Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Adrianex7000
Hercules
Level 157
God Stats
27W - 25L
1,634 SR
Queue Stats
475W - 459L
1,538 Elo+
Party 3
Charybdis
Charybdis
Princess_Amy_unu
Charybdis
Level 65
God Stats
5W - 9L
1,429 SR
Queue Stats
238W - 223L
1,534 Elo+
Party 3
Sobek
Sobek
dadsmasher420
Sobek
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,557 Elo+
Party 2
Nu Wa
Nu Wa
xWiGGaLiCiOuSx
Nu Wa
Level 147
God Stats
38W - 11L
1,933 SR
Queue Stats
344W - 83L
1,645 Elo+
Party 2
Team Averages
Level 106
1,599 SR
1,555 Elo+

VS

Team Averages
Level 110
1,430 SR
1,493 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Altterno
Neith
Level 6
God Stats
17W - 6L
1,263 SR
Queue Stats
67W - 49L
1,332 Elo+
Party 4
Artemis
Artemis
Connedi
Artemis
Level 115
God Stats
67W - 54L
1,572 SR
Queue Stats
76W - 71L
1,514 Elo+
Party 1
Agni
Agni
jpablovz2002
Agni
Level 145
God Stats
2W - 0L
1,276 SR
Queue Stats
119W - 103L
1,597 Elo+
Party 4
King Arthur
King Arthur
xDENKARx
King Arthur
Level 127
God Stats
3W - 5L
1,539 SR
Queue Stats
142W - 126L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 0
6,233
1,247
3,090
4,851
1,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Adrianex7000
Hercules
9
1 / 3 / 2
5,092
1,018
3,321
5,090
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Charybdis
8
0 / 0 / 1
4,726
945
71
458
100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 2 / 3
5,281
1,056
3,249
7,162
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 4
4,954
991
4,821
3,811
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
1 / 1 / 3
5,333
1,067
1,533
5,420
3,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Altterno
Neith
11
3 / 1 / 5
5,864
1,173
3,104
4,307
1,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Artemis
Connedi
Artemis
11
2 / 1 / 4
5,690
1,138
3,565
2,353
715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 4
5,813
1,163
4,369
3,094
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xDENKARx
King Arthur
9
0 / 3 / 3
4,849
970
3,446
5,794
2,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
9
9
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
0
2
W
Kumbhakarna
 
Kumbhakarna
1
1
3
2.5
L
Hercules
Adrianex7000
Hercules
1
3
2
0.67
W
Neith
Altterno
Neith
3
1
5
5.5
W
Artemis
Connedi
Artemis
2
1
4
4
L
Charybdis
0
0
1
0.5
L
1
2
3
1.25
W
3
0
4
5
W
King Arthur
xDENKARx
King Arthur
0
3
3
0.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,552
Damage
16,017
21,372
Taken
20,968
12,073
Mitigated
9,077
5,625
Healing
3,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,090
579
0
1,019
4,851
1,687
0
640
4,139
0
8,492
W
Kumbhakarna
 
Kumbhakarna
1,533
0
0
252
5,420
3,186
0
1,026
4,123
2,795
591
L
Hercules
Adrianex7000
Hercules
3,321
598
0
987
5,090
3,291
0
1,564
3,414
0
9,853
W
Neith
Altterno
Neith
3,104
1,028
0
1,856
4,307
1,914
0
981
3,206
0
13,397
W
Artemis
Connedi
Artemis
3,565
1,289
0
500
2,353
715
0
827
1,381
0
16,056
L
Charybdis
71
41
0
250
458
100
0
143
315
0
5,480
L
3,249
263
0
2,870
7,162
5,706
0
1,778
5,223
8,246
0
W
4,369
354
0
330
3,094
868
0
1,155
1,841
21,313
0
W
King Arthur
xDENKARx
King Arthur
3,446
209
0
969
5,794
2,394
0
3,498
2,043
303
8,625
L
4,821
1,888
0
499
3,811
1,289
0
1,710
2,028
11,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,286
Gold Earned
27,549
82
Minions Killed
106
0
Camps Cleared
0
461,689
Distance Traveled
585,812
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,233
1,247
16
3
0
111,585
0
W
Kumbhakarna
5,333
1,067
6
1
0
128,461
0
L
Hercules
5,092
1,018
21
4
0
96,799
2
W
Neith
5,864
1,173
21
4
0
114,294
0
W
Artemis
5,690
1,138
28
6
0
117,632
0
L
Charybdis
4,726
945
15
3
0
44,568
0
L
Sobek
5,281
1,056
10
2
0
108,702
0
W
Agni
5,813
1,163
42
8
0
109,596
0
W
King Arthur
4,849
970
9
2
0
115,829
0
L
Nu Wa
4,954
991
20
4
0
100,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role