Player Matchup

Hou Yi
Hou Yi
Gold I
AVERAGESOLO89
Hou Yi
Gold I
Level 138
God Stats
2W - 1L
1,859 SR
Queue Stats
118W - 110L
1,553 MMR
Party 1
Scylla
Scylla
Platinum III
AnimalinHD
Scylla
Platinum III
Level 153
God Stats
6W - 8L
1,476 SR
Queue Stats
124W - 124L
1,682 MMR
Party 1
Mulan
Mulan
Gold IV
BeastKilla2K
Mulan
Gold IV
Level 159
God Stats
15W - 9L
1,672 SR
Queue Stats
356W - 357L
1,347 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,669 SR
1,527 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,546 SR
1,514 MMR
Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
ClearlyAVai
Discordia
Gold III
Level 147
God Stats
30W - 31L
1,551 SR
Queue Stats
91W - 83L
1,528 MMR
Solo
Jormungandr
Jormungandr
Gold III
ZaneCReed
Jormungandr
Gold III
Level 106
God Stats
10W - 13L
1,585 SR
Queue Stats
148W - 170L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,303
692
5,790
9,721
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
AnimalinHD
Scylla
13
1 / 5 / 1
8,449
704
4,743
8,093
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 2 / 2
8,121
677
8,317
12,658
10,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
ThothCthulhuKuzenboKumbhakarnaAgni

VS

Bans
BacchusNeithCerberusDanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
3 / 1 / 3
9,091
758
4,988
7,953
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
ClearlyAVai
Discordia
17
4 / 0 / 4
10,099
842
10,707
4,147
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ZaneCReed
Jormungandr
15
1 / 1 / 6
9,245
770
10,151
13,462
10,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
8
8
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
1
3
4.5
L
1
1
1
1.5
L
Scylla
AnimalinHD
Scylla
1
5
1
0.3
L
0
2
2
0.5
W
Discordia
ClearlyAVai
Discordia
4
0
4
6
W
Jormungandr
ZaneCReed
Jormungandr
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
25,846
30,472
Taken
25,562
16,292
Mitigated
14,131
5,772
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,988
1,422
0
1,360
7,953
2,509
480
1,915
5,570
0
15,611
L
5,790
1,387
0
2,017
9,721
3,190
0
6,151
2,854
0
21,753
L
Scylla
AnimalinHD
Scylla
4,743
692
0
0
8,093
2,531
0
5,726
1,808
26,357
398
L
8,317
839
0
3,755
12,658
10,571
0
6,820
5,134
0
24,395
W
Discordia
ClearlyAVai
Discordia
10,707
113
0
367
4,147
1,536
0
255
3,754
38,782
0
W
Jormungandr
ZaneCReed
Jormungandr
10,151
852
0
4,498
13,462
10,086
0
2,004
10,717
40,764
1,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,873
Gold Earned
28,435
121
Minions Killed
150
0
Camps Cleared
0
635,752
Distance Traveled
742,571
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,091
758
15
1
0
233,205
2
L
Hou Yi
8,303
692
36
3
0
211,148
1
L
Scylla
8,449
704
50
4
0
191,421
0
L
Mulan
8,121
677
35
3
0
233,183
8
W
Discordia
10,099
842
87
7
0
265,560
1
W
Jormungandr
9,245
770
48
4
0
243,806
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role