Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
GodExcommunicado
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,440 Elo+
Solo
Sol
Sol
JWACK15
Sol
Level 128
God Stats
2W - 0L
1,777 SR
Queue Stats
134W - 147L
1,493 Elo+
Solo
Scylla
Scylla
SENOR REECE
Scylla
Level 116
God Stats
2W - 1L
1,454 SR
Queue Stats
71W - 63L
1,498 Elo+
Party 1
Anhur
Anhur
ThatsWhatsUpBro_
Anhur
Level 125
God Stats
1W - 3L
1,118 SR
Queue Stats
114W - 159L
1,405 Elo+
Solo
Team Averages
Level 111
1,470 SR
1,467 Elo+

VS

Team Averages
Level 152
1,552 SR
1,456 Elo+
Nike
Nike
EigrengrauKnight
Nike
Level 143
God Stats
2W - 3L
1,557 SR
Queue Stats
270W - 288L
1,473 Elo+
Solo
Maman Brigitte
Maman Brigitte
Juanpyle22
Maman Brigitte
Level 156
God Stats
2W - 3L
1,544 SR
Queue Stats
102W - 126L
1,442 Elo+
Solo
Geb
Geb
SeekerSwarm
Geb
Level 154
God Stats
3W - 2L
1,695 SR
Queue Stats
217W - 220L
1,480 Elo+
Solo
Tyr
Tyr
ShoeMain
Tyr
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,439 Elo+
Solo
Atlas
Atlas
Steazyikigai
Atlas
Level 156
God Stats
3W - 4L
1,462 SR
Queue Stats
412W - 442L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 1 / 9
5,792
1,158
2,772
4,674
4,195
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
3 / 0 / 6
6,265
1,253
6,239
3,712
2,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
11
1 / 2 / 4
6,123
1,225
3,829
3,801
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
10
2 / 0 / 5
6,199
1,240
3,334
2,524
781
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 1 / 5
5,926
1,185
3,295
3,149
1,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
5,883
1,177
4,459
7,513
4,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maman Brigitte
Juanpyle22
Maman Brigitte
9
0 / 3 / 2
4,759
952
2,054
3,443
1,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 3
4,892
978
3,415
6,238
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 3
4,840
968
2,033
5,036
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
4,264
853
0
0
0
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
9
Kills
3
4
Deaths
9
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
9
4.5
L
3
2
1
1.75
W
3
0
6
6
W
Sol
1
2
4
1.5
L
Maman Brigitte
Juanpyle22
Maman Brigitte
0
3
2
0.33
W
Scylla
2
0
5
4.5
L
0
3
3
0.5
L
0
1
3
1.5
L
0
0
0
0
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,469
Damage
11,961
17,860
Taken
22,230
9,310
Mitigated
13,410
6,513
Healing
5,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,772
887
319
1,499
4,674
4,195
494
1,105
3,341
5,916
0
L
4,459
28
763
2,177
7,513
4,296
0
4,026
3,487
0
7,723
W
6,239
704
272
403
3,712
2,199
78
1,357
2,177
0
9,453
W
Sol
3,829
819
595
1,034
3,801
1,110
127
898
2,765
13,175
464
L
Maman Brigitte
Juanpyle22
Maman Brigitte
2,054
0
0
22
3,443
1,419
0
1,659
1,784
6,860
171
W
Scylla
3,334
337
321
958
2,524
781
124
887
1,583
10,096
218
L
3,415
35
299
746
6,238
3,886
0
2,574
3,664
8,185
0
L
2,033
332
389
1,419
5,036
3,809
0
1,421
3,615
0
4,272
L
0
0
0
0
0
0
0
0
0
0
0
W
3,295
1,656
649
463
3,149
1,025
328
558
2,525
0
7,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
24,638
59
Minions Killed
28
0
Camps Cleared
0
486,939
Distance Traveled
345,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,792
1,158
5
1
0
98,247
0
L
Nike
5,883
1,177
5
1
0
85,287
0
W
Nike
6,265
1,253
8
2
0
116,830
0
W
Sol
6,123
1,225
22
4
0
85,018
0
L
Maman Brigitte
4,759
952
8
2
0
74,338
0
W
Scylla
6,199
1,240
14
3
0
111,452
0
L
Geb
4,892
978
10
2
0
85,007
0
L
Tyr
4,840
968
5
1
0
101,111
0
L
Atlas
4,264
853
0
0
0
0
0
W
Anhur
5,926
1,185
10
2
0
75,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role