Player Matchup

Ix Chel
Ix Chel
AJkevin123
Ix Chel
Level 159
God Stats
16W - 13L
1,679 SR
Queue Stats
336W - 290L
1,603 Elo+
Party 3
Da Ji
Da Ji
AJsanti132
Da Ji
Level 226
God Stats
27W - 31L
1,575 SR
Queue Stats
366W - 330L
1,611 Elo+
Party 3
Skadi
Skadi
DaWavy
Skadi
Level 128
God Stats
7W - 2L
1,747 SR
Queue Stats
197W - 170L
1,542 Elo+
Party 2
Charon
Charon
WillyNeedsBlue
Charon
Level 119
God Stats
1W - 0L
1,548 SR
Queue Stats
232W - 202L
1,538 Elo+
Party 2
Jormungandr
Jormungandr
wonjina
Jormungandr
Level 143
God Stats
2W - 0L
1,786 SR
Queue Stats
71W - 81L
1,478 Elo+
Party 2
Team Averages
Level 155
1,667 SR
1,555 Elo+

VS

Team Averages
Level 147
1,567 SR
1,567 Elo+
Charybdis
Charybdis
JK474LIFE
Charybdis
Level 167
God Stats
2W - 9L
1,255 SR
Queue Stats
282W - 264L
1,570 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Royovac
Morgan Le Fay
Level 159
God Stats
40W - 22L
1,641 SR
Queue Stats
537W - 468L
1,602 Elo+
Solo
Cerberus
Cerberus
Septeviia
Cerberus
Level 137
God Stats
35W - 20L
1,846 SR
Queue Stats
270W - 229L
1,565 Elo+
Solo
Kukulkan
Kukulkan
Simp4Healz
Kukulkan
Level 124
God Stats
62W - 70L
1,572 SR
Queue Stats
831W - 736L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
bigbabyjr
Gilgamesh
Level 148
God Stats
23W - 29L
1,520 SR
Queue Stats
363W - 359L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AJkevin123
Ix Chel
16
6 / 1 / 5
10,087
630
10,415
7,797
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
16
9 / 2 / 7
9,639
602
10,969
13,225
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
DaWavy
Skadi
17
5 / 3 / 7
10,075
630
13,327
9,118
2,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
1 / 4 / 2
8,961
560
6,895
16,210
9,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr
wonjina
Jormungandr
15
5 / 2 / 9
9,811
613
10,086
14,794
11,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JK474LIFE
Charybdis
13
3 / 6 / 1
7,936
496
6,588
12,440
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Royovac
Morgan Le Fay
16
4 / 5 / 4
9,002
563
12,008
14,795
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Septeviia
Cerberus
16
5 / 4 / 3
9,921
620
11,629
17,264
10,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
Simp4Healz
Kukulkan
15
0 / 4 / 3
8,349
522
7,486
6,975
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
bigbabyjr
Gilgamesh
9
0 / 7 / 3
6,802
425
4,507
17,202
11,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
26
Kills
12
12
Deaths
26
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
AJkevin123
Ix Chel
6
1
5
8.5
W
Da Ji
9
2
7
6.25
W
Skadi
DaWavy
Skadi
5
3
7
2.83
L
Charybdis
JK474LIFE
Charybdis
3
6
1
0.58
L
Morgan Le Fay
Royovac
Morgan Le Fay
4
5
4
1.2
L
Cerberus
Septeviia
Cerberus
5
4
3
1.63
L
Kukulkan
Simp4Healz
Kukulkan
0
4
3
0.38
W
1
4
2
0.5
L
Gilgamesh
bigbabyjr
Gilgamesh
0
7
3
0.21
W
Jormungandr
wonjina
Jormungandr
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,692
Damage
42,218
61,144
Taken
68,676
31,034
Mitigated
33,195
17,194
Healing
16,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
AJkevin123
Ix Chel
10,415
861
503
2,919
7,797
2,271
518
4,966
2,745
64,932
495
W
Da Ji
10,969
2,794
0
6,192
13,225
4,401
0
6,344
6,726
0
76,722
W
Skadi
DaWavy
Skadi
13,327
6,083
0
1,638
9,118
2,824
0
3,685
5,377
0
75,657
L
Charybdis
JK474LIFE
Charybdis
6,588
2,827
0
3,294
12,440
4,109
0
3,205
9,235
0
57,045
L
Morgan Le Fay
Royovac
Morgan Le Fay
12,008
1,286
0
3,819
14,795
4,652
0
4,874
9,829
68,718
1,222
L
Cerberus
Septeviia
Cerberus
11,629
559
0
6,337
17,264
10,926
0
6,331
10,050
57,154
0
L
Kukulkan
Simp4Healz
Kukulkan
7,486
50
0
580
6,975
2,041
0
3,383
3,580
66,931
0
W
6,895
603
0
3,498
16,210
9,946
0
10,679
4,745
50,746
1,599
L
Gilgamesh
bigbabyjr
Gilgamesh
4,507
843
132
2,159
17,202
11,467
10
6,780
10,422
0
22,300
W
Jormungandr
wonjina
Jormungandr
10,086
3,512
0
2,444
14,794
11,592
279
4,413
10,285
49,105
5,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,573
Gold Earned
42,010
570
Minions Killed
490
0
Camps Cleared
0
1,679,007
Distance Traveled
1,548,421
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,087
630
141
9
0
354,879
6
W
Da Ji
9,639
602
121
8
0
381,191
0
W
Skadi
10,075
630
125
8
0
347,087
3
L
Charybdis
7,936
496
98
6
0
275,443
1
L
Morgan Le Fay
9,002
563
106
7
0
379,863
1
L
Cerberus
9,921
620
135
8
0
296,205
4
L
Kukulkan
8,349
522
116
7
0
314,809
1
W
Charon
8,961
560
115
7
0
272,315
0
L
Gilgamesh
6,802
425
35
2
0
282,101
2
W
Jormungandr
9,811
613
68
4
0
323,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role