Player Matchup

Guan Yu
Guan Yu
IngrownMulehair
Guan Yu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 34L
1,731 Elo+
Party 1
Nu Wa
Nu Wa
Level9Anger
Nu Wa
Level 157
God Stats
4W - 3L
1,614 SR
Queue Stats
150W - 45L
1,760 Elo+
Party 1
He Bo
He Bo
RileyReidsHole
He Bo
Level 148
God Stats
4W - 7L
1,389 SR
Queue Stats
323W - 338L
1,551 Elo+
Party 2
Cerberus
Cerberus
VonHath
Cerberus
Level 134
God Stats
3W - 0L
1,816 SR
Queue Stats
97W - 52L
1,641 Elo+
Party 1
Chiron
Chiron
iCody6ix
Chiron
Level 127
God Stats
1W - 0L
1,902 SR
Queue Stats
30W - 39L
1,494 Elo+
Party 2
Team Averages
Level 143
1,644 SR
1,635 Elo+

VS

Team Averages
Level 136
1,536 SR
1,519 Elo+
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Don rapids
Ix Chel
Level 108
God Stats
3W - 5L
1,470 SR
Queue Stats
308W - 311L
1,512 Elo+
Solo
Atlas
Atlas
JSnitch58
Atlas
Level 158
God Stats
5W - 5L
1,552 SR
Queue Stats
255W - 242L
1,549 Elo+
Solo
Geb
Geb
YouFlash270
Geb
Level 129
God Stats
1W - 1L
1,657 SR
Queue Stats
110W - 105L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 8
8,602
860
4,528
16,104
11,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 1 / 9
9,319
932
12,286
5,132
2,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
3 / 4 / 5
9,072
907
6,323
9,314
2,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
VonHath
Cerberus
14
1 / 4 / 6
9,057
906
6,634
15,844
12,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
iCody6ix
Chiron
17
5 / 1 / 6
10,199
1,020
10,229
11,522
4,332
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 4 / 7
8,842
884
12,808
9,418
3,387
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
 
Ullr
15
2 / 2 / 9
8,190
819
13,765
10,809
3,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
Don rapids
Ix Chel
15
4 / 3 / 8
8,242
824
9,984
11,376
3,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
JSnitch58
Atlas
1
0 / 0 / 0
2,720
272
0
650
119
17
4 / 2 / 9
9,535
954
7,471
12,001
10,708
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
11
Kills
14
14
Deaths
11
34
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
4
7
1.88
L
Ullr
 
Ullr
2
2
9
3.25
L
Ix Chel
Don rapids
Ix Chel
4
3
8
2.67
W
0
4
8
1
L
Atlas
JSnitch58
Atlas
0
0
0
0
W
2
1
9
6.5
W
3
4
5
1.38
W
Cerberus
VonHath
Cerberus
1
4
6
1
L
4
2
9
4.25
W
Chiron
iCody6ix
Chiron
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,000
Damage
44,028
57,916
Taken
44,254
33,773
Mitigated
21,905
28,090
Healing
19,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
12,808
457
0
748
9,418
3,387
0
5,772
3,646
34,474
0
L
Ullr
 
Ullr
13,765
3,308
2,184
1,719
10,809
3,996
498
5,533
5,276
0
32,390
L
Ix Chel
Don rapids
Ix Chel
9,984
1,002
6,558
4,897
11,376
3,695
225
6,000
5,376
21,953
0
W
4,528
708
9,532
5,766
16,104
11,267
0
6,865
9,239
0
10,847
L
Atlas
JSnitch58
Atlas
0
0
0
0
650
119
0
650
0
0
0
W
12,286
3,563
404
880
5,132
2,662
2,496
2,710
2,422
22,564
0
W
6,323
223
0
420
9,314
2,635
312
5,147
4,167
14,052
106
W
Cerberus
VonHath
Cerberus
6,634
66
514
2,612
15,844
12,877
207
6,869
8,975
13,018
666
L
7,471
471
290
2,858
12,001
10,708
0
6,585
5,416
15,609
1,062
W
Chiron
iCody6ix
Chiron
10,229
678
1,805
6,157
11,522
4,332
1,222
8,117
3,405
0
33,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,249
Gold Earned
37,529
131
Minions Killed
123
0
Camps Cleared
0
1,050,154
Distance Traveled
789,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,842
884
55
6
0
175,638
0
L
Ullr
8,190
819
40
4
0
209,278
0
L
Ix Chel
8,242
824
18
2
0
200,067
0
W
Guan Yu
8,602
860
12
1
0
206,611
0
L
Atlas
2,720
272
0
0
0
0
0
W
Nu Wa
9,319
932
15
2
0
216,968
0
W
He Bo
9,072
907
23
2
0
207,833
0
W
Cerberus
9,057
906
16
2
0
195,850
0
L
Geb
9,535
954
10
1
0
204,331
0
W
Chiron
10,199
1,020
65
7
0
222,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role