Player Matchup

Chronos
Chronos
Platinum II
 
Chronos
Platinum II
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
AE HebrewHammah
Cthulhu
Platinum IV
Level 155
God Stats
22W - 13L
1,770 SR
Queue Stats
107W - 101L
1,777 MMR
Party 1
Arachne
Arachne
Gold I
TheSleepyMage
Arachne
Gold I
Level 173
God Stats
4W - 2L
1,622 SR
Queue Stats
204W - 162L
1,809 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 182
1,631 SR
1,696 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 104
1,751 SR
1,798 MMR
Geb
Geb
Platinum V
DarkLMC
Geb
Platinum V
Level 148
God Stats
8W - 3L
1,774 SR
Queue Stats
187W - 214L
1,746 MMR
Solo
Cupid
Cupid
Diamond V
TyDaPlug
Cupid
Diamond V
Level 87
God Stats
34W - 15L
1,804 SR
Queue Stats
192W - 188L
1,815 MMR
Party 2
Fafnir
Fafnir
Diamond V
playboyxcartii
Fafnir
Diamond V
Level 76
God Stats
26W - 17L
1,675 SR
Queue Stats
131W - 142L
1,832 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
1 / 5 / 0
9,337
718
9,412
11,406
4,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 6 / 1
9,778
752
8,270
14,476
13,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
14
0 / 4 / 0
8,777
675
8,307
11,722
5,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
CerberusBacchusNe ZhaSerqetAgni

VS

Bans
ThothBaron SamediAchillesPersephoneMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
1 / 0 / 10
10,212
786
7,481
17,173
16,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cupid
TyDaPlug
Cupid
19
7 / 0 / 8
12,430
956
17,737
11,104
4,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
7 / 2 / 8
11,726
902
7,977
16,081
19,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
2
Kills
15
15
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
5
0
0.2
L
1
6
1
0.25
W
Geb
1
0
10
6
L
Arachne
0
4
0
0
W
Cupid
TyDaPlug
Cupid
7
0
8
11
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,989
Damage
33,195
37,604
Taken
44,358
23,624
Mitigated
41,247
4,131
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
9,412
3,035
0
860
11,406
4,316
121
5,963
5,189
44,378
0
L
8,270
185
207
1,553
14,476
13,503
0
4,602
9,594
23,554
0
W
Geb
7,481
355
0
4,252
17,173
16,992
635
7,429
9,262
28,543
0
L
Arachne
8,307
7,479
0
1,511
11,722
5,805
0
3,894
7,579
0
25,603
W
Cupid
TyDaPlug
Cupid
17,737
9,633
2,440
8,734
11,104
4,944
3,106
4,973
5,970
0
93,962
W
7,977
2,481
0
5,274
16,081
19,311
686
4,563
11,185
22,307
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,892
Gold Earned
34,368
144
Minions Killed
196
0
Camps Cleared
0
669,319
Distance Traveled
724,925
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,337
718
62
5
0
235,436
0
L
Cthulhu
9,778
752
43
3
0
201,070
0
W
Geb
10,212
786
26
2
0
254,282
0
L
Arachne
8,777
675
39
3
0
232,813
0
W
Cupid
12,430
956
138
11
0
237,700
3
W
Fafnir
11,726
902
32
2
0
232,943
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role