Player Matchup

Bastet
Bastet
ColoredDiamond
Bastet
Level 106
God Stats
45W - 44L
1,594 SR
Queue Stats
603W - 570L
1,502 Elo+
Solo
Ares
Ares
FadedCloth25273
Ares
Level 84
God Stats
27W - 36L
1,462 SR
Queue Stats
206W - 231L
1,496 Elo+
Party 1
Surtr
Surtr
NobleEmu
Surtr
Level 165
God Stats
14W - 16L
1,566 SR
Queue Stats
145W - 163L
1,515 Elo+
Party 1
Sol
Sol
OfasoDiablo
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,693 Elo+
Solo
Cupid
Cupid
roachent
Cupid
Level 95
God Stats
15W - 14L
1,621 SR
Queue Stats
78W - 84L
1,491 Elo+
Party 1
Team Averages
Level 110
1,549 SR
1,539 Elo+

VS

Team Averages
Level 110
1,573 SR
1,512 Elo+
Discordia
Discordia
HayCaramba
Discordia
Level 118
God Stats
14W - 9L
1,726 SR
Queue Stats
182W - 153L
1,513 Elo+
Solo
Hun Batz
Hun Batz
I Pour Tris
Hun Batz
Level 71
God Stats
39W - 27L
1,571 SR
Queue Stats
250W - 242L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
MatiiAltaX
Sun Wukong
Level 144
God Stats
38W - 38L
1,462 SR
Queue Stats
360W - 362L
1,537 Elo+
Solo
Ymir
Ymir
Stepper385
Ymir
Level 113
God Stats
8W - 5L
1,495 SR
Queue Stats
186W - 173L
1,546 Elo+
Party 2
Neith
Neith
chubi1412
Neith
Level 104
God Stats
17W - 12L
1,613 SR
Queue Stats
66W - 61L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,460
496
3,476
9,943
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 8 / 0
5,979
544
2,623
14,025
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
NobleEmu
Surtr
11
3 / 2 / 0
6,930
630
6,725
10,876
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 7 / 0
6,009
546
3,551
9,639
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
roachent
Cupid
7
0 / 7 / 1
4,591
417
2,400
8,036
2,171
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HayCaramba
Discordia
12
4 / 1 / 3
7,092
645
6,969
5,270
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
I Pour Tris
Hun Batz
12
7 / 0 / 10
7,362
669
6,334
7,089
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
MatiiAltaX
Sun Wukong
12
1 / 3 / 1
6,750
614
5,074
10,098
6,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
7 / 1 / 10
7,182
653
10,471
8,454
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
chubi1412
Neith
12
8 / 0 / 3
7,886
717
6,799
5,010
1,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
5
Kills
27
27
Deaths
5
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
8
0
0.13
W
Discordia
HayCaramba
Discordia
4
1
3
5.5
W
Hun Batz
I Pour Tris
Hun Batz
7
0
10
12
W
Sun Wukong
MatiiAltaX
Sun Wukong
1
3
1
0.5
L
Surtr
NobleEmu
Surtr
3
2
0
1.5
L
1
7
0
0.14
W
7
1
10
12
W
Neith
chubi1412
Neith
8
0
3
9.5
L
Cupid
roachent
Cupid
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,775
Damage
35,647
52,519
Taken
35,921
22,780
Mitigated
16,043
14,319
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,476
679
0
5,485
9,943
2,456
0
3,217
6,592
0
36,929
L
2,623
398
0
2,068
14,025
7,656
0
3,857
9,814
15,704
0
W
Discordia
HayCaramba
Discordia
6,969
341
0
341
5,270
1,558
342
1,283
3,987
44,330
1,821
W
Hun Batz
I Pour Tris
Hun Batz
6,334
2,143
0
3,722
7,089
2,121
74
1,310
5,748
0
37,211
W
Sun Wukong
MatiiAltaX
Sun Wukong
5,074
958
0
4,067
10,098
6,117
188
356
9,022
0
44,047
L
Surtr
NobleEmu
Surtr
6,725
2,097
0
3,324
10,876
8,485
8
410
9,829
1,024
43,688
L
3,551
1,330
0
2,082
9,639
2,012
0
6,401
3,110
25,063
3,397
W
10,471
1,622
0
1,062
8,454
4,714
0
2,079
6,375
30,070
0
W
Neith
chubi1412
Neith
6,799
2,355
0
807
5,010
1,533
667
1,294
3,716
0
45,351
L
Cupid
roachent
Cupid
2,400
1,390
170
1,190
8,036
2,171
0
2,525
5,163
0
18,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,969
Gold Earned
36,272
250
Minions Killed
376
0
Camps Cleared
0
1,097,449
Distance Traveled
1,118,784
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,460
496
65
6
0
259,271
0
L
Ares
5,979
544
22
2
0
213,464
1
W
Discordia
7,092
645
77
7
0
221,740
3
W
Hun Batz
7,362
669
69
6
0
266,208
0
W
Sun Wukong
6,750
614
92
8
0
221,188
2
L
Surtr
6,930
630
81
7
0
211,626
0
L
Sol
6,009
546
59
5
0
198,823
0
W
Ymir
7,182
653
50
5
0
220,561
2
W
Neith
7,886
717
88
8
0
189,087
0
L
Cupid
4,591
417
23
2
0
214,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role