Player Matchup

Tsukuyomi
Tsukuyomi
Platinum III
 
Tsukuyomi
Platinum III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
 
Kuzenbo
Platinum IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum IV
BorderAgent
Fafnir
Platinum IV
Level 124
God Stats
4W - 0L
1,756 SR
Queue Stats
72W - 63L
1,663 MMR
Solo
Anhur
Anhur
Gold V
Prinfo
Anhur
Gold V
Level 40
God Stats
3W - 0L
1,620 SR
Queue Stats
47W - 30L
1,676 MMR
Solo
Arachne
Arachne
Gold I
Shadowskillsx
Arachne
Gold I
Level 175
God Stats
12W - 8L
1,627 SR
Queue Stats
308W - 314L
1,666 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,601 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,452 SR
1,683 MMR
Artemis
Artemis
Platinum III
TlacuacheBomba
Artemis
Platinum III
Level 161
God Stats
4W - 6L
1,573 SR
Queue Stats
226W - 209L
1,728 MMR
Solo
Susano
Susano
Silver I
TobiramaFlo
Susano
Silver I
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 54L
1,655 MMR
Solo
Anubis
Anubis
Gold II
iBuffMyTeam
Anubis
Gold II
Level 128
God Stats
17W - 17L
1,601 SR
Queue Stats
63W - 59L
1,654 MMR
Solo
Nu Wa
Nu Wa
Platinum V
landonitis
Nu Wa
Platinum V
Level 214
God Stats
0W - 2L
1,253 SR
Queue Stats
208W - 200L
1,735 MMR
Solo
Horus
Horus
Gold V
skibidiohiorizz
Horus
Gold V
Level 81
God Stats
1W - 1L
1,331 SR
Queue Stats
70W - 76L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
1 / 1 / 3
6,349
635
5,219
7,407
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
 
Kuzenbo
10
2 / 0 / 6
6,253
625
2,405
3,347
2,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
10
2 / 1 / 4
6,152
615
2,560
5,949
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Anhur
Prinfo
Anhur
12
4 / 1 / 0
7,131
713
5,461
5,862
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
11
7 / 3 / 4
6,328
633
5,049
7,939
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
MulanCthulhuThanatosKumbhakarna

VS

Bans
RavanaAo KuangChang'eLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,418
542
3,698
6,662
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
5
1 / 0 / 0
4,169
417
364
2,064
454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
8
3 / 7 / 1
5,291
529
2,725
9,658
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
10
1 / 5 / 3
5,374
537
4,350
6,231
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 2
5,125
513
2,559
8,484
4,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
6
6
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
1
3
2.5
W
Kuzenbo
 
Kuzenbo
2
0
6
5
W
Fafnir
2
1
4
4
W
Anhur
Prinfo
Anhur
4
1
0
4
W
Arachne
7
3
4
3
L
1
3
0
0.33
L
Susano
1
0
0
1
L
Anubis
3
7
1
0.5
L
Nu Wa
1
5
3
0.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,694
Damage
13,696
30,504
Taken
33,099
11,298
Mitigated
11,803
12,768
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,219
799
0
2,581
7,407
2,273
0
949
6,045
0
45,663
W
Kuzenbo
 
Kuzenbo
2,405
961
0
1,621
3,347
2,490
24
524
2,743
20,558
0
W
Fafnir
2,560
404
0
2,130
5,949
2,888
0
2,840
2,771
24,523
7,538
W
Anhur
Prinfo
Anhur
5,461
2,738
0
2,596
5,862
1,524
0
903
4,879
0
51,517
W
Arachne
5,049
3,968
0
3,840
7,939
2,123
295
1,257
6,537
0
29,408
L
3,698
1,198
0
370
6,662
1,526
0
581
6,081
0
34,170
L
Susano
364
57
0
1,354
2,064
454
0
0
2,064
0
9,505
L
Anubis
2,725
86
0
2,202
9,658
3,402
0
1,223
8,435
27,203
0
L
Nu Wa
4,350
948
0
426
6,231
1,753
0
2,684
3,547
34,491
0
L
2,559
772
40
3,630
8,484
4,668
0
342
8,142
0
24,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,213
Gold Earned
25,377
330
Minions Killed
247
0
Camps Cleared
0
1,045,999
Distance Traveled
782,836
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,349
635
83
8
0
190,967
2
W
Kuzenbo
6,253
625
28
3
0
226,851
3
W
Fafnir
6,152
615
64
6
0
218,808
0
W
Anhur
7,131
713
104
10
0
192,102
3
W
Arachne
6,328
633
51
5
0
217,271
2
L
Artemis
5,418
542
72
7
0
186,315
2
L
Susano
4,169
417
22
2
0
75,484
0
L
Anubis
5,291
529
47
5
0
182,603
0
L
Nu Wa
5,374
537
64
6
0
175,706
1
L
Horus
5,125
513
42
4
0
162,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role