Player Matchup

Janus
Janus
Bronze IV
DanielZT
Janus
Bronze IV
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
994 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 65
1,500 SR
994 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 89
1,500 SR
691 MMR
Artemis
Artemis
Bronze V
Uriel1to
Artemis
Bronze V
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 39L
691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DanielZT
Janus
20
10 / 4 / 0
21,551
1,026
18,553
17,137
7,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnubisHe BoAnhurBellonaCupid

VS

Bans
HadesBastetPoseidonChaacJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Uriel1to
Artemis
20
4 / 10 / 0
19,585
933
11,213
24,988
8,091
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
10
Kills
4
4
Deaths
10
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
DanielZT
Janus
10
4
0
2.5
L
Artemis
Uriel1to
Artemis
4
10
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,553
Damage
11,213
17,137
Taken
24,988
7,854
Mitigated
8,091
1,430
Healing
3,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DanielZT
Janus
18,553
1,053
0
1,430
17,137
7,854
1,881
478
16,659
122,763
779
L
Artemis
Uriel1to
Artemis
11,213
3,374
0
3,227
24,988
8,091
1,197
19,108
5,880
0
110,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,551
Gold Earned
19,585
202
Minions Killed
144
6
Camps Cleared
6
353,383
Distance Traveled
341,269
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
21,551
1,026
202
10
6
353,383
0
L
Artemis
19,585
933
144
7
6
341,269
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role