Player Matchup

Hel
Hel
 
Hel
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BeamedByRadical
Fenrir
Level 85
God Stats
4W - 2L
1,531 SR
Queue Stats
14W - 10L
1,567 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StronG-007pty
Cu Chulainn
Level 107
God Stats
2W - 5L
1,381 SR
Queue Stats
967W - 983L
1,447 Elo+
Solo
Izanami
Izanami
bael96
Izanami
Level 40
God Stats
3W - 6L
1,499 SR
Queue Stats
126W - 127L
1,110 Elo+
Solo
Geb
Geb
hanbentt
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,208 Elo+
Party 1
Team Averages
Level 61
1,482 SR
1,367 Elo+

VS

Team Averages
Level 88
1,574 SR
1,463 Elo+
Nox
Nox
Balencia
Nox
Level 113
God Stats
68W - 48L
1,671 SR
Queue Stats
241W - 229L
1,525 Elo+
Solo
King Arthur
King Arthur
Ghost Zenin
King Arthur
Level 109
God Stats
20W - 23L
1,438 SR
Queue Stats
168W - 173L
1,425 Elo+
Solo
Cthulhu
Cthulhu
HDPitaco
Cthulhu
Level 66
God Stats
21W - 26L
1,513 SR
Queue Stats
172W - 182L
1,433 Elo+
Solo
Medusa
Medusa
Rabb159629
Medusa
Level 89
God Stats
12W - 7L
1,654 SR
Queue Stats
183W - 152L
1,527 Elo+
Solo
Charon
Charon
WoodSky801
Charon
Level 64
God Stats
9W - 13L
1,593 SR
Queue Stats
124W - 143L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 2 / 1
7,540
580
1,962
8,059
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 1
5,700
438
3,699
9,269
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
StronG-007pty
Cu Chulainn
11
1 / 4 / 1
6,603
508
7,698
14,010
9,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
bael96
Izanami
9
0 / 3 / 0
5,588
430
2,327
6,958
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 0
5,212
401
599
6,773
3,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,211
555
3,829
3,848
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Ghost Zenin
King Arthur
12
2 / 2 / 0
7,200
554
7,984
12,967
9,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
HDPitaco
Cthulhu
14
7 / 1 / 1
7,767
597
6,109
7,203
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Rabb159629
Medusa
13
6 / 0 / 2
7,769
598
9,947
4,750
1,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
WoodSky801
Charon
12
2 / 1 / 5
7,575
583
2,426
7,959
5,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
18
18
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
1
0.75
W
1
1
5
3.5
L
2
4
1
0.63
W
King Arthur
Ghost Zenin
King Arthur
2
2
0
1
W
Cthulhu
HDPitaco
Cthulhu
7
1
1
7.5
W
Medusa
Rabb159629
Medusa
6
0
2
7
L
Cu Chulainn
StronG-007pty
Cu Chulainn
1
4
1
0.38
W
Charon
WoodSky801
Charon
2
1
5
4.5
L
Izanami
bael96
Izanami
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,285
Damage
30,295
45,069
Taken
36,727
21,035
Mitigated
20,450
10,495
Healing
10,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,962
0
273
4,549
8,059
2,263
0
3,867
4,192
59,094
742
W
3,829
305
0
460
3,848
1,186
420
1,061
2,787
40,563
889
L
3,699
629
0
135
9,269
2,927
0
4,011
5,258
0
23,468
W
King Arthur
Ghost Zenin
King Arthur
7,984
653
0
3,005
12,967
9,556
8
1,466
11,501
0
44,604
W
Cthulhu
HDPitaco
Cthulhu
6,109
675
76
3,395
7,203
2,993
0
1,560
5,643
58,366
0
W
Medusa
Rabb159629
Medusa
9,947
4,430
0
1,777
4,750
1,371
404
409
4,341
0
60,933
L
Cu Chulainn
StronG-007pty
Cu Chulainn
7,698
1,175
0
3,149
14,010
9,945
0
2,600
11,410
9,675
34,261
W
Charon
WoodSky801
Charon
2,426
288
0
2,280
7,959
5,344
402
409
7,550
22,774
739
L
Izanami
bael96
Izanami
2,327
1,559
0
1,560
6,958
1,923
0
1,300
5,658
0
38,424
L
599
146
0
829
6,773
3,977
0
562
6,211
2,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,643
Gold Earned
37,522
313
Minions Killed
392
0
Camps Cleared
0
1,114,186
Distance Traveled
1,289,139
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,540
580
113
9
0
256,372
1
W
Nox
7,211
555
85
7
0
262,760
5
L
Fenrir
5,700
438
39
3
0
270,501
0
W
King Arthur
7,200
554
72
6
0
255,910
1
W
Cthulhu
7,767
597
106
8
0
306,020
0
W
Medusa
7,769
598
101
8
0
224,882
4
L
Cu Chulainn
6,603
508
83
6
0
210,771
4
W
Charon
7,575
583
28
2
0
239,567
4
L
Izanami
5,588
430
76
6
0
204,788
0
L
Geb
5,212
401
2
0
0
171,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role