Player Matchup

Arachne
Arachne
Lilclutch
Arachne
Level 53
God Stats
20W - 10L
1,633 SR
Queue Stats
199W - 191L
1,571 Elo+
Party 1
Bacchus
Bacchus
MYNAMEISBALLS
Bacchus
Level 155
God Stats
7W - 10L
1,465 SR
Queue Stats
234W - 199L
1,609 Elo+
Party 1
Sun Wukong
Sun Wukong
Sploinkinator
Sun Wukong
Level 44
God Stats
16W - 24L
1,559 SR
Queue Stats
151W - 144L
1,562 Elo+
Party 1
Olorun
Olorun
Steu
Olorun
Level 44
God Stats
6W - 4L
1,946 SR
Queue Stats
176W - 154L
1,623 Elo+
Party 1
Xbalanque
Xbalanque
radaempanada
Xbalanque
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 77L
1,520 Elo+
Party 1
Team Averages
Level 91
1,621 SR
1,577 Elo+

VS

Team Averages
Level 31
1,607 SR
1,344 Elo+
Freya
Freya
AmplifiedMayhem
Freya
Level 28
God Stats
27W - 22L
1,562 SR
Queue Stats
180W - 204L
1,449 Elo+
Solo
Nu Wa
Nu Wa
Blackside-M17
Nu Wa
Level 47
God Stats
0W - 1L
1,295 SR
Queue Stats
2W - 4L
1,330 Elo+
Party 2
Arachne
Arachne
DarthOPB5
Arachne
Level 25
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 7L
1,020 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LTre3L3traL
Morgan Le Fay
Level 29
God Stats
3W - 2L
1,535 SR
Queue Stats
37W - 52L
1,329 Elo+
Solo
Hercules
Hercules
Satoru Gojo6720
Hercules
Level 27
God Stats
3W - 1L
1,949 SR
Queue Stats
28W - 17L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lilclutch
Arachne
16
10 / 2 / 9
10,178
1,018
10,565
8,426
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
15
3 / 0 / 16
9,713
971
7,264
9,486
11,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Sploinkinator
Sun Wukong
15
5 / 1 / 12
9,357
936
8,551
9,573
8,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
Steu
Olorun
15
2 / 1 / 15
9,436
944
8,611
7,426
2,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
radaempanada
Xbalanque
16
4 / 1 / 8
10,152
1,015
8,466
7,547
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,109
811
570
1,708
552
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 2
7,774
777
6,788
7,497
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DarthOPB5
Arachne
12
0 / 7 / 1
7,659
766
6,309
14,094
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
LTre3L3traL
Morgan Le Fay
13
0 / 5 / 1
7,737
774
5,030
8,592
5,444
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
14
3 / 7 / 0
9,367
937
10,893
15,929
14,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
7
24
Kills
3
5
Deaths
24
60
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
4
2
0.25
L
Arachne
DarthOPB5
Arachne
0
7
1
0.07
L
Morgan Le Fay
LTre3L3traL
Morgan Le Fay
0
5
1
0.1
W
Arachne
Lilclutch
Arachne
10
2
9
7.25
W
Bacchus
3
0
16
11
L
Hercules
3
7
0
0.43
W
Sun Wukong
Sploinkinator
Sun Wukong
5
1
12
11
W
Olorun
Steu
Olorun
2
1
15
9.5
W
Xbalanque
radaempanada
Xbalanque
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,457
Damage
29,590
42,458
Taken
47,820
30,509
Mitigated
29,261
9,617
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
570
178
0
767
1,708
552
0
255
1,453
16,573
826
L
6,788
2,708
0
240
7,497
2,330
0
4,087
3,410
17,639
0
L
Arachne
DarthOPB5
Arachne
6,309
4,967
0
890
14,094
6,264
0
5,005
9,089
0
17,450
L
Morgan Le Fay
LTre3L3traL
Morgan Le Fay
5,030
927
103
890
8,592
5,444
0
2,981
5,611
14,938
0
W
Arachne
Lilclutch
Arachne
10,565
7,021
0
2,591
8,426
3,998
0
2,619
5,807
0
23,440
W
Bacchus
7,264
1,340
0
1,270
9,486
11,901
266
2,909
6,577
18,231
0
L
Hercules
10,893
3,728
0
2,924
15,929
14,671
0
3,312
12,617
0
17,913
W
Sun Wukong
Sploinkinator
Sun Wukong
8,551
1,974
0
1,142
9,573
8,849
446
3,499
6,074
0
26,192
W
Olorun
Steu
Olorun
8,611
3,302
366
2,257
7,426
2,924
3,547
2,634
4,792
29,108
1,900
W
Xbalanque
radaempanada
Xbalanque
8,466
4,513
0
1,991
7,547
2,837
3,646
727
6,820
0
39,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,836
Gold Earned
40,646
256
Minions Killed
152
0
Camps Cleared
0
1,064,987
Distance Traveled
859,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,109
811
36
4
0
134,742
0
L
Nu Wa
7,774
777
27
3
0
173,649
0
L
Arachne
7,659
766
28
3
0
201,327
0
L
Morgan Le Fay
7,737
774
33
3
0
156,155
0
W
Arachne
10,178
1,018
37
4
0
240,361
0
W
Bacchus
9,713
971
32
3
0
195,318
0
L
Hercules
9,367
937
28
3
0
193,312
0
W
Sun Wukong
9,357
936
38
4
0
226,023
0
W
Olorun
9,436
944
68
7
0
211,981
0
W
Xbalanque
10,152
1,015
81
8
0
191,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role