Player Matchup

Danzaburou
Danzaburou
AndryReus30
Danzaburou
Level 94
God Stats
22W - 11L
1,627 SR
Queue Stats
40W - 56L
1,303 Elo+
Party 1
Kukulkan
Kukulkan
ENDOGAMER1
Kukulkan
Level 28
God Stats
5W - 3L
1,481 SR
Queue Stats
14W - 20L
1,321 Elo+
Party 1
Jormungandr
Jormungandr
FinesseMcDiesel
Jormungandr
Level 148
God Stats
4W - 2L
1,364 SR
Queue Stats
71W - 88L
1,495 Elo+
Solo
Team Averages
Level 90
1,491 SR
1,373 Elo+

VS

Team Averages
Level 84
1,542 SR
1,441 Elo+
Chaac
Chaac
Drenox12
Chaac
Level 43
God Stats
14W - 34L
1,305 SR
Queue Stats
39W - 86L
1,290 Elo+
Party 2
Aphrodite
Aphrodite
Quadere
Aphrodite
Level 89
God Stats
2W - 3L
1,727 SR
Queue Stats
2W - 3L
1,685 Elo+
Party 2
Baron Samedi
Baron Samedi
Sir RuntAlot
Baron Samedi
Level 120
God Stats
49W - 40L
1,593 SR
Queue Stats
208W - 218L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AndryReus30
Danzaburou
15
3 / 3 / 7
9,994
833
10,398
8,713
3,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
ENDOGAMER1
Kukulkan
16
3 / 2 / 7
9,957
830
7,754
5,534
2,083
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
FinesseMcDiesel
Jormungandr
18
7 / 0 / 6
11,110
926
8,807
10,363
9,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drenox12
Chaac
14
2 / 3 / 2
9,220
768
8,509
9,500
9,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Quadere
Aphrodite
12
0 / 4 / 4
7,880
657
3,449
8,687
3,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Sir RuntAlot
Baron Samedi
14
2 / 6 / 2
8,916
743
5,986
12,506
5,718
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
4
5
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AndryReus30
Danzaburou
3
3
7
2.17
L
Chaac
Drenox12
Chaac
2
3
2
1
W
Kukulkan
ENDOGAMER1
Kukulkan
3
2
7
3.25
W
Jormungandr
FinesseMcDiesel
Jormungandr
7
0
6
10
L
Aphrodite
Quadere
Aphrodite
0
4
4
0.5
L
Baron Samedi
Sir RuntAlot
Baron Samedi
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,959
Damage
17,944
24,610
Taken
30,693
15,065
Mitigated
18,965
5,286
Healing
10,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AndryReus30
Danzaburou
10,398
3,618
0
2,409
8,713
3,476
870
3,253
4,977
0
33,561
L
Chaac
Drenox12
Chaac
8,509
1,186
0
2,064
9,500
9,674
0
4,583
4,909
430
30,458
W
Kukulkan
ENDOGAMER1
Kukulkan
7,754
346
0
680
5,534
2,083
465
2,588
2,640
27,564
0
W
Jormungandr
FinesseMcDiesel
Jormungandr
8,807
1,524
129
2,068
10,363
9,506
190
3,281
6,736
52,931
442
L
Aphrodite
Quadere
Aphrodite
3,449
75
2,062
3,002
8,687
3,573
0
5,191
3,486
12,174
0
L
Baron Samedi
Sir RuntAlot
Baron Samedi
5,986
68
721
2,379
12,506
5,718
138
6,373
6,122
24,071
99

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,061
Gold Earned
26,016
169
Minions Killed
114
0
Camps Cleared
0
647,195
Distance Traveled
534,251
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,994
833
41
3
0
197,617
2
L
Chaac
9,220
768
40
3
0
210,414
0
W
Kukulkan
9,957
830
55
5
0
241,079
0
W
Jormungandr
11,110
926
73
6
0
208,499
6
L
Aphrodite
7,880
657
25
2
0
153,934
0
L
Baron Samedi
8,916
743
49
4
0
169,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role