Player Matchup

Cthulhu
Cthulhu
Gold II
Ajl19987216
Cthulhu
Gold II
Level 128
God Stats
60W - 42L
1,647 SR
Queue Stats
140W - 139L
1,426 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Ice Cold Ziggy
Baron Samedi
Gold V
Level 127
God Stats
12W - 9L
1,614 SR
Queue Stats
131W - 135L
1,213 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
ScrubDaddy7532
Danzaburou
Gold IV
Level 116
God Stats
101W - 88L
1,576 SR
Queue Stats
140W - 134L
1,307 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,613 SR
1,315 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,514 SR
1,051 MMR
Persephone
Persephone
Silver II
Ramirooo 7
Persephone
Silver II
Level 144
God Stats
4W - 4L
1,646 SR
Queue Stats
188W - 215L
1,117 MMR
Party 2
Thor
Thor
Silver III
Tigrerojo18
Thor
Silver III
Level 47
God Stats
1W - 2L
1,445 SR
Queue Stats
75W - 103L
1,003 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver III
alexleal007
Ah Muzen Cab
Silver III
Level 71
God Stats
30W - 41L
1,450 SR
Queue Stats
75W - 103L
1,033 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajl19987216
Cthulhu
16
1 / 0 / 9
9,509
792
11,849
9,882
8,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Baron Samedi
Ice Cold Ziggy
Baron Samedi
18
6 / 0 / 4
11,247
937
4,328
5,804
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ScrubDaddy7532
Danzaburou
16
3 / 1 / 6
9,963
830
7,143
9,330
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
KuzenboKumbhakarnaCabrakanNu WaJormungandr

VS

Bans
Ne ZhaBacchusVulcanCerberusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Ramirooo 7
Persephone
15
1 / 4 / 0
9,319
777
7,790
8,381
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 3 / 1
7,961
663
2,595
8,928
3,090
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
alexleal007
Ah Muzen Cab
14
0 / 3 / 1
8,325
694
8,343
8,902
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ajl19987216
Cthulhu
1
0
9
5.5
W
Baron Samedi
Ice Cold Ziggy
Baron Samedi
6
0
4
8
L
Persephone
Ramirooo 7
Persephone
1
4
0
0.25
W
Danzaburou
ScrubDaddy7532
Danzaburou
3
1
6
6
L
0
3
1
0.17
L
Ah Muzen Cab
alexleal007
Ah Muzen Cab
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,320
Damage
18,728
25,016
Taken
26,211
15,663
Mitigated
9,139
11,861
Healing
610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ajl19987216
Cthulhu
11,849
192
307
3,266
9,882
8,990
0
2,015
7,867
28,027
545
W
Baron Samedi
Ice Cold Ziggy
Baron Samedi
4,328
344
780
2,691
5,804
3,129
756
1,819
3,985
45,516
2,098
L
Persephone
Ramirooo 7
Persephone
7,790
121
0
36
8,381
2,825
0
4,459
3,442
30,786
0
W
Danzaburou
ScrubDaddy7532
Danzaburou
7,143
2,563
0
4,817
9,330
3,544
812
4,207
5,123
0
30,680
L
2,595
278
0
0
8,928
3,090
0
4,148
4,437
187
11,774
L
Ah Muzen Cab
alexleal007
Ah Muzen Cab
8,343
2,987
0
574
8,902
3,224
76
5,864
2,436
0
31,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,719
Gold Earned
25,605
213
Minions Killed
136
0
Camps Cleared
0
724,976
Distance Traveled
658,824
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,509
792
43
4
0
250,675
5
W
Baron Samedi
11,247
937
110
9
0
234,249
0
L
Persephone
9,319
777
65
5
0
216,129
0
W
Danzaburou
9,963
830
60
5
0
240,052
0
L
Thor
7,961
663
21
2
0
209,521
0
L
Ah Muzen Cab
8,325
694
50
4
0
233,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role