Player Matchup

Hera
Hera
DRIIZZEE
Hera
Level 92
God Stats
4W - 0L
1,940 SR
Queue Stats
230W - 35L
1,943 Elo+
Party 2
Ra
Ra
Eckum
Ra
Level 129
God Stats
1W - 0L
1,620 SR
Queue Stats
64W - 13L
1,857 Elo+
Party 2
Cerberus
Cerberus
KillABee699
Cerberus
Level 220
God Stats
8W - 0L
2,068 SR
Queue Stats
555W - 558L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
MORPHENOMENAL
Sun Wukong
Level 147
God Stats
1W - 1L
1,297 SR
Queue Stats
89W - 17L
1,868 Elo+
Party 2
Khepri
Khepri
iamjesus56
Khepri
Level 210
God Stats
13W - 3L
1,750 SR
Queue Stats
362W - 103L
1,939 Elo+
Party 2
Team Averages
Level 160
1,735 SR
1,831 Elo+

VS

Team Averages
Level 135
1,539 SR
1,545 Elo+
Cabrakan
Cabrakan
DankMangos
Cabrakan
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Draco57
Gilgamesh
Level 154
God Stats
2W - 1L
1,812 SR
Queue Stats
203W - 213L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LiquidLights974
Morgan Le Fay
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,605 Elo+
Party 1
Chang'e
Chang'e
RektMedia23
Chang'e
Level 79
God Stats
0W - 2L
1,302 SR
Queue Stats
98W - 117L
1,497 Elo+
Solo
Cernunnos
Cernunnos
RileyReidsHole
Cernunnos
Level 148
God Stats
3W - 3L
1,579 SR
Queue Stats
245W - 255L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
10 / 1 / 11
10,907
992
23,112
8,262
5,342
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
16
5 / 2 / 13
9,421
856
8,379
7,146
2,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
KillABee699
Cerberus
15
2 / 1 / 15
9,619
874
14,015
20,071
20,298
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
MORPHENOMENAL
Sun Wukong
16
4 / 2 / 16
9,305
846
12,995
15,821
19,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
iamjesus56
Khepri
14
1 / 2 / 17
9,420
856
6,547
13,647
14,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DankMangos
Cabrakan
14
2 / 4 / 3
8,553
778
6,148
13,380
10,903
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Draco57
Gilgamesh
13
1 / 5 / 5
8,152
741
8,606
16,074
14,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
LiquidLights974
Morgan Le Fay
15
3 / 5 / 1
8,664
788
12,245
12,325
3,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
RektMedia23
Chang'e
14
0 / 3 / 6
7,665
697
5,676
13,991
10,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cernunnos
RileyReidsHole
Cernunnos
13
0 / 5 / 2
7,456
678
8,403
15,287
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
23
22
Kills
6
8
Deaths
22
72
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
10
1
11
15.5
L
Cabrakan
DankMangos
Cabrakan
2
4
3
0.88
L
Gilgamesh
Draco57
Gilgamesh
1
5
5
0.7
W
Ra
5
2
13
5.75
W
Cerberus
KillABee699
Cerberus
2
1
15
9.5
L
Morgan Le Fay
LiquidLights974
Morgan Le Fay
3
5
1
0.7
W
Sun Wukong
MORPHENOMENAL
Sun Wukong
4
2
16
6
L
Chang'e
RektMedia23
Chang'e
0
3
6
1
L
Cernunnos
RileyReidsHole
Cernunnos
0
5
2
0.2
W
Khepri
iamjesus56
Khepri
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,048
Damage
41,078
64,947
Taken
71,057
62,165
Mitigated
43,118
34,608
Healing
30,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
23,112
4,216
414
669
8,262
5,342
2,023
2,708
5,255
46,339
0
L
Cabrakan
DankMangos
Cabrakan
6,148
597
0
1,755
13,380
10,903
262
10,258
2,823
10,518
0
L
Gilgamesh
Draco57
Gilgamesh
8,606
970
2,211
3,053
16,074
14,026
186
10,494
5,580
0
21,138
W
Ra
8,379
558
15,804
2,322
7,146
2,905
1,890
2,402
2,519
32,215
0
W
Cerberus
KillABee699
Cerberus
14,015
105
33
7,795
20,071
20,298
358
8,878
10,510
21,730
481
L
Morgan Le Fay
LiquidLights974
Morgan Le Fay
12,245
1,412
146
2,302
12,325
3,392
0
9,776
2,549
23,411
0
W
Sun Wukong
MORPHENOMENAL
Sun Wukong
12,995
1,507
698
1,016
15,821
19,239
1,654
4,479
10,508
0
19,533
L
Chang'e
RektMedia23
Chang'e
5,676
629
12,285
6,804
13,991
10,012
324
8,566
5,367
17,512
0
L
Cernunnos
RileyReidsHole
Cernunnos
8,403
4,404
0
2,331
15,287
4,785
825
11,435
3,716
0
28,954
W
Khepri
iamjesus56
Khepri
6,547
159
3,579
2,278
13,647
14,381
559
4,246
8,978
14,263
1,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,672
Gold Earned
40,490
150
Minions Killed
121
0
Camps Cleared
0
1,041,589
Distance Traveled
929,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,907
992
56
5
0
186,309
0
L
Cabrakan
8,553
778
12
1
0
176,042
0
L
Gilgamesh
8,152
741
20
2
0
192,720
0
W
Ra
9,421
856
39
4
0
225,621
0
W
Cerberus
9,619
874
16
1
0
219,895
0
L
Morgan Le Fay
8,664
788
30
3
0
170,098
0
W
Sun Wukong
9,305
846
17
2
0
221,307
0
L
Chang'e
7,665
697
17
2
0
208,278
0
L
Cernunnos
7,456
678
42
4
0
182,353
0
W
Khepri
9,420
856
22
2
0
188,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role