Player Matchup

Horus
Horus
KRAZY_SPADEZ
Horus
Level 139
God Stats
1W - 3L
1,342 SR
Queue Stats
110W - 110L
1,505 Elo+
Solo
Zeus
Zeus
Raxan4
Zeus
Level 37
God Stats
2W - 4L
1,302 SR
Queue Stats
95W - 96L
1,481 Elo+
Party 1
Hun Batz
Hun Batz
SLIMEDALLR
Hun Batz
Level 61
God Stats
23W - 22L
1,571 SR
Queue Stats
127W - 134L
1,502 Elo+
Solo
Medusa
Medusa
firebane626
Medusa
Level 81
God Stats
3W - 4L
1,707 SR
Queue Stats
72W - 66L
1,504 Elo+
Party 1
Ymir
Ymir
sluvine
Ymir
Level 103
God Stats
74W - 59L
1,601 SR
Queue Stats
304W - 295L
1,528 Elo+
Party 1
Team Averages
Level 84
1,505 SR
1,504 Elo+

VS

Team Averages
Level 110
1,553 SR
1,517 Elo+
Anubis
Anubis
B1rdy33
Anubis
Level 79
God Stats
6W - 4L
1,611 SR
Queue Stats
167W - 167L
1,465 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BigPaploo
Cu Chulainn
Level 85
God Stats
3W - 3L
1,405 SR
Queue Stats
171W - 162L
1,485 Elo+
Party 2
Lancelot
Lancelot
DannyBrownnn
Lancelot
Level 88
God Stats
26W - 21L
1,588 SR
Queue Stats
51W - 43L
1,536 Elo+
Solo
Nox
Nox
WhiteWolf8195
Nox
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 61L
1,523 Elo+
Solo
Neith
Neith
x0Angel0x
Neith
Level 180
God Stats
24W - 12L
1,662 SR
Queue Stats
253W - 217L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,182
479
5,100
14,600
9,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
Raxan4
Zeus
13
2 / 3 / 1
7,336
489
8,542
5,599
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
SLIMEDALLR
Hun Batz
14
3 / 1 / 4
7,683
512
4,539
7,511
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
14
4 / 4 / 2
8,163
544
8,628
10,284
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
sluvine
Ymir
13
2 / 1 / 6
7,952
530
6,275
13,811
10,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
B1rdy33
Anubis
14
0 / 4 / 5
7,871
525
6,397
11,874
5,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
BigPaploo
Cu Chulainn
16
2 / 1 / 5
9,884
659
9,650
12,627
10,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
DannyBrownnn
Lancelot
14
6 / 2 / 2
8,574
572
6,339
11,337
5,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 2 / 2
8,202
547
4,623
10,020
6,677
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
x0Angel0x
Neith
14
2 / 3 / 2
8,551
570
9,178
10,048
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
11
Kills
14
14
Deaths
12
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
B1rdy33
Anubis
0
4
5
0.63
W
Cu Chulainn
BigPaploo
Cu Chulainn
2
1
5
4.5
W
Lancelot
DannyBrownnn
Lancelot
6
2
2
3.5
L
0
5
1
0.1
L
Zeus
Raxan4
Zeus
2
3
1
0.83
L
Hun Batz
SLIMEDALLR
Hun Batz
3
1
4
5
W
4
2
2
2.5
L
Medusa
4
4
2
1.25
L
Ymir
sluvine
Ymir
2
1
6
5
W
Neith
x0Angel0x
Neith
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,084
Damage
36,187
51,805
Taken
55,906
29,671
Mitigated
30,759
8,669
Healing
16,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
B1rdy33
Anubis
6,397
419
0
4,754
11,874
5,227
470
6,751
5,123
58,041
1,805
W
Cu Chulainn
BigPaploo
Cu Chulainn
9,650
960
0
2,486
12,627
10,328
220
1,026
11,601
944
82,560
W
Lancelot
DannyBrownnn
Lancelot
6,339
687
0
2,464
11,337
5,227
0
1,823
9,514
0
59,268
L
5,100
2,178
84
4,026
14,600
9,359
0
1,997
12,603
364
41,045
L
Zeus
Raxan4
Zeus
8,542
631
0
500
5,599
2,139
0
3,045
2,554
42,944
771
L
Hun Batz
SLIMEDALLR
Hun Batz
4,539
770
0
845
7,511
2,991
0
769
6,742
0
61,562
W
4,623
763
0
1,529
10,020
6,677
163
4,853
5,167
30,166
0
L
Medusa
8,628
3,186
0
1,148
10,284
4,195
0
462
9,822
0
54,867
L
Ymir
sluvine
Ymir
6,275
1,166
0
2,066
13,811
10,987
0
5,305
8,506
37,256
0
W
Neith
x0Angel0x
Neith
9,178
3,399
0
4,955
10,048
3,300
769
728
9,320
0
67,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,316
Gold Earned
43,082
413
Minions Killed
469
0
Camps Cleared
0
1,437,513
Distance Traveled
1,460,020
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,871
525
84
6
0
251,804
0
W
Cu Chulainn
9,884
659
140
9
0
277,184
0
W
Lancelot
8,574
572
82
5
0
384,762
0
L
Horus
7,182
479
80
5
0
247,849
3
L
Zeus
7,336
489
79
5
0
257,055
0
L
Hun Batz
7,683
512
99
7
0
372,519
2
W
Nox
8,202
547
59
4
0
279,310
0
L
Medusa
8,163
544
103
7
0
282,866
0
L
Ymir
7,952
530
52
3
0
277,224
3
W
Neith
8,551
570
104
7
0
266,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role