Player Matchup

Vamana
Vamana
Abolished D
Vamana
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
206W - 206L
1,540 Elo+
Solo
Poseidon
Poseidon
Devilic
Poseidon
Level 129
God Stats
2W - 7L
1,409 SR
Queue Stats
357W - 356L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
SqwilyumfanCson
Zhong Kui
Level 160
God Stats
5W - 2L
1,694 SR
Queue Stats
119W - 115L
1,518 Elo+
Party 2
Artio
Artio
TameMage759
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,521 Elo+
Party 2
Hera
Hera
Thatboijay0513
Hera
Level 55
God Stats
2W - 4L
1,403 SR
Queue Stats
223W - 199L
1,552 Elo+
Solo
Team Averages
Level 119
1,501 SR
1,527 Elo+

VS

Team Averages
Level 124
1,751 SR
1,815 Elo+
Vulcan
Vulcan
DRIIZZEE
Vulcan
Level 92
God Stats
10W - 0L
1,929 SR
Queue Stats
390W - 62L
1,949 Elo+
Party 1
Cthulhu
Cthulhu
Enigwity
Cthulhu
Level 120
God Stats
7W - 8L
1,719 SR
Queue Stats
328W - 181L
1,732 Elo+
Party 1
Cerberus
Cerberus
MORPHENOMENAL
Cerberus
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 22L
1,876 Elo+
Party 1
Eset
Eset
Malubb
Eset
Level 53
God Stats
3W - 0L
1,812 SR
Queue Stats
102W - 93L
1,571 Elo+
Solo
Ymir
Ymir
iamjesus56
Ymir
Level 210
God Stats
5W - 3L
1,796 SR
Queue Stats
532W - 135L
1,945 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
2 / 4 / 4
7,039
704
5,241
9,785
12,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Devilic
Poseidon
13
0 / 6 / 5
6,980
698
4,922
8,763
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SqwilyumfanCson
Zhong Kui
13
4 / 6 / 0
7,298
730
7,665
9,874
7,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 9 / 6
6,820
682
2,107
15,565
15,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 5 / 3
6,708
671
10,207
6,923
1,962
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DRIIZZEE
Vulcan
17
13 / 0 / 12
10,789
1,079
17,351
5,449
2,904
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cthulhu
Enigwity
Cthulhu
15
8 / 3 / 15
9,442
944
9,040
9,018
7,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
MORPHENOMENAL
Cerberus
14
1 / 2 / 23
9,058
906
6,927
15,477
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
Malubb
Eset
15
4 / 1 / 21
9,310
931
10,076
6,187
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 12
8,823
882
4,834
9,446
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
113
6
Kills
30
30
Deaths
10
18
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
4
4
1
W
Vulcan
DRIIZZEE
Vulcan
13
0
12
19
L
Poseidon
Devilic
Poseidon
0
6
5
0.42
W
Cthulhu
Enigwity
Cthulhu
8
3
15
5.17
W
Cerberus
MORPHENOMENAL
Cerberus
1
2
23
6.25
W
Eset
Malubb
Eset
4
1
21
14.5
L
Zhong Kui
SqwilyumfanCson
Zhong Kui
4
6
0
0.67
L
0
9
6
0.33
L
0
5
3
0.3
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
48,228
50,910
Taken
45,577
40,347
Mitigated
33,354
7,636
Healing
13,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,241
1,020
196
2,983
9,785
12,286
0
8,887
898
0
10,983
W
Vulcan
DRIIZZEE
Vulcan
17,351
1,447
0
1,118
5,449
2,904
2,352
3,428
1,892
39,933
0
L
Poseidon
Devilic
Poseidon
4,922
722
0
1,773
8,763
2,854
0
8,508
255
19,220
0
W
Cthulhu
Enigwity
Cthulhu
9,040
329
1,336
0
9,018
7,896
900
4,384
4,522
30,828
737
W
Cerberus
MORPHENOMENAL
Cerberus
6,927
203
1,660
3,937
15,477
14,104
1,144
7,231
7,962
10,504
2,392
W
Eset
Malubb
Eset
10,076
341
2,813
1,559
6,187
2,413
879
4,154
1,953
17,101
0
L
Zhong Kui
SqwilyumfanCson
Zhong Kui
7,665
487
191
1,359
9,874
7,417
0
9,074
800
10,826
426
L
2,107
73
201
907
15,565
15,828
0
14,302
1,263
3,231
0
L
10,207
1,359
0
26
6,923
1,962
0
6,413
510
25,735
0
W
4,834
1,640
516
556
9,446
6,037
1,274
5,487
3,808
8,887
517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
47,422
88
Minions Killed
134
0
Camps Cleared
0
767,563
Distance Traveled
982,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,039
704
6
1
0
193,835
0
W
Vulcan
10,789
1,079
47
5
0
215,900
0
L
Poseidon
6,980
698
34
3
0
146,930
0
W
Cthulhu
9,442
944
43
4
0
187,734
0
W
Cerberus
9,058
906
19
2
0
212,425
0
W
Eset
9,310
931
14
1
0
210,677
0
L
Zhong Kui
7,298
730
12
1
0
125,032
0
L
Artio
6,820
682
0
0
0
131,804
0
L
Hera
6,708
671
36
4
0
169,962
0
W
Ymir
8,823
882
11
1
0
156,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role