Player Matchup

Hou Yi
Hou Yi
MortyDC137
Hou Yi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,254 Elo+
Party 1
Anubis
Anubis
Mrhatnklogs266
Anubis
Level 67
God Stats
5W - 11L
1,379 SR
Queue Stats
78W - 96L
1,399 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SNEEKY_CLIPZ
Tsukuyomi
Level 50
God Stats
5W - 1L
1,923 SR
Queue Stats
84W - 103L
1,318 Elo+
Party 1
Chaac
Chaac
Tre-AEz
Chaac
Level 48
God Stats
2W - 7L
1,403 SR
Queue Stats
55W - 82L
1,348 Elo+
Party 1
Ymir
Ymir
taivon48
Ymir
Level 29
God Stats
3W - 10L
1,240 SR
Queue Stats
16W - 41L
1,227 Elo+
Party 1
Team Averages
Level 43
1,489 SR
1,309 Elo+

VS

Team Averages
Level 64
1,472 SR
1,429 Elo+
Chaac
Chaac
AlternativeStop
Chaac
Level 126
God Stats
5W - 4L
1,513 SR
Queue Stats
60W - 27L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
Desijatt347
Baron Samedi
Level 46
God Stats
63W - 49L
1,470 SR
Queue Stats
121W - 139L
1,340 Elo+
Solo
Bacchus
Bacchus
Goldtrotter
Bacchus
Level 29
God Stats
2W - 2L
1,258 SR
Queue Stats
27W - 32L
1,398 Elo+
Party 2
Thanatos
Thanatos
PhiVanChauLeSeul
Thanatos
Level 66
God Stats
14W - 15L
1,451 SR
Queue Stats
130W - 129L
1,434 Elo+
Solo
Artemis
Artemis
RMEDAVINCI
Artemis
Level 52
God Stats
5W - 1L
1,668 SR
Queue Stats
145W - 146L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MortyDC137
Hou Yi
12
2 / 2 / 1
7,133
446
4,939
10,183
3,671
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 4 / 1
8,024
502
3,375
8,899
3,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
SNEEKY_CLIPZ
Tsukuyomi
13
4 / 6 / 1
7,891
493
9,947
13,781
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Chaac
Tre-AEz
Chaac
11
0 / 8 / 0
6,779
424
6,158
13,634
7,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
13
2 / 1 / 1
6,995
437
3,325
8,980
8,829
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 1
12,166
760
14,150
18,835
17,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Desijatt347
Baron Samedi
16
5 / 2 / 0
9,087
568
6,372
7,068
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Goldtrotter
Bacchus
14
1 / 1 / 3
8,736
546
3,917
9,387
9,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 4 / 5
9,141
571
4,726
14,670
6,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
RMEDAVINCI
Artemis
15
1 / 2 / 1
8,448
528
8,701
5,236
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
9
Kills
21
21
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
11
0
1
11.5
W
Baron Samedi
Desijatt347
Baron Samedi
5
2
0
2.5
W
Bacchus
Goldtrotter
Bacchus
1
1
3
2.5
L
Hou Yi
MortyDC137
Hou Yi
2
2
1
1.25
L
1
4
1
0.38
W
3
4
5
1.38
W
Artemis
RMEDAVINCI
Artemis
1
2
1
0.75
L
Tsukuyomi
SNEEKY_CLIPZ
Tsukuyomi
4
6
1
0.75
L
Chaac
Tre-AEz
Chaac
0
8
0
0
L
Ymir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,744
Damage
37,866
55,477
Taken
55,196
27,762
Mitigated
37,289
8,843
Healing
23,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,150
1,596
0
8,198
18,835
17,343
997
669
18,166
0
97,807
W
Baron Samedi
Desijatt347
Baron Samedi
6,372
733
0
1,639
7,068
2,397
583
1,468
5,600
48,385
0
W
Bacchus
Goldtrotter
Bacchus
3,917
245
114
3,098
9,387
9,203
0
1,987
7,400
23,700
0
L
Hou Yi
MortyDC137
Hou Yi
4,939
2,835
0
1,469
10,183
3,671
0
1,617
8,566
0
37,832
L
3,375
86
60
1,587
8,899
3,086
556
5,009
3,424
54,754
2,030
W
4,726
1,337
0
9,832
14,670
6,330
741
1,541
13,129
0
74,564
W
Artemis
RMEDAVINCI
Artemis
8,701
4,321
0
924
5,236
2,016
2,711
910
4,326
0
73,125
L
Tsukuyomi
SNEEKY_CLIPZ
Tsukuyomi
9,947
2,458
0
3,244
13,781
4,430
0
1,680
11,915
0
51,622
L
Chaac
Tre-AEz
Chaac
6,158
1,041
0
1,983
13,634
7,746
0
0
13,634
0
35,377
L
Ymir
3,325
784
0
500
8,980
8,829
0
1,331
7,649
22,724
115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,822
Gold Earned
47,578
337
Minions Killed
500
0
Camps Cleared
0
1,491,851
Distance Traveled
1,603,517
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,166
760
165
10
0
345,062
1
W
Baron Samedi
9,087
568
73
5
0
313,403
0
W
Bacchus
8,736
546
29
2
0
328,436
2
L
Hou Yi
7,133
446
60
4
0
294,522
0
L
Anubis
8,024
502
96
6
0
263,602
0
W
Thanatos
9,141
571
125
8
0
339,768
0
W
Artemis
8,448
528
108
7
0
276,848
0
L
Tsukuyomi
7,891
493
83
5
0
325,114
0
L
Chaac
6,779
424
62
4
0
309,743
0
L
Ymir
6,995
437
36
2
0
298,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role