Player Matchup

Sylvanus
Sylvanus
BENTFlawless
Sylvanus
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 202L
1,555 Elo+
Solo
Vulcan
Vulcan
Duki_55
Vulcan
Level 138
God Stats
1W - 1L
1,719 SR
Queue Stats
180W - 168L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
KevinLz
Ne Zha
Level 66
God Stats
4W - 2L
1,589 SR
Queue Stats
246W - 210L
1,534 Elo+
Party 1
Artemis
Artemis
foco1151418
Artemis
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
vmbr3456
Cthulhu
Level 120
God Stats
19W - 17L
1,561 SR
Queue Stats
95W - 94L
1,441 Elo+
Party 1
Team Averages
Level 127
1,574 SR
1,507 Elo+

VS

Team Averages
Level 107
1,488 SR
1,509 Elo+
Atlas
Atlas
Bravo595
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,446 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bus69hxc
Ah Muzen Cab
Level 129
God Stats
4W - 4L
1,580 SR
Queue Stats
27W - 35L
1,430 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hab1bi
Kumbhakarna
Level 105
God Stats
0W - 2L
1,306 SR
Queue Stats
157W - 143L
1,565 Elo+
Party 2
Agni
Agni
MysticKnowledge
Agni
Level 123
God Stats
0W - 1L
1,347 SR
Queue Stats
72W - 67L
1,558 Elo+
Party 2
Jormungandr
Jormungandr
haloguy2005
Jormungandr
Level 90
God Stats
11W - 4L
1,706 SR
Queue Stats
65W - 59L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BENTFlawless
Sylvanus
14
1 / 0 / 4
8,705
512
5,878
12,298
11,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
Duki_55
Vulcan
16
5 / 1 / 3
9,853
580
15,670
7,849
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
KevinLz
Ne Zha
16
3 / 3 / 4
8,853
521
10,113
15,964
7,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
foco1151418
Artemis
17
2 / 0 / 1
8,929
525
8,562
9,068
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
vmbr3456
Cthulhu
15
2 / 1 / 3
8,791
517
11,622
10,944
10,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bravo595
Atlas
13
0 / 1 / 5
7,961
468
6,386
17,184
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Bus69hxc
Ah Muzen Cab
15
0 / 2 / 0
8,479
499
5,323
10,412
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
Hab1bi
Kumbhakarna
14
0 / 2 / 2
7,659
451
3,927
16,544
13,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 4 / 3
8,734
514
8,004
11,232
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
haloguy2005
Jormungandr
14
3 / 4 / 1
8,497
500
8,525
17,104
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
13
Kills
5
5
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BENTFlawless
Sylvanus
1
0
4
3
L
Atlas
Bravo595
Atlas
0
1
5
2.5
L
Ah Muzen Cab
Bus69hxc
Ah Muzen Cab
0
2
0
0
W
Vulcan
Duki_55
Vulcan
5
1
3
6.5
L
Kumbhakarna
Hab1bi
Kumbhakarna
0
2
2
0.5
W
Ne Zha
KevinLz
Ne Zha
3
3
4
1.67
L
2
4
3
0.88
W
Artemis
foco1151418
Artemis
2
0
1
2.5
L
Jormungandr
haloguy2005
Jormungandr
3
4
1
0.88
W
Cthulhu
vmbr3456
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,845
Damage
32,165
56,123
Taken
72,476
35,715
Mitigated
37,850
19,129
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BENTFlawless
Sylvanus
5,878
862
2,406
6,312
12,298
11,533
0
4,245
8,053
30,724
0
L
Atlas
Bravo595
Atlas
6,386
2,144
319
4,820
17,184
11,881
0
9,047
7,647
28,527
0
L
Ah Muzen Cab
Bus69hxc
Ah Muzen Cab
5,323
1,226
0
1,730
10,412
3,278
0
1,755
8,641
0
84,352
W
Vulcan
Duki_55
Vulcan
15,670
86
0
686
7,849
2,589
336
5,853
1,996
65,961
941
L
Kumbhakarna
Hab1bi
Kumbhakarna
3,927
386
0
3,344
16,544
13,896
0
6,188
9,348
40,107
2,062
W
Ne Zha
KevinLz
Ne Zha
10,113
2,397
0
2,210
15,964
7,305
0
7,187
8,777
0
81,751
L
8,004
41
0
750
11,232
3,474
0
4,183
6,715
68,472
0
W
Artemis
foco1151418
Artemis
8,562
2,335
0
4,989
9,068
3,690
0
3,698
5,370
0
84,811
L
Jormungandr
haloguy2005
Jormungandr
8,525
968
0
3,055
17,104
5,321
0
8,850
7,643
65,434
9,147
W
Cthulhu
vmbr3456
Cthulhu
11,622
265
541
1,985
10,944
10,598
0
5,574
5,370
49,667
2,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,131
Gold Earned
41,330
541
Minions Killed
490
0
Camps Cleared
0
1,778,133
Distance Traveled
1,748,193
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,705
512
58
3
0
321,710
3
L
Atlas
7,961
468
29
2
0
357,361
0
L
Ah Muzen Cab
8,479
499
148
9
0
334,874
4
W
Vulcan
9,853
580
128
8
0
389,477
2
L
Kumbhakarna
7,659
451
76
4
0
308,757
2
W
Ne Zha
8,853
521
103
6
0
415,117
7
L
Agni
8,734
514
127
7
0
375,487
0
W
Artemis
8,929
525
166
10
0
330,574
3
L
Jormungandr
8,497
500
110
6
0
371,714
0
W
Cthulhu
8,791
517
86
5
0
321,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role