Player Matchup

Fafnir
Fafnir
Dabba Dustin
Fafnir
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 182L
1,421 Elo+
Party 1
Fenrir
Fenrir
KingKrunko
Fenrir
Level 108
God Stats
2W - 1L
1,750 SR
Queue Stats
26W - 15L
1,645 Elo+
Solo
Chiron
Chiron
Reaper FPP
Chiron
Level 85
God Stats
7W - 2L
1,761 SR
Queue Stats
524W - 531L
1,459 Elo+
Solo
Bacchus
Bacchus
TSwipee
Bacchus
Level 123
God Stats
3W - 2L
1,508 SR
Queue Stats
308W - 326L
1,521 Elo+
Solo
Ah Puch
Ah Puch
ZonaCat833
Ah Puch
Level 201
God Stats
36W - 25L
1,603 SR
Queue Stats
731W - 732L
1,471 Elo+
Party 1
Team Averages
Level 136
1,624 SR
1,503 Elo+

VS

Team Averages
Level 118
1,507 SR
1,489 Elo+
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Chosenofolympus
He Bo
Level 117
God Stats
0W - 3L
1,237 SR
Queue Stats
287W - 268L
1,496 Elo+
Party 2
Bacchus
Bacchus
HHeathen
Bacchus
Level 87
God Stats
6W - 6L
1,590 SR
Queue Stats
291W - 279L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
sanchicharo
Danzaburou
Level 156
God Stats
2W - 4L
1,311 SR
Queue Stats
332W - 369L
1,494 Elo+
Solo
Bake Kujira
Bake Kujira
turtless
Bake Kujira
Level 82
God Stats
3W - 1L
1,897 SR
Queue Stats
233W - 219L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
2 / 1 / 16
9,105
911
2,936
8,386
7,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
KingKrunko
Fenrir
16
10 / 2 / 13
10,601
1,060
8,901
13,130
10,446
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
Reaper FPP
Chiron
15
6 / 3 / 14
9,211
921
11,987
10,768
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
TSwipee
Bacchus
16
4 / 1 / 19
10,151
1,015
7,348
14,540
19,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
ZonaCat833
Ah Puch
16
4 / 2 / 17
9,284
928
15,178
7,114
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 2 / 4
8,237
824
13,937
7,636
2,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 6 / 1
8,126
813
5,041
8,759
2,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
HHeathen
Bacchus
12
0 / 6 / 4
6,942
694
6,954
11,648
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
sanchicharo
Danzaburou
13
0 / 5 / 3
7,255
726
5,690
7,709
2,896
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bake Kujira
turtless
Bake Kujira
13
1 / 7 / 4
7,474
747
7,174
13,424
14,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
23
26
Kills
7
9
Deaths
26
79
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
2
4
2
L
4
6
1
0.75
W
Fafnir
2
1
16
10
L
Bacchus
HHeathen
Bacchus
0
6
4
0.33
W
Fenrir
KingKrunko
Fenrir
10
2
13
8.25
W
Chiron
Reaper FPP
Chiron
6
3
14
4.33
W
Bacchus
TSwipee
Bacchus
4
1
19
13.5
W
Ah Puch
ZonaCat833
Ah Puch
4
2
17
6.25
L
Danzaburou
sanchicharo
Danzaburou
0
5
3
0.3
L
Bake Kujira
turtless
Bake Kujira
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,350
Damage
38,796
53,938
Taken
49,176
45,757
Mitigated
36,554
19,986
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
13,937
1,485
1,187
2,421
7,636
2,615
0
2,856
4,780
0
33,274
L
5,041
233
416
342
8,759
2,895
0
4,429
4,330
10,899
397
W
Fafnir
2,936
902
2,497
2,576
8,386
7,489
1,505
3,254
4,860
6,428
1,541
L
Bacchus
HHeathen
Bacchus
6,954
449
550
957
11,648
13,807
0
6,275
5,373
10,817
0
W
Fenrir
KingKrunko
Fenrir
8,901
1,600
1,076
2,884
13,130
10,446
701
4,135
8,707
0
11,718
W
Chiron
Reaper FPP
Chiron
11,987
2,589
1,353
1,396
10,768
4,825
1,107
4,157
6,412
0
24,176
W
Bacchus
TSwipee
Bacchus
7,348
703
1,319
3,691
14,540
19,774
616
4,740
9,482
13,291
648
W
Ah Puch
ZonaCat833
Ah Puch
15,178
383
1,649
1,545
7,114
3,223
1,563
1,603
5,391
40,430
31
L
Danzaburou
sanchicharo
Danzaburou
5,690
1,093
224
578
7,709
2,896
0
3,568
4,141
0
16,572
L
Bake Kujira
turtless
Bake Kujira
7,174
3,557
650
918
13,424
14,341
0
7,794
5,630
11,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,352
Gold Earned
38,034
133
Minions Killed
106
0
Camps Cleared
0
974,448
Distance Traveled
831,899
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,237
824
48
5
0
176,836
0
L
He Bo
8,126
813
9
1
0
175,384
0
W
Fafnir
9,105
911
8
1
0
196,122
0
L
Bacchus
6,942
694
14
1
0
174,012
0
W
Fenrir
10,601
1,060
10
1
0
187,234
0
W
Chiron
9,211
921
32
3
0
197,055
0
W
Bacchus
10,151
1,015
15
2
0
201,444
0
W
Ah Puch
9,284
928
68
7
0
192,593
0
L
Danzaburou
7,255
726
22
2
0
150,192
0
L
Bake Kujira
7,474
747
13
1
0
155,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role