Player Matchup

Janus
Janus
Gold I
BadBoy4U
Janus
Gold I
Level 39
God Stats
2W - 2L
1,802 SR
Queue Stats
33W - 28L
1,808 MMR
Solo
Bellona
Bellona
Gold V
Jdubzz303
Bellona
Gold V
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 69L
1,553 MMR
Solo
Sylvanus
Sylvanus
Platinum V
SunwardChip1076
Sylvanus
Platinum V
Level 47
God Stats
30W - 22L
1,593 SR
Queue Stats
121W - 110L
1,712 MMR
Solo
Arachne
Arachne
Gold I
WhiteCharles4
Arachne
Gold I
Level 91
God Stats
24W - 15L
1,674 SR
Queue Stats
372W - 371L
1,721 MMR
Party 1
Jing Wei
Jing Wei
Gold I
bigman383xX
Jing Wei
Gold I
Level 129
God Stats
72W - 41L
1,709 SR
Queue Stats
414W - 417L
1,656 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 74
1,656 SR
1,690 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,511 SR
1,696 MMR
Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond III
Bỉllzz
Loki
Diamond III
Level 104
God Stats
10W - 8L
1,629 SR
Queue Stats
155W - 121L
2,198 MMR
Solo
Anhur
Anhur
Silver I
ErickKun
Anhur
Silver I
Level 115
God Stats
0W - 1L
1,298 SR
Queue Stats
5W - 4L
1,638 MMR
Solo
Xing Tian
Xing Tian
Gold IV
GunShark0
Xing Tian
Gold IV
Level 106
God Stats
18W - 14L
1,495 SR
Queue Stats
257W - 270L
1,468 MMR
Solo
Chang'e
Chang'e
Platinum V
JailSann
Chang'e
Platinum V
Level 109
God Stats
45W - 39L
1,635 SR
Queue Stats
245W - 243L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BadBoy4U
Janus
13
1 / 3 / 2
8,013
572
6,918
5,877
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Jdubzz303
Bellona
15
5 / 2 / 3
9,419
673
9,606
13,146
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
13
2 / 0 / 4
8,149
582
4,013
9,033
5,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
15
4 / 2 / 3
8,777
627
7,074
13,609
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
bigman383xX
Jing Wei
14
1 / 2 / 2
7,950
568
7,205
8,771
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ao KuangCthulhuBacchusArtemisAthena

VS

Bans
Maman BrigitteNu WaThorCu ChulainnBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 5 / 3
6,368
455
8,974
12,450
7,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
15
6 / 2 / 1
7,852
561
6,612
9,584
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anhur
ErickKun
Anhur
11
0 / 2 / 1
6,141
439
3,334
7,820
1,958
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
GunShark0
Xing Tian
10
0 / 2 / 1
6,073
434
3,561
12,872
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
JailSann
Chang'e
12
2 / 2 / 3
7,209
515
6,189
8,029
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
13
Kills
9
9
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
5
3
0.5
W
Janus
BadBoy4U
Janus
1
3
2
0.67
L
Loki
6
2
1
3.25
L
Anhur
ErickKun
Anhur
0
2
1
0.25
L
Xing Tian
GunShark0
Xing Tian
0
2
1
0.25
L
Chang'e
JailSann
Chang'e
2
2
3
1.75
W
Bellona
Jdubzz303
Bellona
5
2
3
3.25
W
Sylvanus
2
0
4
4
W
Arachne
4
2
3
2.75
W
Jing Wei
bigman383xX
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,816
Damage
28,670
50,436
Taken
50,755
25,040
Mitigated
22,585
23,840
Healing
14,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,974
3,555
120
2,808
12,450
7,595
0
272
11,562
0
38,715
W
Janus
BadBoy4U
Janus
6,918
546
0
800
5,877
1,630
426
2,702
3,142
53,281
0
L
Loki
6,612
1,304
0
4,888
9,584
3,203
0
1,140
8,412
0
68,740
L
Anhur
ErickKun
Anhur
3,334
1,591
0
1,450
7,820
1,958
0
1,741
6,033
0
38,509
L
Xing Tian
GunShark0
Xing Tian
3,561
616
0
2,068
12,872
7,490
0
3,644
9,136
17,265
0
L
Chang'e
JailSann
Chang'e
6,189
478
532
2,382
8,029
2,339
14
4,134
3,895
49,479
0
W
Bellona
Jdubzz303
Bellona
9,606
3,312
0
3,861
13,146
10,144
656
1,288
11,326
0
63,361
W
Sylvanus
4,013
1,130
3,119
4,193
9,033
5,944
451
2,049
6,984
29,055
0
W
Arachne
7,074
4,043
0
8,887
13,609
4,527
0
2,180
11,321
0
66,677
W
Jing Wei
bigman383xX
Jing Wei
7,205
5,858
0
2,980
8,771
2,795
2,160
1,764
7,007
0
62,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,308
Gold Earned
33,643
470
Minions Killed
351
0
Camps Cleared
0
1,457,979
Distance Traveled
1,425,548
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,368
455
47
3
0
271,935
3
W
Janus
8,013
572
106
8
0
279,811
0
L
Loki
7,852
561
112
8
0
319,958
5
L
Anhur
6,141
439
81
6
0
285,038
0
L
Xing Tian
6,073
434
16
1
0
264,349
4
L
Chang'e
7,209
515
95
7
0
284,268
0
W
Bellona
9,419
673
121
9
0
275,963
2
W
Sylvanus
8,149
582
49
4
0
282,515
1
W
Arachne
8,777
627
94
7
0
339,000
0
W
Jing Wei
7,950
568
100
7
0
280,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role