Player Matchup

Ra
Ra
Gold V
 
Ra
Gold V
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver I
alohawiners
Shiva
Silver I
Level 114
God Stats
31W - 35L
1,529 SR
Queue Stats
248W - 277L
1,164 MMR
Solo
Bastet
Bastet
Silver IV
asipe97
Bastet
Silver IV
Level 130
God Stats
3W - 3L
1,574 SR
Queue Stats
20W - 34L
1,023 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,534 SR
1,229 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,549 SR
1,100 MMR
Janus
Janus
Silver II
Carlol3503
Janus
Silver II
Level 117
God Stats
7W - 6L
1,574 SR
Queue Stats
36W - 44L
1,091 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze I
UltimateChamp90
Kumbhakarna
Bronze I
Level 64
God Stats
9W - 4L
1,508 SR
Queue Stats
41W - 68L
873 MMR
Solo
Cupid
Cupid
Silver I
nicopas
Cupid
Silver I
Level 125
God Stats
34W - 28L
1,565 SR
Queue Stats
402W - 451L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
5 / 2 / 3
11,463
882
11,764
10,098
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 2 / 6
10,720
825
14,151
17,593
17,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
asipe97
Bastet
16
1 / 2 / 7
10,397
800
4,768
9,334
4,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
MulanAchillesIx ChelCthulhuNe Zha

VS

Bans
Nu WaSurtrMedusaGilgameshCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 3 / 3
9,547
734
12,350
8,987
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Kumbhakarna
UltimateChamp90
Kumbhakarna
15
1 / 2 / 4
9,345
719
5,699
15,658
15,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
nicopas
Cupid
16
2 / 3 / 4
9,768
751
4,374
10,242
4,073
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
8
Kills
5
6
Deaths
8
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
3
3.25
L
Janus
2
3
3
1.17
L
Kumbhakarna
UltimateChamp90
Kumbhakarna
1
2
4
1.5
W
2
2
6
2.5
W
Bastet
asipe97
Bastet
1
2
7
2.25
L
Cupid
nicopas
Cupid
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
22,423
37,025
Taken
34,887
24,965
Mitigated
23,104
13,545
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,764
557
4,087
5,430
10,098
3,613
1,123
6,804
3,294
57,474
889
L
Janus
12,350
205
0
530
8,987
3,260
0
2,626
6,079
40,888
359
L
Kumbhakarna
UltimateChamp90
Kumbhakarna
5,699
1,760
0
3,199
15,658
15,771
0
5,507
9,279
20,633
0
W
14,151
1,536
488
2,494
17,593
17,339
915
7,622
9,971
0
35,259
W
Bastet
asipe97
Bastet
4,768
722
0
1,046
9,334
4,013
1,154
3,577
5,757
0
29,298
L
Cupid
nicopas
Cupid
4,374
1,353
3,586
4,330
10,242
4,073
0
2,866
6,925
0
26,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,580
Gold Earned
28,660
183
Minions Killed
144
0
Camps Cleared
0
792,549
Distance Traveled
746,558
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,463
882
97
7
0
265,133
2
L
Janus
9,547
734
61
5
0
262,908
0
L
Kumbhakarna
9,345
719
33
3
0
244,311
0
W
Shiva
10,720
825
37
3
0
277,083
0
W
Bastet
10,397
800
49
4
0
250,333
0
L
Cupid
9,768
751
50
4
0
239,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role