Player Matchup

Chang'e
Chang'e
Gargramack
Chang'e
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 78L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
K1ng0fC1ubs
Ne Zha
Level 115
God Stats
10W - 1L
1,836 SR
Queue Stats
73W - 61L
1,515 Elo+
Party 3
Ah Puch
Ah Puch
Zunkz
Ah Puch
Level 108
God Stats
3W - 0L
1,836 SR
Queue Stats
80W - 76L
1,491 Elo+
Party 3
Sun Wukong
Sun Wukong
xHalijox
Sun Wukong
Level 132
God Stats
4W - 5L
1,330 SR
Queue Stats
272W - 263L
1,593 Elo+
Solo
Da Ji
Da Ji
xarasa
Da Ji
Level 102
God Stats
13W - 7L
1,729 SR
Queue Stats
237W - 218L
1,539 Elo+
Party 1
Team Averages
Level 109
1,646 SR
1,534 Elo+

VS

Team Averages
Level 131
1,525 SR
1,521 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DankMangos
Da Ji
Level 149
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 5L
1,412 Elo+
Party 2
Danzaburou
Danzaburou
LiquidLights974
Danzaburou
Level 147
God Stats
1W - 1L
1,576 SR
Queue Stats
24W - 19L
1,598 Elo+
Party 2
Jormungandr
Jormungandr
gaschugger
Jormungandr
Level 88
God Stats
10W - 4L
1,791 SR
Queue Stats
620W - 592L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gargramack
Chang'e
13
1 / 1 / 15
7,694
769
5,781
8,224
3,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
5 / 3 / 10
8,298
830
7,994
8,793
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Zunkz
Ah Puch
17
6 / 1 / 9
9,997
1,000
16,654
9,195
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
xHalijox
Sun Wukong
14
1 / 2 / 11
8,027
803
3,521
12,074
11,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
xarasa
Da Ji
14
6 / 2 / 8
8,488
849
8,149
5,994
3,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 1 / 4
8,221
822
6,409
9,996
8,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
 
Artemis
11
0 / 4 / 4
6,526
653
8,382
7,555
3,092
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
12
1 / 6 / 4
6,846
685
2,472
8,419
4,446
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
LiquidLights974
Danzaburou
13
3 / 5 / 3
8,155
816
4,902
10,024
3,997
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jormungandr
gaschugger
Jormungandr
15
1 / 3 / 5
7,320
732
13,099
11,183
13,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
19
Kills
8
9
Deaths
19
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
1
4
5
L
Artemis
 
Artemis
0
4
4
0.5
L
Da Ji
1
6
4
0.5
W
Chang'e
Gargramack
Chang'e
1
1
15
8.5
W
Ne Zha
5
3
10
3.33
L
Danzaburou
LiquidLights974
Danzaburou
3
5
3
0.9
W
Ah Puch
Zunkz
Ah Puch
6
1
9
10.5
L
Jormungandr
gaschugger
Jormungandr
1
3
5
1.17
W
Sun Wukong
xHalijox
Sun Wukong
1
2
11
3.25
W
Da Ji
xarasa
Da Ji
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,099
Damage
35,264
44,280
Taken
47,177
25,539
Mitigated
34,287
17,040
Healing
17,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,409
932
7,644
5,652
9,996
8,944
248
3,948
5,806
13,573
0
L
Artemis
 
Artemis
8,382
1,323
236
380
7,555
3,092
0
3,307
4,006
0
16,640
L
Da Ji
2,472
324
72
18
8,419
4,446
0
3,805
4,280
0
3,068
W
Chang'e
Gargramack
Chang'e
5,781
399
3,958
3,669
8,224
3,210
0
3,947
4,277
9,313
381
W
Ne Zha
7,994
1,184
343
1,026
8,793
3,333
483
4,669
4,124
0
18,299
L
Danzaburou
LiquidLights974
Danzaburou
4,902
1,254
110
1,785
10,024
3,997
0
4,928
4,705
0
19,811
W
Ah Puch
Zunkz
Ah Puch
16,654
587
1,424
2,940
9,195
4,044
725
4,133
5,062
37,618
213
L
Jormungandr
gaschugger
Jormungandr
13,099
1,482
490
1,037
11,183
13,808
41
4,751
6,126
25,056
0
W
Sun Wukong
xHalijox
Sun Wukong
3,521
43
239
1,447
12,074
11,482
230
4,592
7,482
402
13,046
W
Da Ji
xarasa
Da Ji
8,149
1,591
1,439
555
5,994
3,470
0
2,167
3,827
0
8,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,504
Gold Earned
37,068
119
Minions Killed
95
0
Camps Cleared
0
1,003,720
Distance Traveled
829,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,221
822
19
2
0
183,320
0
L
Artemis
6,526
653
8
1
0
127,984
0
L
Da Ji
6,846
685
2
0
0
172,134
0
W
Chang'e
7,694
769
18
2
0
215,826
0
W
Ne Zha
8,298
830
16
2
0
204,325
0
L
Danzaburou
8,155
816
45
5
0
165,139
0
W
Ah Puch
9,997
1,000
59
6
0
185,654
0
L
Jormungandr
7,320
732
21
2
0
180,474
0
W
Sun Wukong
8,027
803
23
2
0
189,653
0
W
Da Ji
8,488
849
3
0
0
208,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role