Player Matchup

Ymir
Ymir
IICKYVICKYY
Ymir
Level 129
God Stats
2W - 0L
1,803 SR
Queue Stats
72W - 48L
1,648 Elo+
Solo
Cabrakan
Cabrakan
Jüstin
Cabrakan
Level 162
God Stats
8W - 2L
1,852 SR
Queue Stats
330W - 330L
1,511 Elo+
Solo
Artemis
Artemis
MDBlood
Artemis
Level 143
God Stats
2W - 2L
1,373 SR
Queue Stats
41W - 38L
1,552 Elo+
Party 1
Charon
Charon
OXxKingxXO
Charon
Level 159
God Stats
3W - 0L
1,630 SR
Queue Stats
54W - 37L
1,622 Elo+
Party 1
Zhong Kui
Zhong Kui
SadFaceRory
Zhong Kui
Level 67
God Stats
2W - 0L
1,828 SR
Queue Stats
9W - 7L
1,564 Elo+
Party 1
Team Averages
Level 132
1,697 SR
1,579 Elo+

VS

Team Averages
Level 115
1,502 SR
1,527 Elo+
Bellona
Bellona
CastieLoki
Bellona
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,603 Elo+
Solo
Merlin
Merlin
Dc-ACM1PT
Merlin
Level 101
God Stats
2W - 9L
1,349 SR
Queue Stats
171W - 155L
1,503 Elo+
Solo
Vamana
Vamana
JorumG
Vamana
Level 192
God Stats
2W - 5L
1,335 SR
Queue Stats
490W - 483L
1,519 Elo+
Solo
Hera
Hera
darksull243
Hera
Level 84
God Stats
13W - 7L
1,642 SR
Queue Stats
823W - 863L
1,491 Elo+
Solo
Izanami
Izanami
sweatychurro
Izanami
Level 131
God Stats
2W - 1L
1,683 SR
Queue Stats
228W - 198L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 13
9,750
886
9,695
9,835
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
Jüstin
Cabrakan
15
4 / 3 / 11
9,771
888
4,939
16,315
22,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
MDBlood
Artemis
18
13 / 2 / 8
11,294
1,027
16,531
12,758
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
OXxKingxXO
Charon
18
8 / 2 / 17
11,684
1,062
14,281
12,515
13,154
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
SadFaceRory
Zhong Kui
14
2 / 4 / 12
8,841
804
6,874
8,923
6,190
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CastieLoki
Bellona
16
4 / 6 / 4
8,990
817
7,587
14,388
16,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
Dc-ACM1PT
Merlin
14
1 / 5 / 5
8,286
753
7,297
8,102
3,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
JorumG
Vamana
15
3 / 7 / 7
9,329
848
9,875
15,028
15,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
1 / 7 / 5
9,437
858
11,475
10,162
4,335
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
sweatychurro
Izanami
14
3 / 3 / 5
8,632
785
14,029
9,035
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
38
28
Kills
12
12
Deaths
28
61
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
CastieLoki
Bellona
4
6
4
1
L
Merlin
Dc-ACM1PT
Merlin
1
5
5
0.7
W
1
1
13
7.5
L
Vamana
JorumG
Vamana
3
7
7
0.93
W
Cabrakan
Jüstin
Cabrakan
4
3
11
3.17
W
Artemis
MDBlood
Artemis
13
2
8
8.5
W
Charon
OXxKingxXO
Charon
8
2
17
8.25
W
Zhong Kui
SadFaceRory
Zhong Kui
2
4
12
2
L
1
7
5
0.5
L
Izanami
sweatychurro
Izanami
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,320
Damage
50,263
60,346
Taken
56,715
51,699
Mitigated
43,355
23,947
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CastieLoki
Bellona
7,587
1,319
251
1,162
14,388
16,804
38
8,629
5,415
0
9,293
L
Merlin
Dc-ACM1PT
Merlin
7,297
535
860
1,172
8,102
3,026
0
5,850
2,192
22,297
677
W
9,695
1,134
2,769
3,055
9,835
4,775
1,039
4,581
5,146
29,105
666
L
Vamana
JorumG
Vamana
9,875
4,287
365
1,451
15,028
15,524
0
7,117
7,664
0
14,643
W
Cabrakan
Jüstin
Cabrakan
4,939
285
987
4,662
16,315
22,062
0
4,829
11,041
7,849
1,281
W
Artemis
MDBlood
Artemis
16,531
3,070
1,145
2,229
12,758
5,518
1,091
3,554
8,814
366
26,967
W
Charon
OXxKingxXO
Charon
14,281
1,840
2,190
4,967
12,515
13,154
530
3,564
8,481
32,501
0
W
Zhong Kui
SadFaceRory
Zhong Kui
6,874
139
0
1,943
8,923
6,190
585
1,860
6,787
13,848
1,338
L
11,475
1,779
1,037
728
10,162
4,335
45
5,485
4,579
29,658
0
L
Izanami
sweatychurro
Izanami
14,029
8,993
734
2,084
9,035
3,666
0
6,931
2,014
0
31,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,340
Gold Earned
44,674
141
Minions Killed
152
0
Camps Cleared
0
1,083,164
Distance Traveled
954,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,990
817
9
1
0
204,192
0
L
Merlin
8,286
753
35
3
0
169,449
0
W
Ymir
9,750
886
61
6
0
211,474
0
L
Vamana
9,329
848
9
1
0
191,615
0
W
Cabrakan
9,771
888
4
0
0
226,094
0
W
Artemis
11,294
1,027
26
2
0
225,826
0
W
Charon
11,684
1,062
30
3
0
232,468
0
W
Zhong Kui
8,841
804
20
2
0
187,302
0
L
Hera
9,437
858
62
6
0
194,035
0
L
Izanami
8,632
785
37
3
0
195,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role