Player Matchup

Gilgamesh
Gilgamesh
Alithari
Gilgamesh
Level 115
God Stats
6W - 4L
1,538 SR
Queue Stats
59W - 55L
1,491 Elo+
Party 2
Agni
Agni
ColdDespair
Agni
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,573 Elo+
Party 2
Ares
Ares
DG Wlf Pack
Ares
Level 69
God Stats
43W - 40L
1,518 SR
Queue Stats
107W - 123L
1,486 Elo+
Solo
Ah Puch
Ah Puch
Nenrack
Ah Puch
Level 105
God Stats
5W - 0L
1,808 SR
Queue Stats
63W - 58L
1,503 Elo+
Party 2
Nemesis
Nemesis
OuroSotek
Nemesis
Level 108
God Stats
35W - 48L
1,436 SR
Queue Stats
259W - 276L
1,462 Elo+
Solo
Team Averages
Level 92
1,560 SR
1,503 Elo+

VS

Team Averages
Level 55
1,612 SR
1,511 Elo+
Geb
Geb
 
Geb
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FuegoMamaguevo
Baron Samedi
Level 46
God Stats
15W - 14L
1,612 SR
Queue Stats
139W - 164L
1,483 Elo+
Solo
Jing Wei
Jing Wei
MilkyyBunn
Jing Wei
Level 5
God Stats
2W - 2L
1,775 SR
Queue Stats
11W - 18L
1,517 Elo+
Party 1
Bastet
Bastet
woolenguitar
Bastet
Level 47
God Stats
3W - 4L
1,673 SR
Queue Stats
76W - 78L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alithari
Gilgamesh
12
1 / 2 / 4
6,768
1,128
7,571
8,370
5,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 1 / 4
6,531
1,089
2,567
2,407
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 2
6,818
1,136
2,169
3,468
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ah Puch
Nenrack
Ah Puch
12
1 / 0 / 5
7,109
1,185
11,012
1,544
1,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
OuroSotek
Nemesis
12
4 / 0 / 1
7,658
1,276
5,651
3,213
1,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Team 1 Tickets

376

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 2 / 2
7,301
1,217
2,607
11,291
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Aphrodite
 
Aphrodite
11
1 / 1 / 2
6,608
1,101
4,917
7,657
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
FuegoMamaguevo
Baron Samedi
11
0 / 1 / 0
5,828
971
895
1,836
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
MilkyyBunn
Jing Wei
11
0 / 2 / 3
6,395
1,066
1,434
7,642
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
12
1 / 0 / 2
6,720
1,120
4,196
4,078
1,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
6
Kills
3
3
Deaths
6
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
2
1
L
Aphrodite
 
Aphrodite
1
1
2
2
W
Gilgamesh
Alithari
Gilgamesh
1
2
4
1.5
W
0
1
4
2
W
0
0
2
1
L
Baron Samedi
FuegoMamaguevo
Baron Samedi
0
1
0
0
L
Jing Wei
MilkyyBunn
Jing Wei
0
2
3
0.75
W
Ah Puch
Nenrack
Ah Puch
1
0
5
3.5
W
Nemesis
OuroSotek
Nemesis
4
0
1
4.5
L
Bastet
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,970
Damage
14,049
19,002
Taken
32,504
12,688
Mitigated
17,726
3,545
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,607
511
124
792
11,291
9,489
0
6,236
4,708
5,895
0
L
Aphrodite
 
Aphrodite
4,917
30
1,721
3,077
7,657
3,359
0
4,010
3,608
17,288
0
W
Gilgamesh
Alithari
Gilgamesh
7,571
952
0
1,110
8,370
5,806
0
3,359
3,768
0
14,017
W
2,567
139
177
133
2,407
837
0
1,268
1,139
15,151
0
W
2,169
164
0
686
3,468
3,188
0
1,754
1,714
5,331
0
L
Baron Samedi
FuegoMamaguevo
Baron Samedi
895
30
133
170
1,836
1,070
0
1,097
725
3,396
0
L
Jing Wei
MilkyyBunn
Jing Wei
1,434
531
0
454
7,642
2,427
0
3,073
4,320
0
16,597
W
Ah Puch
Nenrack
Ah Puch
11,012
554
0
480
1,544
1,178
0
764
780
29,334
1,263
W
Nemesis
OuroSotek
Nemesis
5,651
1,674
0
959
3,213
1,679
0
1,274
1,939
0
14,596
L
Bastet
4,196
856
0
331
4,078
1,381
0
1,004
2,992
0
13,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
32,852
134
Minions Killed
110
6
Camps Cleared
3
605,419
Distance Traveled
527,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,301
1,217
4
1
0
122,033
0
L
Aphrodite
6,608
1,101
42
7
1
110,641
0
W
Gilgamesh
6,768
1,128
14
2
1
114,335
0
W
Agni
6,531
1,089
41
7
2
111,993
0
W
Ares
6,818
1,136
7
1
0
124,233
0
L
Baron Samedi
5,828
971
2
0
0
59,552
0
L
Jing Wei
6,395
1,066
30
5
2
115,813
0
W
Ah Puch
7,109
1,185
46
8
0
129,913
0
W
Nemesis
7,658
1,276
26
4
3
124,945
0
L
Bastet
6,720
1,120
32
5
0
119,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role