Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
A3 JustTheIce
Charon
Level 164
God Stats
5W - 6L
1,475 SR
Queue Stats
103W - 176L
1,353 Elo+
Party 2
Kumbhakarna
Kumbhakarna
AStonedTeddyBear
Kumbhakarna
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 251L
1,466 Elo+
Solo
Terra
Terra
Plomq
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,477 Elo+
Party 1
Da Ji
Da Ji
Project90
Da Ji
Level 171
God Stats
4W - 2L
1,626 SR
Queue Stats
104W - 176L
1,355 Elo+
Party 2
Team Averages
Level 138
1,520 SR
1,430 Elo+

VS

Team Averages
Level 120
1,593 SR
1,476 Elo+
Ra
Ra
Dr i832
Ra
Level 138
God Stats
4W - 4L
1,464 SR
Queue Stats
409W - 415L
1,478 Elo+
Solo
Chaac
Chaac
JManuplok
Chaac
Level 109
God Stats
8W - 10L
1,443 SR
Queue Stats
470W - 453L
1,521 Elo+
Solo
Kukulkan
Kukulkan
KrazyChicken15
Kukulkan
Level 127
God Stats
3W - 0L
1,823 SR
Queue Stats
112W - 100L
1,480 Elo+
Party 3
Khepri
Khepri
Zombieruler30
Khepri
Level 108
God Stats
5W - 0L
1,582 SR
Queue Stats
96W - 83L
1,472 Elo+
Party 3
Nu Wa
Nu Wa
chucbchargin
Nu Wa
Level 120
God Stats
4W - 1L
1,654 SR
Queue Stats
140W - 158L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 4 / 3
7,897
718
9,578
12,580
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
0 / 5 / 2
7,018
638
5,148
15,249
11,606
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kumbhakarna
AStonedTeddyBear
Kumbhakarna
6
0 / 1 / 2
6,377
580
0
2,765
698
Terra
Plomq
Terra
14
2 / 5 / 3
8,263
751
5,806
19,739
18,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Da Ji
Project90
Da Ji
14
3 / 6 / 2
8,097
736
5,706
11,767
6,263
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 8
11,432
1,039
17,426
10,149
4,893
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
JManuplok
Chaac
18
4 / 1 / 14
10,407
946
11,574
9,403
11,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
13
2 / 2 / 12
8,705
791
10,092
7,544
3,037
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 0 / 18
9,219
838
3,687
9,231
7,710
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 13
9,440
858
11,800
7,880
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
6
Kills
21
21
Deaths
9
12
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
3
0.63
L
0
5
2
0.2
L
Kumbhakarna
AStonedTeddyBear
Kumbhakarna
0
1
2
1
W
10
3
8
4.67
W
Chaac
JManuplok
Chaac
4
1
14
11
W
Kukulkan
2
2
12
4
L
Terra
Plomq
Terra
2
5
3
0.7
L
Da Ji
Project90
Da Ji
3
6
2
0.67
W
1
0
18
10
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,238
Damage
54,579
62,100
Taken
44,207
41,609
Mitigated
30,070
21,748
Healing
18,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,578
998
1,206
3,627
12,580
5,028
0
8,460
3,990
34,659
0
L
5,148
460
242
1,759
15,249
11,606
0
10,490
4,759
21,718
0
L
Kumbhakarna
AStonedTeddyBear
Kumbhakarna
0
0
0
0
2,765
698
0
2,765
0
0
0
W
17,426
1,183
2,834
2,641
10,149
4,893
1,596
4,551
5,598
38,925
0
W
Chaac
JManuplok
Chaac
11,574
400
0
2,706
9,403
11,348
502
5,401
4,002
0
25,799
W
Kukulkan
10,092
911
998
1,526
7,544
3,037
1,278
2,970
4,574
18,624
502
L
Terra
Plomq
Terra
5,806
425
6,401
6,072
19,739
18,014
0
13,530
5,953
12,880
0
L
Da Ji
Project90
Da Ji
5,706
405
540
1,901
11,767
6,263
0
6,716
5,000
0
10,061
W
3,687
386
3,338
2,375
9,231
7,710
961
4,166
5,065
10,644
1,211
W
11,800
3,060
1,147
602
7,880
3,082
2,524
3,444
4,436
23,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,652
Gold Earned
49,203
77
Minions Killed
132
0
Camps Cleared
0
741,103
Distance Traveled
1,101,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,897
718
39
4
0
183,604
0
L
Charon
7,018
638
21
2
0
190,989
0
L
Kumbhakarna
6,377
580
0
0
0
0
0
W
Ra
11,432
1,039
55
5
0
215,216
0
W
Chaac
10,407
946
34
3
0
279,246
0
W
Kukulkan
8,705
791
16
1
0
202,473
0
L
Terra
8,263
751
10
1
0
191,398
0
L
Da Ji
8,097
736
7
1
0
175,112
0
W
Khepri
9,219
838
15
1
0
234,041
0
W
Nu Wa
9,440
858
12
1
0
170,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role