Player Matchup

Xing Tian
Xing Tian
Dusk x Regret
Xing Tian
Level 166
God Stats
2W - 3L
1,305 SR
Queue Stats
40W - 69L
1,395 Elo+
Party 3
Anhur
Anhur
DuskxChronos
Anhur
Level 146
God Stats
0W - 1L
1,319 SR
Queue Stats
10W - 20L
1,341 Elo+
Party 3
Achilles
Achilles
KRwN_Raider24
Achilles
Level 125
God Stats
2W - 2L
1,463 SR
Queue Stats
34W - 46L
1,402 Elo+
Party 1
Sobek
Sobek
Melaynix
Sobek
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 129L
1,537 Elo+
Solo
Thanatos
Thanatos
monkey_d_smoochy
Thanatos
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 39L
1,449 Elo+
Party 1
Team Averages
Level 138
1,417 SR
1,425 Elo+

VS

Team Averages
Level 136
1,600 SR
1,491 Elo+
Xbalanque
Xbalanque
BrightCard
Xbalanque
Level 126
God Stats
6W - 2L
1,726 SR
Queue Stats
289W - 308L
1,488 Elo+
Solo
Athena
Athena
K2K10
Athena
Level 158
God Stats
12W - 2L
1,799 SR
Queue Stats
238W - 212L
1,508 Elo+
Party 2
Vamana
Vamana
PAPASALADTIME
Vamana
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 65L
1,437 Elo+
Solo
Odin
Odin
a comatose duck
Odin
Level 137
God Stats
4W - 3L
1,524 SR
Queue Stats
284W - 278L
1,535 Elo+
Party 2
Tiamat
Tiamat
thesnipersnake
Tiamat
Level 140
God Stats
5W - 3L
1,452 SR
Queue Stats
242W - 229L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dusk x Regret
Xing Tian
13
2 / 5 / 8
7,288
729
6,288
13,536
15,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 4 / 7
8,746
875
12,021
10,840
5,120
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
KRwN_Raider24
Achilles
10
2 / 6 / 3
6,769
677
3,615
8,706
7,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sobek
Melaynix
Sobek
11
2 / 5 / 6
7,081
708
7,084
12,177
10,244
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
4 / 4 / 5
8,000
800
6,868
6,774
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BrightCard
Xbalanque
17
12 / 2 / 4
10,378
1,038
16,336
7,157
3,318
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
K2K10
Athena
14
5 / 3 / 13
9,426
943
5,781
12,738
13,622
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
4 / 4 / 12
8,317
832
8,078
13,829
13,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 3 / 15
8,750
875
6,598
17,080
12,794
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 3 / 18
8,788
879
9,747
7,656
5,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
86
14
Kills
24
24
Deaths
15
29
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
BrightCard
Xbalanque
12
2
4
7
L
Xing Tian
Dusk x Regret
Xing Tian
2
5
8
1.2
L
4
4
7
1.88
W
Athena
K2K10
Athena
5
3
13
3.83
L
Achilles
KRwN_Raider24
Achilles
2
6
3
0.58
L
Sobek
Melaynix
Sobek
2
5
6
1
W
4
4
12
2.5
W
1
3
15
2.83
L
4
4
5
1.63
W
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,876
Damage
46,540
52,033
Taken
58,460
41,217
Mitigated
48,918
11,452
Healing
16,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
BrightCard
Xbalanque
16,336
7,388
0
867
7,157
3,318
4,625
1,649
5,508
0
38,814
L
Xing Tian
Dusk x Regret
Xing Tian
6,288
184
432
643
13,536
15,753
0
3,853
9,451
14,491
0
L
12,021
6,133
395
3,010
10,840
5,120
0
3,920
6,843
0
27,069
W
Athena
K2K10
Athena
5,781
1,169
3,308
2,392
12,738
13,622
444
3,279
9,459
12,314
0
L
Achilles
KRwN_Raider24
Achilles
3,615
1,035
0
54
8,706
7,527
0
2,477
6,076
0
5,678
L
Sobek
Melaynix
Sobek
7,084
348
477
2,525
12,177
10,244
0
4,115
7,921
11,023
0
W
8,078
2,358
169
1,231
13,829
13,656
894
1,987
11,842
2,491
11,394
W
6,598
1,093
581
6,034
17,080
12,794
557
5,080
12,000
2,238
12,633
L
6,868
438
513
3,403
6,774
2,573
0
3,771
2,885
0
11,957
W
9,747
1,109
526
1,057
7,656
5,528
746
1,377
6,279
20,790
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,884
Gold Earned
45,659
81
Minions Killed
105
0
Camps Cleared
0
789,833
Distance Traveled
881,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,378
1,038
50
5
0
153,642
0
L
Xing Tian
7,288
729
14
1
0
168,826
0
L
Anhur
8,746
875
36
4
0
148,271
0
W
Athena
9,426
943
3
0
0
183,838
0
L
Achilles
6,769
677
4
0
0
95,308
0
L
Sobek
7,081
708
12
1
0
192,812
0
W
Vamana
8,317
832
15
2
0
180,621
0
W
Odin
8,750
875
15
2
0
186,721
0
L
Thanatos
8,000
800
15
2
0
184,616
0
W
Tiamat
8,788
879
22
2
0
176,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role