Player Matchup

Atlas
Atlas
Diamond III
 
Atlas
Diamond III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Diamond IV
Mаgic
Chiron
Diamond IV
Level 105
God Stats
4W - 2L
1,760 SR
Queue Stats
28W - 22L
2,048 MMR
Party 1
Fafnir
Fafnir
Diamond I
UxEATxIT
Fafnir
Diamond I
Level 182
God Stats
14W - 4L
1,671 SR
Queue Stats
161W - 112L
2,280 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,644 SR
1,943 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,882 SR
2,130 MMR
Chaac
Chaac
Masters
ArzolaG
Chaac
Masters
Level 156
God Stats
6W - 2L
1,868 SR
Queue Stats
217W - 75L
2,312 MMR
Party 2
Charybdis
Charybdis
Platinum III
Bhayne
Charybdis
Platinum III
Level 125
God Stats
8W - 4L
1,713 SR
Queue Stats
596W - 681L
1,767 MMR
Solo
Xing Tian
Xing Tian
Masters
YivyCC
Xing Tian
Masters
Level 157
God Stats
8W - 4L
2,066 SR
Queue Stats
217W - 75L
2,312 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
2 / 1 / 8
11,681
779
13,198
18,033
20,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Mаgic
Chiron
18
3 / 2 / 6
12,060
804
15,221
12,388
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
UxEATxIT
Fafnir
19
5 / 0 / 5
12,468
831
12,702
15,014
19,450
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
SerqetAresNe ZhaCthulhuKuzenbo

VS

Bans
CerberusBaba YagaMedusaYu HuangHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ArzolaG
Chaac
18
2 / 2 / 1
11,330
755
12,969
15,392
19,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Bhayne
Charybdis
15
1 / 7 / 0
10,004
667
6,995
13,219
4,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
YivyCC
Xing Tian
17
0 / 1 / 3
10,407
694
13,734
17,354
23,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
10
Kills
3
3
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
8
6
L
Chaac
ArzolaG
Chaac
2
2
1
1.25
L
Charybdis
Bhayne
Charybdis
1
7
0
0.14
W
Chiron
Mаgic
Chiron
3
2
6
3
W
Fafnir
UxEATxIT
Fafnir
5
0
5
7.5
L
Xing Tian
YivyCC
Xing Tian
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,121
Damage
33,698
45,435
Taken
45,965
45,901
Mitigated
47,737
16,178
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
13,198
4,189
0
2,605
18,033
20,750
70
5,155
12,391
32,480
916
L
Chaac
ArzolaG
Chaac
12,969
1,060
0
4,834
15,392
19,514
0
6,441
7,634
0
58,249
L
Charybdis
Bhayne
Charybdis
6,995
2,503
0
2,449
13,219
4,628
0
7,696
4,433
0
32,759
W
Chiron
Mаgic
Chiron
15,221
7,176
1,107
5,469
12,388
5,701
2,877
2,054
10,097
0
64,209
W
Fafnir
UxEATxIT
Fafnir
12,702
3,370
0
6,997
15,014
19,450
663
3,395
11,034
29,516
960
L
Xing Tian
YivyCC
Xing Tian
13,734
255
0
2,795
17,354
23,595
0
7,460
8,778
30,772
4,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,209
Gold Earned
31,741
179
Minions Killed
188
0
Camps Cleared
0
891,219
Distance Traveled
826,702
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,681
779
35
2
0
299,460
0
L
Chaac
11,330
755
92
6
0
303,498
2
L
Charybdis
10,004
667
55
4
0
214,660
2
W
Chiron
12,060
804
110
7
0
292,589
0
W
Fafnir
12,468
831
34
2
0
299,170
0
L
Xing Tian
10,407
694
41
3
0
308,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role