992
727
24
2
0
121,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role