Player Matchup

Morgan Le Fay
Morgan Le Fay
Baxyol
Morgan Le Fay
Level 18
God Stats
4W - 5L
1,431 SR
Queue Stats
31W - 42L
1,351 Elo+
Party 2
Cthulhu
Cthulhu
Blackoolaid1
Cthulhu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Loki
Loki
DownSyndrix
Loki
Level 106
God Stats
91W - 88L
1,474 SR
Queue Stats
140W - 148L
1,417 Elo+
Party 2
Sol
Sol
offbeat-cup24
Sol
Level 95
God Stats
462W - 419L
1,548 SR
Queue Stats
464W - 424L
1,491 Elo+
Solo
Nu Wa
Nu Wa
rollingsmke
Nu Wa
Level 127
God Stats
11W - 9L
1,539 SR
Queue Stats
822W - 829L
1,368 Elo+
Solo
Team Averages
Level 73
1,498 SR
1,425 Elo+

VS

Team Averages
Level 95
1,599 SR
1,454 Elo+
Nox
Nox
 
Nox
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Flamingogame774
Jormungandr
Level 88
God Stats
0W - 2L
1,654 SR
Queue Stats
2W - 8L
1,362 Elo+
Party 1
Jing Wei
Jing Wei
Lambonator424
Jing Wei
Level 159
God Stats
0W - 2L
1,751 SR
Queue Stats
27W - 26L
1,539 Elo+
Solo
Arachne
Arachne
WaWaVision
Arachne
Level 83
God Stats
5W - 2L
1,552 SR
Queue Stats
46W - 51L
1,477 Elo+
Solo
Cthulhu
Cthulhu
YoureDeadImNot
Cthulhu
Level 68
God Stats
1W - 5L
1,540 SR
Queue Stats
8W - 17L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Baxyol
Morgan Le Fay
10
0 / 0 / 0
6,144
614
1,319
2,052
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
Blackoolaid1
Cthulhu
9
1 / 3 / 2
5,865
587
1,167
4,216
2,185
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
6 / 0 / 2
7,234
723
4,536
4,644
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 2 / 1
6,517
652
5,997
9,639
2,316
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 1 / 2
5,504
550
2,930
6,182
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
5
0 / 3 / 0
3,826
383
1,010
4,033
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Flamingogame774
Jormungandr
5
0 / 2 / 0
4,295
430
797
5,192
1,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Lambonator424
Jing Wei
10
5 / 5 / 0
5,872
587
4,568
8,178
2,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
WaWaVision
Arachne
6
0 / 0 / 0
4,187
419
1,604
3,207
785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 3 / 0
4,053
405
820
4,129
1,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
13
Kills
5
6
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
0
0
W
Morgan Le Fay
Baxyol
Morgan Le Fay
0
0
0
0
W
Cthulhu
Blackoolaid1
Cthulhu
1
3
2
0.67
W
6
0
2
7
L
Jormungandr
Flamingogame774
Jormungandr
0
2
0
0
L
Jing Wei
Lambonator424
Jing Wei
5
5
0
1
L
Arachne
WaWaVision
Arachne
0
0
0
0
L
0
3
0
0
W
4
2
1
2.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,949
Damage
8,799
26,733
Taken
24,739
7,843
Mitigated
7,850
12,664
Healing
3,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,010
0
0
250
4,033
969
0
929
3,104
8,140
0
W
Morgan Le Fay
Baxyol
Morgan Le Fay
1,319
241
0
494
2,052
587
114
0
2,052
29,561
1,218
W
Cthulhu
Blackoolaid1
Cthulhu
1,167
185
865
473
4,216
2,185
108
0
4,216
8,052
1,223
W
4,536
1,069
0
913
4,644
1,404
523
2,050
2,594
0
47,473
L
Jormungandr
Flamingogame774
Jormungandr
797
315
0
434
5,192
1,977
0
1,196
3,956
10,293
2,229
L
Jing Wei
Lambonator424
Jing Wei
4,568
3,204
0
1,322
8,178
2,621
0
6,528
1,650
0
27,221
L
Arachne
WaWaVision
Arachne
1,604
1,157
0
1,005
3,207
785
0
1,583
1,462
0
15,800
L
820
88
0
241
4,129
1,498
11
837
3,292
7,193
0
W
5,997
3,040
0
5,977
9,639
2,316
905
225
9,414
45,310
0
W
2,930
1,045
0
3,942
6,182
1,351
0
324
5,858
31,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
22,233
310
Minions Killed
129
0
Camps Cleared
0
894,833
Distance Traveled
912,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
3,826
383
9
1
0
170,815
0
W
Morgan Le Fay
6,144
614
83
8
0
183,459
0
W
Cthulhu
5,865
587
17
2
0
162,100
0
W
Loki
7,234
723
83
8
0
184,029
0
L
Jormungandr
4,295
430
34
3
0
185,332
0
L
Jing Wei
5,872
587
43
4
0
182,695
0
L
Arachne
4,187
419
33
3
0
178,465
0
L
Cthulhu
4,053
405
10
1
0
195,066
0
W
Sol
6,517
652
71
7
0
171,584
0
W
Nu Wa
5,504
550
56
6
0
193,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role