Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BLeRoy
Mercury
Level 149
God Stats
2W - 0L
1,468 SR
Queue Stats
213W - 216L
1,430 Elo+
Party 1
Anhur
Anhur
Hierbudo
Anhur
Level 90
God Stats
2W - 0L
1,339 SR
Queue Stats
27W - 12L
1,661 Elo+
Party 3
Eset
Eset
YmirTheFounder_
Eset
Level 153
God Stats
10W - 9L
1,623 SR
Queue Stats
691W - 652L
1,497 Elo+
Party 1
Ymir
Ymir
Ángeℓ
Ymir
Level 158
God Stats
1W - 0L
1,343 SR
Queue Stats
3W - 5L
1,436 Elo+
Party 3
Team Averages
Level 141
1,454 SR
1,505 Elo+

VS

Team Averages
Level 107
1,460 SR
1,500 Elo+
Sun Wukong
Sun Wukong
Ackermanz
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
398W - 360L
1,541 Elo+
Solo
Arachne
Arachne
Kh40z
Arachne
Level 35
God Stats
4W - 19L
1,308 SR
Queue Stats
6W - 23L
1,260 Elo+
Solo
Kuzenbo
Kuzenbo
NaFam
Kuzenbo
Level 141
God Stats
0W - 2L
1,232 SR
Queue Stats
161W - 185L
1,557 Elo+
Party 2
Anubis
Anubis
Rav3
Anubis
Level 105
God Stats
9W - 4L
1,797 SR
Queue Stats
90W - 54L
1,583 Elo+
Solo
Poseidon
Poseidon
xXLordPoseidonXx
Poseidon
Level 146
God Stats
11W - 14L
1,462 SR
Queue Stats
214W - 226L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 1 / 3
8,222
632
7,067
11,764
5,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
BLeRoy
Mercury
15
4 / 1 / 4
7,841
603
3,464
7,717
3,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Hierbudo
Anhur
15
4 / 0 / 4
8,952
689
6,487
5,824
1,652
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 4
7,795
600
5,334
5,521
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
3 / 1 / 6
7,386
568
5,036
9,048
9,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ackermanz
Sun Wukong
11
0 / 3 / 2
6,272
482
4,245
9,970
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
Kh40z
Arachne
10
0 / 6 / 1
5,917
455
3,109
9,688
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
NaFam
Kuzenbo
12
1 / 3 / 0
7,740
595
7,627
11,853
8,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Rav3
Anubis
6
0 / 1 / 0
5,502
423
1,485
2,522
1,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

14
3 / 1 / 0
7,881
606
5,610
5,894
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
4
4
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
3
1.5
L
Sun Wukong
Ackermanz
Sun Wukong
0
3
2
0.33
W
Mercury
BLeRoy
Mercury
4
1
4
6
W
Anhur
Hierbudo
Anhur
4
0
4
6
L
Arachne
Kh40z
Arachne
0
6
1
0.08
L
Kuzenbo
NaFam
Kuzenbo
1
3
0
0.33
L
Anubis
Rav3
Anubis
0
1
0
0
W
3
1
4
5
L
3
1
0
3
W
Ymir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,388
Damage
22,076
39,874
Taken
39,927
21,131
Mitigated
18,346
11,343
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,067
1,407
0
3,686
11,764
5,207
0
6,797
4,371
0
67,009
L
Sun Wukong
Ackermanz
Sun Wukong
4,245
917
0
1,288
9,970
4,656
0
4,184
5,590
0
35,320
W
Mercury
BLeRoy
Mercury
3,464
1,447
0
396
7,717
3,070
0
1,281
6,436
0
72,796
W
Anhur
Hierbudo
Anhur
6,487
3,540
0
3,723
5,824
1,652
1,985
842
4,982
0
66,373
L
Arachne
Kh40z
Arachne
3,109
2,296
0
1,308
9,688
2,473
0
1,564
8,084
0
31,311
L
Kuzenbo
NaFam
Kuzenbo
7,627
1,941
0
4,238
11,853
8,185
0
135
11,699
51,324
1,983
L
Anubis
Rav3
Anubis
1,485
570
0
567
2,522
1,547
0
1,645
793
13,884
0
W
5,334
331
568
1,446
5,521
1,656
296
2,580
2,941
50,398
0
L
5,610
854
0
2,113
5,894
1,485
0
1,868
3,844
56,338
0
W
Ymir
5,036
1,626
0
1,524
9,048
9,546
0
2,825
6,173
24,570
4,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,196
Gold Earned
33,312
515
Minions Killed
378
0
Camps Cleared
0
1,407,365
Distance Traveled
1,220,679
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,222
632
131
10
0
273,318
4
L
Sun Wukong
6,272
482
64
5
0
298,684
0
W
Mercury
7,841
603
108
8
0
336,987
0
W
Anhur
8,952
689
134
10
0
257,216
2
L
Arachne
5,917
455
64
5
0
247,967
0
L
Kuzenbo
7,740
595
114
9
0
260,140
3
L
Anubis
5,502
423
23
2
0
110,142
0
W
Eset
7,795
600
98
8
0
285,493
3
L
Poseidon
7,881
606
113
9
0
303,746
6
W
Ymir
7,386
568
44
3
0
254,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role