Player Matchup

Sobek
Sobek
 
Sobek
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
PeterRhea
Poseidon
Level 128
God Stats
0W - 3L
978 SR
Queue Stats
132W - 112L
1,553 Elo+
Party 2
Nike
Nike
Turtilla
Nike
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,440 Elo+
Party 2
Yemoja
Yemoja
lanseg
Yemoja
Level 89
God Stats
0W - 2L
1,325 SR
Queue Stats
122W - 135L
1,458 Elo+
Solo
Persephone
Persephone
remi1
Persephone
Level 117
God Stats
0W - 1L
1,126 SR
Queue Stats
34W - 40L
1,430 Elo+
Solo
Team Averages
Level 93
1,286 SR
1,476 Elo+

VS

Team Averages
Level 107
1,585 SR
1,425 Elo+
Pele
Pele
BeerBarrelDaryl
Pele
Level 84
God Stats
3W - 1L
1,630 SR
Queue Stats
74W - 86L
1,435 Elo+
Party 1
Xing Tian
Xing Tian
Joneslifeee
Xing Tian
Level 97
God Stats
3W - 1L
1,581 SR
Queue Stats
197W - 190L
1,373 Elo+
Party 3
Hachiman
Hachiman
SlenderMonkey
Hachiman
Level 89
God Stats
7W - 3L
1,646 SR
Queue Stats
214W - 195L
1,343 Elo+
Party 3
Merlin
Merlin
UKz II TORTURE
Merlin
Level 124
God Stats
2W - 0L
1,698 SR
Queue Stats
230W - 254L
1,484 Elo+
Party 1
Hel
Hel
wolfraven91
Hel
Level 142
God Stats
2W - 3L
1,372 SR
Queue Stats
248W - 235L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
0 / 7 / 7
8,688
724
7,503
22,246
30,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
PeterRhea
Poseidon
15
4 / 4 / 2
8,692
724
9,095
11,745
4,425
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
16
2 / 2 / 7
9,160
763
13,640
15,414
12,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
lanseg
Yemoja
17
3 / 2 / 5
9,353
779
5,404
14,562
12,662
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Persephone
remi1
Persephone
12
0 / 1 / 2
7,425
619
4,514
5,576
1,968
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 8
9,727
811
14,321
14,780
8,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Joneslifeee
Xing Tian
17
1 / 1 / 15
10,281
857
9,999
14,572
16,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
SlenderMonkey
Hachiman
17
4 / 2 / 8
10,513
876
17,063
10,207
4,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 12
9,648
804
11,253
7,473
3,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 1 / 12
9,228
769
9,007
7,789
3,551
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
71
9
Kills
16
16
Deaths
9
23
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
7
7
0.5
W
5
4
8
2.25
W
Xing Tian
Joneslifeee
Xing Tian
1
1
15
8.5
L
Poseidon
PeterRhea
Poseidon
4
4
2
1.25
W
Hachiman
SlenderMonkey
Hachiman
4
2
8
4
L
Nike
2
2
7
2.75
W
4
1
12
10
L
Yemoja
lanseg
Yemoja
3
2
5
2.75
L
Persephone
remi1
Persephone
0
1
2
1
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,156
Damage
61,643
69,543
Taken
54,821
62,711
Mitigated
35,275
30,406
Healing
29,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,503
373
358
2,793
22,246
30,842
0
8,913
13,333
14,610
0
W
14,321
2,185
392
2,113
14,780
8,508
679
6,292
8,488
0
27,145
W
Xing Tian
Joneslifeee
Xing Tian
9,999
706
2,977
2,629
14,572
16,016
0
5,317
9,255
19,244
2,840
L
Poseidon
PeterRhea
Poseidon
9,095
851
702
2,020
11,745
4,425
1,054
4,965
6,780
16,143
845
W
Hachiman
SlenderMonkey
Hachiman
17,063
8,229
1,351
1,416
10,207
4,190
3,294
6,422
3,785
0
31,776
L
Nike
13,640
576
1,916
3,378
15,414
12,814
77
7,073
8,341
0
31,857
W
11,253
1,079
1,168
646
7,473
3,010
1,884
4,100
3,373
22,145
0
L
Yemoja
lanseg
Yemoja
5,404
1,028
13,990
4,441
14,562
12,662
54
5,068
9,494
15,088
0
L
Persephone
remi1
Persephone
4,514
145
349
459
5,576
1,968
0
2,398
3,174
11,997
0
W
9,007
623
11,794
4,593
7,789
3,551
391
4,030
3,759
17,524
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,318
Gold Earned
49,397
94
Minions Killed
141
0
Camps Cleared
0
1,054,214
Distance Traveled
1,224,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,688
724
11
1
0
235,266
0
W
Pele
9,727
811
25
2
0
255,777
0
W
Xing Tian
10,281
857
21
2
0
258,393
0
L
Poseidon
8,692
724
14
1
0
213,117
0
W
Hachiman
10,513
876
42
4
0
222,890
0
L
Nike
9,160
763
41
3
0
265,023
0
W
Merlin
9,648
804
31
3
0
239,001
0
L
Yemoja
9,353
779
14
1
0
217,537
0
L
Persephone
7,425
619
14
1
0
123,271
0
W
Hel
9,228
769
22
2
0
248,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role